Search found 58 matches

by MootPoint
Wed Oct 12, 2011 3:38 am
Forum: Technical Support
Topic: v16 not working
Replies: 7
Views: 808

Re: v16 not working

Try turning on the option to catch first chance exceptions in Dependency Walker, see if that provides any other clues...
by MootPoint
Sun Jun 05, 2011 3:56 am
Forum: Compilation & Sources
Topic: Error Trying to Build mtg...Please Help me fix
Replies: 14
Views: 2390

Re: Error Trying to Build mtg...Please Help me fix

It sounds like you're using the wrong project files, as 'template.exe' was the exe name in the older 2008 projects. Open 'mtg_vs2010.sln' in Visual Studio 2010 to build, it should create 'wagic.exe', which should build automatically in the bin folder, which is where you run the app from.
by MootPoint
Sun May 08, 2011 5:20 pm
Forum: Git & Programmers' section
Topic: question on code
Replies: 1
Views: 493

Re: question on code

They're called template classes.

http://www.cplusplus.com/doc/tutorial/templates/
by MootPoint
Thu May 05, 2011 5:04 am
Forum: Compilation & Sources
Topic: Error Trying to Build mtg...Please Help me fix
Replies: 14
Views: 2390

Re: Error Trying to Build mtg...Please Help me fix

If you're using the VS2010 edition, make sure you use the mtg_vs2010.sln to build. That's the one with the updated projects, and will compile correctly without the link errors about gModRules that you listed.
by MootPoint
Tue May 03, 2011 6:07 pm
Forum: Compilation & Sources
Topic: Error Trying to Build mtg...Please Help me fix
Replies: 14
Views: 2390

Re: Error Trying to Build mtg...Please Help me fix

The reason is that everyone on the dev team is using the VS2010 solution, and while we haven't officially yet deprecated the 2008 version, we've stopped actively updating it. You can fix it temporarily by adding ModRules.cpp to the MTG project - that's what all those compile errors are complaining a...
by MootPoint
Wed Apr 20, 2011 10:18 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 85926

Re: Bugs SVN

probably fixed in r3458.
by MootPoint
Wed Feb 16, 2011 3:24 pm
Forum: Compilation & Sources
Topic: Error Compiling Rev 3146
Replies: 6
Views: 780

Re: Error Compiling Rev 3146

It's probably an incompatibility with the newest pspsdk, try uninstalling it & reverting to version 10.1.
by MootPoint
Wed Feb 02, 2011 5:10 am
Forum: Git & Programmers' section
Topic: help for animated gif support and documentation
Replies: 1
Views: 552

Re: help for animated gif support and documentation

To my knowledge there's nothing directly in Wagic currently that's close to what you're looking for (nor in JGE, for that matter). You should probably take a look at the pspsdk - it contains some libs that could provide video decoding - libmpeg2, or alternatively ogg/vorbis. But you'd have to figure...
by MootPoint
Wed Feb 02, 2011 3:58 am
Forum: Misc
Topic: stability increase!!!
Replies: 2
Views: 450

Re: stability increase!!!

Nice to hear, thanks for the report!!
by MootPoint
Sun Jan 30, 2011 6:29 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 85926

Re: Bugs SVN

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. ill look into it...however it should only be 1 extra card.... I saw this once as well, and haven't repro'ed since. I suspect the ai has to be the one holding the card for the bug to occur...