RPCS3 March 2018 report in a nutshell – Major RSX and rendering improvements, performance and stability improvements and many more compatible games like Asura’s Wrath and Drakengard 3!
The folks over at RPCS3 had a laborious month last March and as a result, they have a lot to share with us. As usual, this article is here to condense their long progress report into a shorter and more pleasant read!
Summary of the report
March saw a lot of core improvements and these can be broken down into the following:
- Pretty big rendering improvements in games such as NFS:Carbon and Skate 2 thanks to a typo fix.
- Stability improvements thanks to memory management improvements.
- Other renderer improvements that include a whole slew of fixes to Unreal Engine games such as Drakengard 3
- Improvements to some games such as ‘The Last Of Us’, LEGO Batman 2, Crysis and more!
Rendering Improvements
This month’s main focus were renderer and RSX improvements and one of the most peculiar ones was dubbed the ‘typo fix’. Through the correcting of a value from ‘2’ to ‘3’ from ‘pauls-gh’, many games got their textures fixed and no longer look odd!
Affected games include:
- Dante’s Inferno
- Skate 2
- NFS Carbon
- LittleBigPlanet Karting
- Many other titles so you should try the latest dev build if you ever experienced odd texture issues since the 3D textures in the game you want to play may have been fixed!
On another, more substantial note, kd-11 did some big RSX improvements which removed the reliance on some hacks, improved accuracy and fixed shadows in many games like Uncharted and Red Dead Redemption.
kd-11 also did some major improvements to Unreal Engine games so textures now render much better due to brightness, gamma, bloom and shadow fixes.
Developer Javerson has also added a register called ‘vertex_data_base_index’ which fixes graphics in games such as Lego Starwars III, Valkyria Chronicles and Alone in the Dark among others.
Stability improvements by removing the MFC thread and games that have seen improvements
Nekotekina, the project’s core lead developer, has removed the separate MFC controller thread, which is responsible for some aspects of memory management, and integrated it into the SPU threads. This fixes thread sync issues and gives a decent stability boost to the emulator!
Taking off the focus from the technical aspect, this month also saw a great deal of improvements to select game titles such as:
- The Last Of Us – It can now display some graphics and menus if you’re patient enough! Performance is still sub-par however
- Skate 3 – This game runs pretty well even at 4K and benefited from RSX improvements by kd-11
- Crysis – Crysis got in game but why should you be playing it in an emulator.. on a PC?? Well, now RPCS3 can run Crysis.. kinda
- Drakengard 3
- Asura’s Wrath
- Many other games such as Ninja Gaiden Sigma and NIER
Conclusion
To read more about what the folks over at RPCS3 did this month, simply follow the link below. There are many more images available if you have a love for screenshots 🙂
March 2018 report: https://rpcs3.net/blog/2018/04/09/progress-report-march-2018/
RPCS3 Patreon (the lot really deserve a buck or two if you can afford it!): https://www.patreon.com/Nekotekina
For once ‘stability improvements’ on Vita are actually stability improvements.
Correction: Nekotekina isn’t the project’s founder but the lead core developer.
DH and hykem are the founders.
Thanks for the correction 🙂
RIP Tales of Vesperia text display though.
I stand corrected. I just downloaded the latest build, and Tales of Vesperia has undergone some major fixes and improvements over the past week. The shader compilation error that broke the game is fixed, along with the scrambled fonts. And with Strict Rendering enabled, the Z-ordering bugs are fixed. It still has issues, but it’s good to see progress being made.
still waiting for metal gear iv to be fully playable
Even if they are fully playable and I am going to use it but I wont sell my PS3 Jailbreak at all. Unless it is worth more than 200 dollars, hehe.