Search found 126 matches

by Djardin
Sat Jul 02, 2016 10:14 pm
Forum: Bug reports
Topic: Bug Reports June 2016 Release
Replies: 48
Views: 3567

Re: Bug Reports June 2016 Release

The core resources are included into the Wagic-psp.zip file if that's what you mean. You don't need the Wagic-Core.zip file on PSP, this one is used on Android, iOS and some flavors of Qt...
by Djardin
Wed Jun 29, 2016 5:16 pm
Forum: Misc
Topic: Wagic on Windows Phone?
Replies: 1
Views: 278

Re: Wagic on Windows Phone?

There is no finalized Windows Phone port, your best bet is the beta JS flavor here https://wagicproject.github.io/wagic/
by Djardin
Sun Jun 26, 2016 6:45 pm
Forum: Git & Programmers' section
Topic: WIP HTML Engine
Replies: 5
Views: 1335

Re: WIP HTML Engine

Not exactly the same, but thanks to Emscripten, Wagic is finally available to run in browsers, have a look for a beta here https://wagicproject.github.io/wagic/
by Djardin
Thu Jun 09, 2016 8:29 am
Forum: Suggestions & feature requests
Topic: Import Deck for Android...
Replies: 11
Views: 894

Re: Import Deck for Android...

I think the best way would be to declare that Wagic can be used to open a specific file format matching the one of deckstats, if I remember correctly this can be done easily in Android, but also on iOS or Windows. Then, we need to add in Wagic that if the app was started to open a specific file, the...
by Djardin
Wed Jun 01, 2016 5:54 pm
Forum: Git & Programmers' section
Topic: Wagic 2.0 - The Revival
Replies: 17
Views: 1854

Re: Wagic 2.0 - The Revival

I agree the UI and game engine are a lot too entangled. However, I think that you have a misunderstanding of the current dependencies. The *cmake* branch only works with SDL2 AND uses exactly the same game engine than the "main" branch. Actually, there is not that much differences between SDL1 and S...
by Djardin
Wed Jun 01, 2016 11:45 am
Forum: Git & Programmers' section
Topic: Wagic 2.0 - The Revival
Replies: 17
Views: 1854

Re: Wagic 2.0 - The Revival

A recode of the engine is the only choice, the amount of work required to update it at this point would be more. Look at the sdl2 branch, or minimaz branch in github. Abandoned most likely becuase of what i stated. If I agree a refactor would be nice at the card engine level, I tend to disagree SDL...
by Djardin
Mon Oct 26, 2015 7:14 am
Forum: Suggestions & feature requests
Topic: Viewable Exile Zone
Replies: 3
Views: 468

Re: Viewable Exile Zone

We could move the avatar in the bottom middle like in Hearthstone and have three stacks of cards for the library, graveyard and exile on the bottom right of the screen. When you click on them, they would be displayed vertically and not horizontally like now. We would keep the right part fully dedica...
by Djardin
Mon Oct 05, 2015 11:11 am
Forum: Graphic User Interface
Topic: Visual Targeting Indicator
Replies: 6
Views: 380

Re: Visual Targeting Indicator

Looks very good.
It would be kinda cool to be able to programatically add some degradations to cards. Some good example here http://www.starcitygames.com/pages/cardconditions
by Djardin
Tue Sep 29, 2015 4:08 pm
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 8
Views: 1431

Re: Automatic build of iOS package

Thanks, that helps. I'll try fixing this issue and post here if I find a solution.
by Djardin
Fri Sep 25, 2015 1:25 pm
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 8
Views: 1431

Re: Automatic build of iOS package

Not really sure what caused the recent issue, but things are back to normal and latest builds on Windows, Mac, Android, iOS and PSP are available here https://github.com/WagicProject/wagic/releases