PSVita Homebrew Releases: VitaBright 1.0 with support for Slim PSVita models, Chip and Dale Remastered port and VitaGrafix 4.1 released along with more game patches
Homebrew for the PSVita is still a thing and while hackers are busy creating exploits and low-level utility software, other developers are hard at work creating homebrew that makes hacking your device worth it. This time, we have an update to VitaBright (which is an essential plugin for many), a Chip&Dale Remastered port and VitaGrafix 4.1!
Plugin Updates: VitaBright 1.0 and VitaGrafix 4.1
VitaBright by devnoname120 is an essential plugin that lets you take control of the PSVita’s screen brightness. In other words, it allows you to set the maximum brightness above the limit set by Sony and the minimum brightness below the limit.
This is extremely useful if you have an OLED PSVita and want to play in the dark since the screen is a bit too bright even on the lowest brightness setting. Now, VitaBright has been updated to version 1.0 with two major changes which are:
- Support for Slim PSVita models (2000-series models)
- This means that you can now use this plugin on virtually every PSVita you own
- A bug, that occurred when you were using the lowest brightness setting, in which the brightness would go back up after the screen dims due to inactivity was finally fixed!
To grab VitaBright 1.0, follow this link and download the ZIP file provided. The ZIP file contains the plugin in SKPRX form which you have to copy to ux/ur0:/tai. After copying the plugin, all you have to do is add the plugin’s directory under the *KERNEL section by inserting something like “ux0:/tai/vitabright.skprx”. You may also make use of custom gamma tables but the plugin has default settings built in which are fine for many users, myself included.
Other than VitaBright, another plugin also saw an update and this is VitaGrafix by Electry. VitaGrafix 4.1 is a technical update that mostly aims at making the life of people who create game patches easier.
These updates include:
- Parsing for the configuration file and patchlist is now case-sensitive so potential conflicts are now avoided
- Support for Arm A2 MOVW encoding is now present in patchlist.txt
- [MAIN] now accepts the same options as the GAME section
- Recent commercial game patch releases include internal buffer resolution patches for Fate/EXTELLA [US/JP/ASIA] and Valhalla Knights 3 [EU/US/JP] along with offsets for all regions of RESOGUN.
- These can be downloaded from here.
While VitaGrafix 4.1’s updates have to do stuff that the end user doesn’t directly mess with, it’s still a good idea to update your VitaGrafix plugin since newer game patches may make use of features introduced with this release. To grab the updated version of the plugin, check out this link and follow installation instructions from here.
Chip ‘n’ Dale Remastered comes to the PSVita
If you’re a fan of the crazy chipmunks that go by the name of Chip ‘n’ Dale, then you’ll be pleased that Reddit user “tijesef” ported Chip And Dale Remastered to the PSVita with help from YellowAfterLife! This Chip & Dale game is a remake of the NES game “Chip & Dale: Rescue Rangers” and it’s made with GameMaker 8.0 so it was obviously ported to the PSVita with SilicaAndPina’s G*Maker.
From my brief testing session on my PSVita, I can say the following about the port:
- Performance is great and the controls are properly mapped (O-jump/X-pick up boxes/apples and throw)
- Game sounds and background music work as intended
- The game’s VPK is 79MB large but it only takes a few seconds to install through VitaShell which isn’t something that can be said for some other large homebrew
Some people have reported that the game crashes on the main menu but I encountered no such issues on my FAT PSVita running FW 3.60 so your mileage may vary. To download Chip ‘n’ Dale Remastered and mess around with these two chipmunks, simply check out its Reddit thread and download the VPK from the Google Drive link. Hello to you too “tijesef”; I’ll make sure to forward the message to The_Zett if it were intended for him xD
As a follow up to the previous Switch article in which I hoped that Sonic Robo Blast 2 gets ported to the PSVita, it seems that Rinnegatamante is actually working on getting SRB2 to work on the device (thanks @ChrisHighwind)! He also posted a picture on Twitter (below) of a SRB2 screenshot which might mean that he’s doing some progress with it 😉
If you encounter any issues, report them to the Issues tab of the GitHub links above or the Reddit thread in the case of Chip ‘n’ Dale Remastered.