Well, we have some rather exciting news to share! Read the rest of this entry »
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Starting with the release of pre-IPL consoles, kernel exploits have become a must in order to run CFW on our beloved PSPs. This trend passed down to the Vita in the same manner, but, are psp kernel exploits doomed to disappear?
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Finding PSP exploits without owning a PSP was considered impossible because of the absence of PSPLink. But now, PSP emulators are finally starting to behave like the real thing. They have become so accurate that now it is possible to find exploits using just the PSP emulators on a PC.
TN-V has been ported and updated! Read the rest of this entry »
The highly anticipated Custom Emulator Firmware TN-V from Total_Noob is finally here! Read the rest of this entry »
As it turns out, the PSP scene isn’t exactly dead, the PSP scene has just moved on to the Vita, as we get more exploits (VHBL,eCFW) for the Vita, we need more homebrew developers, the Vita’s PSP emulator itself has a lot of potential (even at the lowest clock speed, the emulator is faster than the max 333 MHz of the PSP), to help beginners to develop homebrew with the PSPSDK, a wiki has been setup which can be accessed here, we need the help of all developers to construct a good and more usable documentation for the PSPSDK.
After my article regarding the Vita’s eCFW ARK some details were missing but Coldbird has decided to step out and help us clarify some information including that ARK is indeed his work as well as some other big news. Read the rest of this entry »
Some of you might have heard of uOFW, a project that aims at fully reverse-engineering OFW 6.60 on the PSP with the goal of writing an open source Firmware for our beloved device. Others might remember the Utopia project with a similar goal. Finally, most of you might wonder what the point of such a project would be, since we all have CFW on our PSPs… Today, in the hope of answering some of these questions, I’m interviewing Felix and Artart, the leads of one of the most ambitious projects on the PSP.
I created this video tutorial for people having trouble writing a binary loader with a psp exploit.
Want to know how LuaHM7 was created? Or even the old Lua Player? Or do you only want to create your own? Well today I’m going to show you how!
There has been news of a new exploit potentially being released soon. I am seeing a lot of enthusiasm from this, and that is to be expected. However, I will let it be known right now that those of you waiting up all night tonight refreshing these pages that there will be NO RELEASE TONIGHT. Heck, there may not be one for a couple days. If this release indeed DOES happen it will go through what is called a ninja release.
7 years after hackers got it to run on the PSP, 2 years after other hackers did the same on the PS3, Sony and ID Software will release Doom officially on their home console, finally admitting that yes, every computer in the world is entitled to run the father of all FPS.
I assume you understand what is a syscall and how syscalls are called from user space in PSP. If not, please read Freddy’s post.
We are going to take a closer look at what happens in kernel space, where syscalls are intercepted and served. This is a pretty technical post so get some coffee.
From what I heard, people are somewhat scared about making the move to Prometheus and it’s online service due to my (excuse this please) badly chosen terminology inside of PROCFW and lack of comparisons to alternatives like Xlink Kai or Adhoc Party.
In response to this I felt like giving you guys a… bit more technical insight into the inner workings of Prometheus, what the used terms mean and how the whole functionality (or lack of therefore) comes to be.
I will also cover the crucial differences between Xlink Kai, Prometheus and Adhoc Party.
Tags: online, prometheus, psp
When Sony’s PSP first appeared on TV ads prior to its launch, it was advertised as a online gaming device that would bring people together.
… who would have thought that Sony’s interpretation of online gaming device means less than 10 online playable games in its whole lifetime… (talking about fail product placement here)
To bring that bit of extra fun that online gaming is to more titles… Team PRO has built the scene a own alternative online gaming network, with a tiny bit more than just 10 supported titles.
It goes by the name of Prometheus, is funded by linkbucks ads as well as community donations, and promises to blow new life into your old games. Read the rest of this entry »
Tags: free, games, online gaming, psp development

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