Quake III Arena and Counter Strike soon coming to the PSVita – Multiplayer FPS gamers rejoice!
Thanks to Rinnegatamante’s VitaGL, interest in the PSVita homebrew scene has been renewed and we’re getting some interesting and highly sought after homebrew game titles! Now, we’re not that far away from getting Quake III Arena and Counter Strike on our PSVita/PSTV.
VitaQuake III coming soon to the PSVita
When Rinnegatamante released VitaGL, he said that he’d first update VitaQuake (II) to include hardware acceleration through it and then he’d move to porting new games such as Quake III Arena.
In about a week’s time, he took Quake III’s source code and made the Vita port go from totally unusable (not rendering anything) to seemingly playable!
Right now, Rinnegatamante has achieved off the following:
- Properly rendered menus
- Game maps that look pretty well rendered with only smaller bugs present
- Good framerate at native resolution, he said that it’s running at around 30FPS. He also tested VitaQuake III at 480×272 (PSP’s native resolution) and said it runs at above 30FPS all of the time
- Bot matches
- Dynarec support. Dynamic recompilation greatly increases game performance which will ultimately give the user a much better experience.
Currently, VitaQuake III looks to be in advanced stages and Rinnegamante seems to now be focusing on optimising the game and fixing the remaining issues.
You may check out a video by ‘Stranno’ of VitaQuake III in action below. In the video, you can see a bot match with a great framerate and proper rendering for the most part!
Counter Strike coming soon thanks to Xash3D
Late last month, developer ‘fgsfds’ ported Half Life to the PSVita by
giving us the Xash3D engine. After optimising that port quite a bit further, he decided to dabble around further with Xash3D and now, he seems to have been able to run Counter Strike on the PSVita!
As some of you may know, Counter Strike is an extremely famous multiplayer FPS game based on a modified Half-Life engine which can now be run on a multitude of platforms, such as Android/iOS, thanks to multiple porting efforts by talented developers online.
Currently, fgsfds has the following the share with us:
- He’s only been able to get the client to work on the PSVita so that means no bot matches BUT that means you can play on online servers.
- Counter Strike isn’t fully stable because of memory limitations and some GPU crashes but the issues are being nailed out.
- The memory problem seems to have been alleviated by fgsfds’ discovery of being able to allocate 109MB RAM more to homebrew as reported by Rinnegatamante.
- Quite obviously, he’s also got some game maps to work!
Right now, all you can do is be patient a little longer and monitor the work of these two by checking out the links below. Don’t pester them for ETAs as developing homebrew isn’t a quick and easy feat!
Rinnegatamante’s Twitter (future updates): https://mobile.twitter.com/Rinnegatamante
Rinnegatamante’s Patreon (place to donate a few bucks for his hard work): https://www.patreon.com/Rinnegatamante
Wololo /talk thread of Xash3D (where fgsfds seems to be disclosing his latest progress regarding HL/CS): http://wololo.net/talk/viewtopic.php?f=116&t=48892
Video showing off the VitaQuake III: