Search found 218 matches

by Szei
Wed Feb 17, 2010 2:02 am
Forum: Game Mode
Topic: Mod Customization
Replies: 5
Views: 1011

Re: Mod Customization

Okay, I tested this out and it doesn't work. [INIT] mode=Custom [PLAYERS] life:50 auto=shuffle auto=draw:7 auto=@each my draw:draw:1 [PLAYER1] hand:921980 I've checked many times with different cards and even tried replacing 'hand' with 'graveyard', 'battlefield', and 'inplay' but I get the same err...
by Szei
Tue Feb 16, 2010 1:17 am
Forum: Custom Sets
Topic: Custom Game Type - Development
Replies: 63
Views: 9143

Re: Custom Game Type - Development

UPDATED TO v0.1.1 // Minor bug fixes, nothing to be too excited about. Link in original post. I'm not certain, but I think you can add a trigger when a card is moved to the stack to bury all copies of that card on the field... something like @movedTo(this|mystack):moveTo(myGraveyard) all(whatever) ...
by Szei
Mon Feb 15, 2010 11:20 pm
Forum: Bonus, Credits & Rewards
Topic: Task Board in Main Menu?
Replies: 6
Views: 786

Re: Task Board in Main Menu?

How about L or R from withing the shop then ? Or we could have something like in patapon, L and R can be clicked several times to access various areas. Menu -> R -> trophies -> R -> tasks (or something like that) This is what I was thinking for other screens (I think I posted this in someone's thre...
by Szei
Mon Feb 15, 2010 9:49 pm
Forum: Custom Sets
Topic: Custom Game Type - Development
Replies: 63
Views: 9143

Re: Custom Game Type - Development

Input needed: I'm considering a major change and I need some input. Should I shift away from the starting upgrade being a card that can be put in decks and instead of an upgrade building? I am hesitant about doing so because I like deck customization; however, I feel that once you've gotten the upg...
by Szei
Mon Feb 15, 2010 9:42 pm
Forum: Custom Sets
Topic: Custom – Role Playing Strategy Game - LOTR [Alpha]
Replies: 13
Views: 2620

Re: Custom – Role Playing Strategy Game - LOTR [Alpha]

This looks great. I can't wait to see the other races. I haven't had time to look in detail so I can't give you any specific feedback but it looks promising.
by Szei
Wed Feb 10, 2010 1:53 am
Forum: Themes
Topic: Guild Wars Theme - V 1.7 (0.11.0 UPDATED)
Replies: 37
Views: 10881

Re: Guild Wars Theme - V 1.6 (0.10.1 UPDATED)

These trophies are nice. Thanks! (The current trophies in the official wagic version seem kind of random)
by Szei
Wed Feb 10, 2010 1:49 am
Forum: Misc
Topic: The Shopkeeper and unlocked sets?
Replies: 5
Views: 824

Re: The Shopkeeper and unlocked sets?

Are the mixed set boosters randomly paired up or are there certain sets that are always paired with each other?
by Szei
Wed Feb 10, 2010 1:45 am
Forum: Graphic User Interface
Topic: Suggestions - Auto phase after draw and simplified lib view.
Replies: 5
Views: 685

Re: Suggestions - Auto phase after draw and simplified lib view.

Even after all this time (I've played Wagic since version 0.3 and have spent well over 200 hours on it), I still mis-tap my mana right before the mainphase as you do. It can be extremely frustrating when I'm in a close game and I screw up this way. This doesn't happen as much as it used to, but I st...
by Szei
Wed Feb 10, 2010 1:28 am
Forum: Custom decks & Competition
Topic: 2nd Official Wagic Deck Competition - RESULTS
Replies: 32
Views: 5453

Re: 2nd Official Wagic Deck Competition - RESULTS

How difficult would it be to implement just the grouping feature and not the unlocking one? I'm just worried that with 150 decks it will take a long time to load the entire list whereas if there were only 50 decks (in three different groups) the load time wouldn't be so bad. The unlock feature isn't...
by Szei
Wed Feb 10, 2010 1:09 am
Forum: Technical Support
Topic: (0.10.1) "Exploits" still being retained for a purpose?
Replies: 4
Views: 543

Re: (0.10.1) "Exploits" still being retained for a purpose?

It will be very hard to ever completely stop cheating as one can always go into the card.dat and make an instant that deals 20 damage... so, unless wololo makes it so that users can't make and use their own cards (which I doubt will ever happen), one can always cheat. At any rate, cheating does not ...