After a little over a week full of PSVita news and releases thanks to h-encore² (native hack for FW 3.71/3.72), things on that front have cooled down and other scenes will be focused on again. In this article, we’ll be looking at stuff relating to emulation including melonDS 0.8.3, MAME 0.213 and efforts towards porting Super Mario 64 to PCs!
melonDS 0.8.3 released with many fixes – Hot Keys fixed and a solution for the frame limiter/audio issues found
melonDS is a Nintendo DS emulator by Arisotura which aims to provide a high degree of accuracy while still keeping performance in mind.
melonDS 0.8.3 comes with a solution for a couple of annoying outstanding issues such as audio stutters!
This year, the emulator has seen a great deal of progress including the addition of an OpenGL accelerated renderer and imminent JIT/DSi builds which will continue to increase the emulator’s versatility.
An issue relating to Ctrl+K hotkeys was fixed so now you can map ‘special’ keys like Shift and Ctrl to buttons again
As a solution to audio and frame limiter issues, three different syncing solution have been introduced namely:
Limit framerate – the oldschool way of doing things but it’s a tad different from previous implementations as it tries to find an average framerate over several frames so as not to limit games that run at 30FPS internally too aggressively
Audio sync – Use this if you want 0 audio stuttering at the cost of a less stable framerate
VSync – synchronises the emulator’s framerate with that of your monitor (typically 60/75/120/144FPS) but may not work properly with games that alter their framerate by modifying VCount. Only works on the OpenGL renderer when running on Windows
MAME 0.213 released and a native Super Mario 64 port coming to PC
As its name implies, MAME is a multi-system emulator that focuses on Arcade machine emulation although it emulates everything from Chess computers to Game & Watch devices. For a long time, it’s been receiving monthly updates with a decent amount of added compatibility and September is no exception as MAME 0.213 landed with the following updates:
A couple more Chess computers are now supported including the Mephisto, Mephisto II and Mephisto III alongside ‘Brikett’ ones
If you’re nostalgic for Game and Watch games or just want to experience them in 2019, MAME probably offers the best emulation solution with a steadily growing compatibility list!
Another addition to the Game & Watch compatibility list with this month adding support for ‘Mario’s Bombs Away’.
Elektronika’s Kosmicheskiy Most, an unlicensed total conversion of Fire which is a Game & Watch game, is also supported now
On the arcade front, The Destroyer From Jail and alternate regional version of Block Out and Super Shanghai Dragon’s Eye are now supported
Protection controllers of more arcade machines like ‘Last Mission’ are now emulated rendering the game they used to protect fully playable
MS-DOS compatibles also saw some compatibility improvements with the Mindset Personal Computer and Dulmont Magnum now working just fine.
The Apple II software list got an update with most clean cracks and flux dumps being included. SGI computer emulation also some improvements with more disk image types being supported
While Super Mario 64 can be emulated very well on any PC from the last decade and half, a native port would enable the community to create mods, tinker with game physics, tweak game resolution, hack the in-game camera and much much more while potentially allowing the game to run on ancient hardware.
I'm a girl that's liked technology from day 1. Mostly interested in the PSVita/PSP scene but I've always modded my stuff when it's possible, that is :)Contact me via DM at @KawaiiAuroraA on Twitter if you have any questions/concerns about my articles or if you have any article requests.