Rinnegatamante’s VitaGL has sparked some renewed interest in the homebrew scene of the PSVita since now, developers can port games that require GPU hardware acceleration to render properly at a playable speed. This time around, we have a port of ‘Fade to Black’ by usineur.
What is Fade to Black (f2bgl)?
You can now enjoy the sequel of Flashback on your PSVita!
Fade to Black is a 3D action-adventure game released in 1995 that is the successor to the famous Flashback game from 1992. The game was developed by the France-based Delphine Software and was published by Electronic Arts.
Then, some years later, Grégory Montoir decided to rewrite the engine of the DOS game to make it use OpenGL and called the engine f2bgl. This engine allowed the game to be ported to various systems including Linux and MorphOS computers and now, the PlayStation Vita!
What about the PSVita port?
Thanks to ‘usineur’, a veteran in porting open-source games to the PSVita, you can now enjoy Fade to Black with 3D hardware acceleration thanks to his port of f2bgl and VitaGL.
It is important to note that the game has the following issues:
Music and sounds are disabled
Pressing the PS button to suspend the game will crash it
The port is based on version 0.2.3 of f2bgl not version 0.2.6, which is the latest version, so there are bugs that were fixed in version 0.2.4-0.2.6 of the engine
I couldn’t find a way to make the game function and I tried the demo files and full CD release files and none worked.
An in-game screenshot of Fade to Black. It’s a game that fans of DOS-era 3D games should really check out!
To install the game, you need to download the VPK and copy over the data files of the DOS version of the game to ux0:/data/f2bgl/data. While the game is available on VitaDB, you can’t play it immediately after installing it since the data files of the demo aren’t included.
If you have any issues, report them to usineur on the Wololo /talk thread or GitHub links below.
I'm a girl that's liked technology from day 1. Mostly interested in the PSVita/PSP scene but I've always modded my stuff when it's possible, that is :)Contact me via DM at @KawaiiAuroraA on Twitter if you have any questions/concerns about my articles or if you have any article requests.