Category: HBL

11

Syscalls, NIDs, Imports??

Syscalls, NIDs, Imports?? If you know what HBL is, you have at least heard one of those three terms, especially “syscall”. Most time spent on developing HBL was trying to improve syscall estimation (even...

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18

The exploit factory

I just submitted an update to file “gen_exploit_config.rb” in the HBL svn, you can find the file here. That file is experimental (and also in need of some massive cleanup), but basically it should...

40

A FAQ for HBL on the Vita

We’ve seen through Teck4′s exploit that PSP exploits run flawlessly on the PSP emulator of the Vita. I’ve spent the past 3 weeks working on leveraging Teck4′s exploit and port HBL to it. I’ve...

36

HBL on the Vita, progress report

A quick report: I’m making some progress on porting HBL to the Vita. Although I’m sad to say that I can’t get syscall estimation to work, I got some major homebrews such as Doom...

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