release

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How many times have you heard “Kernel exploits are hard to find, devs can’t just release them!”?
Well, that’s not really true, to prove that, here I’m posting a pretty cool bug found a couple of years ago.

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xbox one

If you’re like me, the Xbox One reveal was a bit of a let down for you.  The lion’s share of the presentation focused on watching TV, watching movies, and browsing the Internet.  The general consensus in the gaming community is that the reveal was a major gaffe by Microsoft.  But it wasn’t, and in this article, I’ll tell you why. Read the rest of this entry »

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Almost one year ago, I announced that Wagic was put on hold. Although we haven’t made a release in a year, our devs and community have been busy adding features and cards regularly. None of the members of the core dev team have the time to drive a full “beta test + release” process anymore, but it doesn’t mean there shouldn’t be any more release. Therefore, I’ve decided to open a thread on the Wagic forums where people can regularly submit builds from the SVN. “By the community, for the community”.
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Hey, this week I got plenty of news for you. We got the release date of Fifa, Bethesda announced a new game for their ‘wolfenstein’ IP and Sega are publishing 5 Vita titles this year!

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Total_Noob’s popular TN-V and TN-C have been ported to the recent Apache Overkill exploit. This is for those of you who happen to have Apache Overkill on 2.02 and below only. Read the rest of this entry »

PRO CFW developer wth (aka yosh) has decided to release a beta version of ARK eCFW for all known exploits and firmwares up to 2.02.
This eCFW has been locked down to only UNO users until now.
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Earlier today, official firmware 2.12 for the PS Vita was released. According to Sony, this update “improves software stability during use of some features” which could mean anything from “we actually fixed some customer-impacting bugs” to “we patched an exploit”, but as far as I could tell, current known (but undisclosed) exploits have not been patched by this update.

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We’ve mentioned hacker YifanLu several times on this blog, being that he is one of the handful of people believed to be in possession of a “native” vita hack (I put “native” in quotes here, as I mean per opposition to a hack in the psp emulator, but I don’t want people to assume he has a hack available in the Vita’s firmware code). Today Yifan Lu released a beta version of his new tool: a full open source alternative to Sony’s Content Manager Assistant for the Vita.

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Hey everybody, it’s week 2 of my news summary, and if you haven’t realized I’ve decided to re-name it. It’s a bit better, don’t you think? Anyway, on the topic. This week lots happened. Xbox announced the reveal of their next gen console, there’s a new colour controller coming to US, Amazon lists Fifa 14 for the Vita, and here’s the fun one. A 90 year old had a go on the Oculus Rift!

At the bottom of the page, I will provide a full article for you to read if you are interested and want to read more about it.

 

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Still on a lower firmware and don’t want to update? Here is a comprehensive guide to manually updating to a firmware, activating and linking a Ps Vita, getting exploits after they’re pulled, copying content and more! Read the rest of this entry »

Earlier today Sony deployed a new version of the Vita firmware to their network.

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TN-V v3 was completed a little sooner than expected and you can now update! Read the rest of this entry »

We mentioned yesterday the ongoing insane progress on the PS3 scene to get PSP games and homebrews to run on PS3 CFW. PS3Hax member szczuru released yesterday an update of his tools suite (to version 1.7.3) that helps with the process of packaging your PSP games to run on the PS3.

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pspps3Just a few weeks after unlocking essential secrets to PS2 emulation, the PS3 scene has been super active again for the past few days, after initial announcement from developer zecoxao on ps3hax that psp games (and potentially homebrews) could run on the PS3. Zecoxao discussed the idea that potentially any psp game could be injected into regular psp mini games to run on the ps3 (basically using a ps3 compatible mini game as a “disguise” for running other psp games or homeberew); which was quickly followed by proof of concept code, itself followed by fully usable tool suites to run “any” psp game on a PS3.

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nullGreat news, an update to TN-V is here to fix a lot of issues and features! Read the rest of this entry »

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