Articles by freddy_156

Italian, developer for fun, Android & GNU/Linux user, Microsoft hates me.

How many times have you heard “Kernel exploits are hard to find, devs can’t just release them!”?
Well, that’s not really true, to prove that, here I’m posting a pretty cool bug found a couple of years ago.

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Sure, running PSP homebrews on Vita is fun, and VHBL is a very nice piece of work, but it’s about time we move on, isn’t it?
Developer yifanlu started a new project called Usermode Vita Loader (UVLoader), it will be a homebrew loader for the PSV, basically.
Not PSP homebrews, but native PSV code, isn’t it awesome?

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After months of drama, one of the biggest trials in the history of technology has come to an end: Apple “won”, apparently.

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Recently we’ve been hearing a lot of rumors about new consoles being released: a new Xbox, a new Playstation, a Valve console, but none of them have been confirmed yet.
Still, we can outline how the gaming industry will look like in a few years.

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According to their twitter account, the Anonymous group hacked into the PSN user database…again.

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After months of development and nightly builds, version 9 of the CyanogenMod custom Android ROM becomes finally stable.
The CyanogenMod is a replacement for the original Android system, completely open source, and with a lot of extra features; it supports over 60 devices (only official ports, there are also unofficial versions for other devices) and has over 2 million users.
Version 9 is based on Android 4.0 (a.k.a. Ice Cream Sandwich) and Linux Kernel 3.0 (altough you can install another kernel version, or even build your own, isn’t open source awesome?); development started in late 2011, and just today (9 August 2012) the stable version was released.

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As I said in my LIMBO review, I just love indie games, that’s why when I saw The Binding of Isaac for sale on Steam, I immediatly bought it.

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The most requested feature ever for the HBL, is an iso loader: many “developers” promised the release of an iso loader for HBL, but nobody managed to code one so far. To understand what an iso loader is and why it won’t work on HBL, first, we have to know what a .iso file is.

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I love indie games, I really like how indie developers put their creativity in these games with no limits, and I really enjoy
the simple mechanics of indie games.
LIMBO is a masterpiece, in my opinion, I started playing it just two days ago, but now I can’t stop.

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Syscalls, NIDs, Imports?? If you know what HBL is, you have at least heard one of those three terms, especially “syscall”. Most time spent on developing HBL was trying to improve syscall estimation (even if now it’s broken again). Syscall estimation is one of the most advanced and important parts of HBL, without it you wouldn’t able to run so many awesome homebrews on your PSV or PSP! Most of the times, people talk about this and have no idea what they’re talking about, so here’s a brief explanation.

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I believe everybody who visits this blog at least knows what a homebrew is, and knows that the only way to launch certain homebrews on his PSP is using a Homebrew Enabler (HEN). So, what exactly is a HEN? Most of you will probably answer “a homebrew that allows me to launch other homebrews”, correct, but how does it work exactly? It may look like black magic, but it’s not, in fact, most of the time spent coding a HEN is updating patches since big part of the mechanism is pretty much always the same. To understand better how a homebrew enabler works, we have to split it in three parts: the exploit, the payload, and systemctrl.

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