Scene veteran Zecoxao has announced that a “method” for “games” is coming soon for PS4 6.02.
Although the tweets are pretty ambiguous, reading between the lines we can assume he is talking about a method to pirate games on the latest firmware.
Specifically, Zecoxao has precised that this is not a hack, rather a “method”, and that once it is disclosed, Sony will patch it. He’s also clarified that this will only be useful for games, which I interpret as: “you’ll get piracy, not homebrew”.
reminding everyone that this is a method, NOT an exploit. it’ll only be good for things like games, nothing else
Sometimes the most clever techniques to run unsigned code on Sony’s consoles have emerged from “glitches” that were barely considered as hacks, and this could become one of those.
This announcement happens after two other PS4 hacks made the news this week, one a webkit (usermode) vulnerability, and the second one a yet-to-be-announced exploit (most likely usermode as well) by M0rph3us1987. Zecoxao has clarified that the upcoming “method” is not connected to these things.
In parallel to this announce, hacker Mathieulh has once again given confirmation that at least he, and probably a larger group of hackers, have access to kernel exploits (or even more) on the latest firmware, but showed no intent to release anything in the foreseeable future.
Meh…I’ll Just keep using my exploit chain, thanks xD
Setting aside the ethics of piracy for a minute, this release, if it happens, could be somewhat destructive for the embryonic PS4 scene: given an option to stay on a low firmware with full kernel access but with practically no homebrews, or upgrade to 6.02 and pirate recent games, it is likely a huge share of people will choose the latter, reducing even further the pool of people who can develop and enjoy homebrew on the console.
(And, as always, don’t update your console until you really have to)