Wii

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After Sega’s strong competition in the 16-bit era of gaming and later Sony overshadowing Nintendo with the PS1, Nintendo had been struggling to regain dominance in the gaming industry, but all that ended with the huge popularity and momentum Nintendo’s Wii got, but I’m not here to discuss console history, there’s another 8 Days feature for that, I’m here to discuss why some of the design choices for the Wii led to an early full blown hack of the system.
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wiiu_failOver the Christmas holiday I had the opportunity to watch fail0verflow’s presentation on how they hacked the Wii U in 30 days (I didn’t have a working internet connection while I was away, but had managed to download a copy of their video before leaving). The video of their presentation (below) is interesting in itself, and I strongly recommend you watch it (and the accompanying blog post) if you have an interest in hacking in general, and console hacking in particular.

But you’ve probably read everything there is to know about Fail0verflow’s presentation by now, especially if you’re in the Wii U scene. After all, their presentation was 2 weeks ago, that’s aeons ago in the hacking community. But I’d like to discuss some of the points they made, that I think can easily relate to Vita hacking.

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The buzz today is that the PS4 sold 12’000 units in 27 minutes on Amazon last week, and Sony claimed the trophy of the most sales for the month of November (although they haven’t disclosed any numbers), while Microsoft bragged as the Xbox One was the fastest selling console in the US last month with 909k units sold. In parallel, Nintendo have been pretty quiet about their sales…

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So, made quite an ironic discovery, the mono team, responsible for making the .NET framework available on most devices and for bringing out its potential with things like Mono.Simd (hardware accelerated vector math) and Monogame, an open source port of the now abandoned XNA Framework has recently announced that they will also be bringing the framework to the PlayStation 4, the ironic part is that the .NET Framework is the most requested feature for the Xbox One and there are no details about whether it will be ported and considering that the .NET Framework is Microsoft’s baby and PlayStation is their direct competitor, it’s just sad (for Microsoft)

So far, this is only for PS4 developers so unlike PSM, the PS4 port will have access to the full power of the platform.

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So I thought I’ll do what I did last month where I let you all know what games are coming out this month. Highlights of this month include Batman Origins, Beyond: Two Souls and The Legend of Zelda: Wind Waker.

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Wii, the console that revived Nintendo’s dominance in the home console business, versus the Xbox, Microsoft’s first attempt to get into the console market. Which one is better?
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physics formula

Physics!  Uhn!  What is it good for?  Absolutely . . . er, quite a lot, actually.

Physics in games is one of those strange things that you don’t notice until it stops working right.  Example: in older games, where physics processing was not a big deal, no matter how an enemy was shot, he fell with the same pre-canned animation.  This is actually more realistic than modern games; people do not fly backwards when shot like in the movies.  But the point is, the animation was not dynamic, resulting in a death animation that did not look right.

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Those of you who hare expecting a hack of the Wii U might have been expecting news from the fail0verflow hacking team recently. In one of his rare (but always insightful) blog posts, fail0verflow’s Marcan gave his opinion on the future of console hacking and homebrew in general, as well as the current status (and in depth details) of fail0verflow’s Wii U hack. Assuming his opinion of the current status of console hacking is shared by many hackers, the future of homebrew is not really bright.

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Famous Wii modding team ‘WiiKey’ announced recently that they have hacked the Wii U and have reversed the disk authentication and encryption. Which according to them allows you to play Wii and Wii U games from a USB storage.
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