PS4: OpenGL ES support added to open source SDK and liborbis
Developer psxdev has adapted the recent openGL ES PS4 port from flat_z to liborbis and the open source SDK from hito.
In plain English: there is now a way to get hardware accelerated graphics on PS4 homebrews compiled with an open source solution.
I will not hide that it is still unclear to me if there exists a 100% “clean” (as in, not using any “leaked” official tool) way to produce a PS4 homebrew from start to finish: the current method assumes you are loading the homebrew from a PC connected to the PS4, rather than installing a pkg file onto the console.
However, the readme from psxdev is extremely detailed, and frankly this is probably as detailed as it will get in order for people to take this and do something cool with it.
If you have a hacked PS4, a significant chunk of free time, and an interest in creating homebrew apps or games, I urge you to give this a try.
Download and install liborbis + OpenGL ES sample
Head over to psxdev’s github and check the Readme which has details on how to install and use the sample code.
Source: psxdev
Mmm… I like the sound of that 🙂
and?
And probably more complex/better optimized homebrews.
I don’t, Kodi and Retroarch both need OpenGL so…
No they don’t.
Better looking ps1 games?
Sorry but it’s missing everything important from flat_z writeup, hope you don’t expect it to work