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For those of you who actively follow the PS3 scene, you will already know about this but recently developer Flatz released the algorithm to making PS2 Iso files into PS2 Classics.

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The latest VHBL release for Apache Overkill had several compatibility issues. Some of these issues have now been fixed, through a mod by JeoWay. Jeoway has taken the time to improve the latest VHBL to add better support.

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Sony removed the Apache Overkill game from their PSN stores in the past 24 hours. If you are one of the lucky people who could buy and install the game in time, you should now be able to enjoy some good homebrews on your Vita.

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TN-V has been ported and updated! Read the rest of this entry »

The highly anticipated Custom Emulator Firmware TN-V from Total_Noob is finally here! Read the rest of this entry »

So instead of me doing another article on the OUYA. I found a different small home console to do one on, it is a bit bigger this time, in pretty much everything, size, specs and definitely price!

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Back in June, Wololo made a blog post about this Android (4.1 Jelly Bean) based console, and I thought its due for a quick update on it. Read the rest of this entry »

Those of you enjoying CEF on the 2.02 Uno exploit will be happy to learn that the source code for both Frostegater’s port of CEF, and the kexploit he used on top of the uno exploit are now available. Frostegater announced the release of those a few days ago, as he had been waiting for Sony’s latest Firmware update before releasing the source. Sony’s update 2.05 patches both the user (Uno) and kernel exploits.

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ARKThe PRO team (the people behind the PRO Custom Firmware, probably the most popular piece of software of the PSP scene these days) are back with a huge release: a PSP CFW for the Vita, running on the recently revealed UNO exploit. Codename: ARK

If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:

Features

  • PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
  • ISO/CSO game support
  • NoDRM Engine for decrypted dlc playback
  • MS-SpeedBoost (most noticable on games like soul calibur)
  • Stargate Game Patches (fixes several anti-cfw games)
  • Customizable Main Menu
  • Plugin support
  • Recovery support
  • ISO-cache support (speed up ISO gaming)

Some of you might remember a leak of some of Coldbird’s work a few months ago, which led him to leave the scene. ARK is the project that was leaked back then (although the leak was encrypted, and therefore not usable), and that the Pro team decided to release today. I assume the decision was taken a while ago, but porting the existing work to the new firmware 2.02 might have taken some time.

Although I haven’t tried this specific build, I was lucky enough to try early builds of the ARK project a few months ago, and overall I was impressed. Coldbird left the scene while he was in the middle of bringing sound support to PS1 games, so it is unclear if the sound plugin for PS1 will ever see the light of day, but independently of that, I am pretty sure ARK brings a nice new option to those of you looking for alternatives to CEF.

Credits for the ARK project are the following (from the readme):

  • Dark_Alex for the initial M33 CFW who guided us mentally through several CFW generations by giving good examples on how to patch Sony OFW.
  • VirtuousFlame: For the ISO Loading Code, Custom PSX EBOOT Support, PSPCipher and most of the CFW related code.
  • Coldbird: For Proshell, and all his CFW related code & Vita redesign of PROCFW.
  • Yosh: For the initial sceWlanGetEtherAddr leaked kxploit, yMenu, other kxploit related things and various pieces of code.
  • thecobra & frostegater: For precisions about this kxploit.
  • neur0n for his syscall execution in kernel mode, several bug fixes and other CFW related code.
  • ardi for his umd4homebrew to enable UMD in homebrews.
  • Zer01ne for the initial Uno exploit discovery.
  • All our testers.
  • And last but not least – Sony for making wonderful, however very locked down, portable gaming handhelds.

Download, install & use

You can download the files here. You’ll notice that one of the download links is “ad sponsored” (linkbucks). We offer alternate links, but the revenue from these ads go to the Pro team and help fund things such as the server for Prometheus online. Alternatively, the pro team has a donation link for those who want to show their support.

In order to install, just unzip the savedata matching your region to your CMA folder, and install the savedata using CMA, like you would install any other PSP savedata to your vita (more details in the readme). If you’re on Windows, we recommend to use OpenCMA when you copy files to and from your vita.

To run ARK, once you’ve installed the Savedata to your Vita, just run UNO, and press “X” when asked to do so by the game, this should load the eCFW menu.

Coldbird’s FTP for Vita is also a recommended tool to install once you’re all set, to make copying backups and homebrews easier.

As I said, I haven’t tested this build yet, so give the files a try, and post your comments here. In particular, I’m sure we’d all like to know how it compares to CEF :)

Important note: This release requires that you are running on a PS Vita with firmware 2.02 or lower. It also requires you to have a legit copy of the PSP game UNO installed on your Vita. UNO has been removed from the PSN by Sony a few days ago, so if you missed the exploit announcement and don’t have the game on your Vita, you’re out of luck, this release will not help you in that case.

Yesterday Frostegater released his port of Total_Noob’s CEF to vita firmware 2.02. Some of you reported trouble running the exploit on the EU and US versions of the game. A quick investigation led us to understand this was a problem happening when the language settings were not set to “English” on your Vita (or rather, when the UNO game would not show up with the English interface for you).

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Important update: it seems for the EU version, you need your console to be set to English language in order for the exploit to work. I’m sure Frostegater will look into this, but in the meantime, if you use the EU version, please switch your console language to English!

Happy new year again! We eventually got convinced to not wait any longer and release the files for Frostegater’s port of Total_Noob’s CEF for Vita Firmware 2.02.

As a reminder, this tool relies on an exploit in the PSP Game UNO. You must own a legit copy of the UNO game on your PS Vita Firmware 2.02 in order for this exploit to run. CEF will let you play PSP Homebrews and PSP backups on your Vita. It does not allow you to play pirated Vita games, or PS Vita native content. To summarize, CEF does what a CFW or a HEN would do on a PSP.

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Tired of the having the same menu in VHBL or CEF?
Here is a list of alternate menus that you should try, all with their own set of features, look and behaviour.
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You can now play your classic PlayStation games with any eCFW exploit.

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Normally I wouldn’t care to write an article on an application update but this one is different. The Youtube application for the PSVita has been updated to Version 2.00 a few days ago. The update has improved the application a lot. Today, I will discuss the new features that the application now has and am going to answer some questions about the application.

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Open CMA has finally been fixed to work on the new firmwares. Read the rest of this entry »

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