I usually say alot happened this week every time, but seriously, A LOT happened! (so it’ll be more than a 10-in-1 blog post this time. Anyway, what happened this week? Frostbite engine doesn’t run on the Wii U, and they’re developing a mobile version of the engine also, there’s been a fake PS4 E3 video, and Nvidia’s project shield has been named, with price and full specs!
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Well, we have some rather exciting news to share! Read the rest of this entry »
Those of you who hare expecting a hack of the Wii U might have been expecting news from the fail0verflow hacking team recently. In one of his rare (but always insightful) blog posts, fail0verflow’s Marcan gave his opinion on the future of console hacking and homebrew in general, as well as the current status (and in depth details) of fail0verflow’s Wii U hack. Assuming his opinion of the current status of console hacking is shared by many hackers, the future of homebrew is not really bright.
Total_Noob’s popular TN-V and TN-C have been ported to the recent Apache Overkill exploit. This is for those of you who happen to have Apache Overkill on 2.02 and below only. Read the rest of this entry »
Earlier today, official firmware 2.12 for the PS Vita was released. According to Sony, this update “improves software stability during use of some features” which could mean anything from “we actually fixed some customer-impacting bugs” to “we patched an exploit”, but as far as I could tell, current known (but undisclosed) exploits have not been patched by this update.
We’ve mentioned hacker YifanLu several times on this blog, being that he is one of the handful of people believed to be in possession of a “native” vita hack (I put “native” in quotes here, as I mean per opposition to a hack in the psp emulator, but I don’t want people to assume he has a hack available in the Vita’s firmware code). Today Yifan Lu released a beta version of his new tool: a full open source alternative to Sony’s Content Manager Assistant for the Vita.
Starting with the release of pre-IPL consoles, kernel exploits have become a must in order to run CFW on our beloved PSPs. This trend passed down to the Vita in the same manner, but, are psp kernel exploits doomed to disappear?
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PS3 scene member SKFU is known for his habit of sniffing and manipulating networks packets (in particular he likes to tinker the stuff Sony doesn’t necessarily want you to see when communications happen between your home network and the PSN). Today he spotted some content on the PSN that seems to be test data for the upcoming PS4.
Famous Wii modding team ‘WiiKey’ announced recently that they have hacked the Wii U and have reversed the disk authentication and encryption. Which according to them allows you to play Wii and Wii U games from a USB storage.
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You might remember the psp2ps3 tools, and all the excitement a few weeks ago around a recent hack breakthrough that allows people to run psp isos (and, potentially, homebrews) on a hacked PS3, by “camouflaging” the game inside a PSP Mini.
Although people believed this trick was reserved to PS3s running a Custom Firmware, this might become an incorrect statement very soon…
Several people have pointed to me that I shouldn’t talk about “PS Vita hacks” when what I’m really talking about are hacks inside the PSP emulator running on the Vita. But I’ll have to say in my defense that with each iteration, the PSP emulator on the Vita is going further away from the actual PSP firmware, with its seemingly endless series of security features (that are probably really here to avoid a stupid crash happening on your Vita, but also have the convenient side effect of delaying hacks inside the psp emulator).
Still on a lower firmware and don’t want to update? Here is a comprehensive guide to manually updating to a firmware, activating and linking a Ps Vita, getting exploits after they’re pulled, copying content and more! Read the rest of this entry »
TN-V v3 was completed a little sooner than expected and you can now update! Read the rest of this entry »