From time to time, older emulators get updates which fix bugs while bringing minor features but No$GBA 3.0 broke the norm as it’s mostly focused on efforts relating to 3DS Reverse-Engineering. In this article, we’ll also be looking at MAME 0.216 and 3 recently released PSVita plugins namely AnalogsEnhancer 1.1, reScreeny and 0syscall6.
Emulation News: No$GBA 3.0
No$GBA 3.00 is out and it improves some low-level stuff relating to the DSi and lets you disassemble 3DS FIRM/MCU files for development!
No$GBA is a GBA, DS and DSi emulator by Martin Korth which has been around since 2001. Over the years, the emulator saw numerous updates and before DesMuMe matured, it was the emulator of choice for many who wanted to emulate the Nintendo DS.
While its popularity nowadays has declined a bit, it’s still used for certain games and it’s the best-working DSi emulator currently available with Reverse-Engineering efforts still ongoing.
Now, No$GBA 3.0 has been released which is more of a developer-oriented release but also brings some improvements to the DSi emulation functionality. The update includes:
DSi emulation received some low-level tweaks such as an 8MHz SPI bus clock and some things related to MMIO
When setting up controls, you are now able to assign DEL/BS keys and the disassembler supports a new opcode
Many more components of the Nintendo 3DS (both old and new) have been reverse-engineered
Thanks to this, more documentation about the 3DS is available when it comes to emulating it which may led to better 3DS emulators down the line
You can load and disassemble 3DS FIRM and MCU files but it must be noted that no 3DS hardware is being emulated right now although this might change some day!
Moving over to the PSVita scene, the hottest release trend seems to be plugins as we have even more plugin releases with 2 new entries and an update.
Even though the PSVita has been hacked for over 3 years, it’s still receiving quality-of-life plugins which you should certainly try out if you’re still using your console!
Starting off with the updated plugin, we have Rinnegatamante‘s (Patreon) AnalogsEnhancer 1.1, a plugin to fine-tune the PSVita’s analogue sticks, and this brings along the ability to disable the ANALOG_WIDE patch included in the plugin which was previously always enabled – Configuration details have also been updated and may be accessed from here.
Switching over to releases, we then have:
reScreeny, a plugin by Team CBPS member dots_tb which makes screenshots much easier to access via FTP/USB since it saves them in directories that make sense
Rather than being stored in ux0:/photo/SCREENSHOT/[two random letters], screenshots are now stored in ux0:/photo/SCREENSHOT/[Game Name]
It supports Unicode (i.e. non-Lating alphabets) and has adequate error handling when names are too long or have illegal characters
The plugin works with pngshot (higher quality screenshots in PNG format) and Adrenaline (screenshots from it will be placed in ux0:/photo/PspEmu)
0syscall6, a plugin by SKGleba, which patches lv0’s syscall 6
This plugin, which is essentially an alternative to reF00D, lets you play games that require a higher firmware than you’re on (FW 3.69 games on FW 3.60 for example) and run revoked applications like the PSM dev app while also removing some other basic SELF checks.
I'm a girl that's liked technology from day 1. Mostly interested in the PSVita/PSP scene but I've always modded my stuff when it's possible, that is :)Contact me via DM at @KawaiiAuroraA on Twitter if you have any questions/concerns about my articles or if you have any article requests.