PS4: ps4-exploit-host updated to 0.4.2, Al-Azif announces upcoming modchip
This new release brings a stream of bug fixes and new options, including support for other consoles (PS Vita and Nintendo Switch among others). This makes sense given that all these consoles rely on a Webkit exploit initially, meaning a tool used as a local server hosting the exploit can be easily reused in that very similar context.
On the PS4 front, there’s a definite direction change in favor of firmware 4.55, with most payloads for 4.05 being removed from the release.
Upcoming PS4 Modchip
More importantly than the 0.4.2 update, Al-Azif has announced he is working on a “modchip” for the PS4. He’s basically working on his own take of the ESP8266. (I’ve talked about the ESP8266 here, and you’ll definitely want to check it out).
Al-Azif basically intends to build a supercharged version of the ESP8266 with more features, such as support for an SD card to host larger files. The planned features are mouth-watering:
- Control the device from your phone/computer over Bluetooth/Wifi
- Open API for developers to interact/control the device
- Press physical buttons on the console
- View/Download UART data
- Add, download, or delete exploits with one button click
- Custom filetype (Compresses exploits into a single file to install/share)
- Supports both Bin and JS payloads
- Includes application to compress/extract these files
- This is to save space and add to ease of use
- Web based firmware updates for this device (Need no physical access to device to update it)
- Basic usage without soldering (No buttons or UART)
- A secret feature that’ll be revealed after it’s working 100%
- If you do some snooping on the PCB you might be able to guess it
His hardware project is codenamed “the gate” and he intends to open source all of the information once done.
I can’t wait to see where this is going, and how much the result will cost (although I’m a bit bitter given that I just received my ESP8266 🙂 )