tgaWave Custom Wave Texture Injector

(4 votes)

Want to pimp your PSP without hassle? One of the few good places to start is with your unit's cross media bar. Speaking of which, the homebrew scene was recently bombarded by a lot of custom XMB waves.
All you need is an image editing program such as Photoshop and you can already edit your wave's texture by applying filters to whatever image.

Latest Version : .8

Release Date: 2007/02/18

Notes for this version: Custom tgaWave Packager v0.8
rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli
Instructions for use
1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: OR http://vbmaster.portablesofdoom. or...tut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!
I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense:


Find download links for tgaWave Custom Wave Texture Injector below.

tgaWave Custom Wave Texture Injector - .8 Download from (indirect link)

Older Versions


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