The update adds support for the PSP E1000, fixes some older issues and provides various other improvements.
The PSP E1000, also known as PSP Street, was previously the only unsupported device, due to the older versions of Infinity depending on a flaw in firmware 6.31.
This limitation has been lifted in Infinity 2.0, due to Davee using kirk keys for Infinity 2.0, which makes it not depend on firmware 6.31’s flaw anymore, unlike the older versions of Infinity.
This change also improves Infinity’s stability and success rate, especially since flashing a hybrid 6.31/6.6x firmware is not necessary anymore, which in very very rare cases could lead to bricked devices.
Infinity 2: ☑️ 6.60 support ☑️ 6.61 support ☑️ PSP "E1000" street support ☑️ PSPgo pause/restore game fix ☑️ Theming fixes ☑️ Simpler and more risk free installation ☑️ Open source ☑️ 10 years since ChickHEN
Davee also fixed some of the issues that the older versions of Infinity used to have, such as some PSPgo pause feature and XMB theme bugs. Infinity 2.0 will require PSP firmwares 6.60 or 6.61.
Additionally, since Infinity is not really its own custom firmware (more about it in our older Infinity article), you will be able to keep using your favourite custom firmware (either 6.6x ME/LME or 6.6x PRO), while Infinity 2.0 will do all the hard work under the hood to make the custom firmware permanent.
Neither the ME/LME, nor the PRO CFW will need to be updated to support Infinity 2.0; their most recent versions (6.6x ME/LME-2.3 and 6.6x PRO-C2) will work out of the box, but they will have to be reinstalled upon finishing the Infinity 2.0 installation.
Davee aims to release Infinity 2.0 within the next 2 weeks, which will finally conclude the permanent custom firmware chapter for the Playstation Portables. Truly the end of an era.