Search found 228 matches

by rawsugar
Sun Dec 22, 2013 7:05 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

Ahh crepes, I think the issue with AI holding on to cards is tied to either cast priority or more likely hints; i believe the issue is that if a card type has hints for some of the cards of that type AI will not/rarely cast the other cards of that type if hints are keeping it from casting the others...
by rawsugar
Sat Dec 21, 2013 8:29 am
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

uff... but guess customer is always right^^ do you have 500 AI decks? if so please share:) a few questions: I'v observed AI sometimes not casting spells, and then suddenly casting 2 or 3 at once when board was empty. Is that tied to casting priority? or maybe more "general" AI behavior, meant to cou...
by rawsugar
Fri Dec 20, 2013 8:32 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

ye i think some of these prove challenging at least occasionally. i strived to make it varied both for playing experience and to ensure that every deck one might build would have a few decks that were hard to beat. red haste was obvious but i wanted a green haste as well to punish decks relying too ...
by rawsugar
Wed Dec 18, 2013 5:48 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

fair point. If there's a popular demand for that sort of thing I might go for fancy names and fun descriptions.For now I removed the aa part of the names of some decks and used capital letters - also added a few hints for argothian enchantress and creakwood liege. http://www.mediafire.com/download/h...
by rawsugar
Sun Dec 15, 2013 6:36 pm
Forum: Bug reports
Topic: ob nixilis
Replies: 0
Views: 1391

ob nixilis

ob nixilis was set to make opponent lose life rather than target player, i believe this is more correct: [card] name=Ob Nixilis, the Fallen auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 target(player) text=Landfall - Whenever a land enters the battlefield under your control, you ma...
by rawsugar
Sun Dec 15, 2013 5:32 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

Here's the update. Almost complete now. I think there shouldn't be any glitches left, but there still might be some of the decks AI doesnt play well, and tweaks to the decks I haven't thought of yet. http://www.mediafire.com/download/e6npw06iwl9ey6k/92.rar hope you guys will enjoy it:) I'd still be ...
by rawsugar
Wed Dec 11, 2013 9:37 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

hehe, i'm guessing massacre wurm

sounds good, ive made 5 decks a day so feedback is welcome.
by rawsugar
Mon Dec 09, 2013 8:08 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

Hey, glad you like it. Honestly I'd like it to be stronger, still winning too much. On the other hand i tried using original baka as my player folder and lost fairly often so it's definitely an improvement:) My main ambition right now would be a control deck that doesn't use permanents but its reall...
by rawsugar
Wed Dec 04, 2013 7:32 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

by rawsugar
Tue Dec 03, 2013 11:23 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 30
Views: 17163

Re: AI decks

this is the result so far. I think im done with the groundwork now comes "betatesting" (basically me playing and changing stuff if i come across something that is off^^) help with this part is welcome -i might also add a few more decks, but think im pretty much out of ideas - I even added a few deck...