VitaQuake 2.5 released – Now 3D (GPU) hardware accelerated!
After 2 weeks of screenshots, hype and hard work from Rinnegatamante, the first product of vitaGL is finally with us. That first piece of work with vitaGL is giving 3D GPU acceleration to VitaQuake, a port of the popular Quake, so that vitaGL’s capabilities could shine!
What is VitaQuake?
VitaQuake is, without a doubt, a port of the popular 1996 first-person shooter by id Software. It is a game that’s available on many platforms such as Windows, Mac, the N64, Sega Saturn and many more through open-source ports so there’s a good chance that you’ve played at least a part of it sometime in your life.
VitaQuake was originally released in October 2015 for Rejuvenate-enabled PSVita and won the “Wololo’s Favorite Open source entry” and $100. It was one of the first homebrew that got ported to HENkaku and it’s been receiving occasional updates ever since.
What got changed/updated in VitaQuake 2.5?
VitaQuake 2.5 brings about the following:
- The game now uses hardware (GPU) accelerated rendering powdered with vitaGL. This means that you’ll get better performance and superior image quality!!
- Many graphics effects were added to the glQuake renderer.
- VitaQuake now runs at native resolution which is 960×544 for a sharp and great-to-look-at image with a constant 60FPS framerate in most areas.
- The Game Resolution, Depth of Field, Always Run settings were removed from the menus.
- Fog Rendering, Dynamic Shadows, Dynamic Torch Lights settings were added to the menus.
As you can see, this is a major update that you should surely try out it. It can now be said that the PSVita has a decent FPS game that looks awesome thanks to hardware acceleration so you should certainly dabble around with it.
Apart from this, you should also be excited because vitaGL will bring about more GPU accelerated open-source game ports such as Quake 3 and could potentially be a big help when porting some emulators so that N64 emulator may be closer!
Conclusion
To get this homebrew, you simply have to open VHBB and it will download the shareware game files itself so you can use it straightaway! If you have any issues with the port, report them to Rinnegatamante on the /talk thread linked below.
Wololo /talk post (changelog + more info): https://wololo.net/talk/viewtopic.php?f=116&t=46185&p=421279#p421279
Source code (you may also report issues here): https://github.com/Rinnegatamante/vitaQuake
Rinnegatamante’s Patreon (he deserves a buck or two for his hard work!): https://www.patreon.com/Rinnegatamante
First
It would be great if somebody could make ports of Postal 2 and Serious Sam games, now when vita has open gl support.. 🙂
Quake is open-source (i.e. ID Software gave away the code for anyone to modify) whereas those other two aren’t. They’d need to be rewritten from scratch as nobody outside of the original developers has access to their source code.
This version has an issue when you’re underwater – everything underwater seems to be rendering as black.
Thats because the lightmaps, you can disable them as a temporal workaround until it gets fixed.
r_fullbright
https://github.com/Rinnegatamante/vitaQuake/issues/32
whoah, that is incredible!!!!
I was just thinking how nice the Tenebrae or Dark Places engines might look on the vita, I haven’t looked at the source for vitaquake yet but maybe that’ll be on my todo list for things to try..
This means that is possible a n64 emulator using the gpu acceleration hardware?
83726252738362963836383638th
Wait what compiling a payload
Of i got ps4sdk env set and make
In payloadsdk dor hen
How do i get past the asm error in source syscall.s line 7 or adapter line 14 ?
Open GL=Rinnegatamante
GMX = Xerpi
=Emuladors Cps3,DreamCast,N64 etc?
Sorry my inglish
i sure hope so!!!!!!!
Sorry, but this was already answered by Xerpi:
https://www.reddit.com/r/vitahacks/comments/7qkcwy/any_good_n64_emulator/dsqga74/?context=1
This implementation of OpenGL fpr Vita won’t affect development for emulators, but makes porting of PC games, using OpenGL, easier.
And where is the download link to VitaQuake? I find links to the other apps but not VitaQuake itself.
I dont want anything else installed, just VitaQuake, none of the homebrew stores or whatever, just that 1 game
finally found it. It wasn’t obvious, had to scroll down on one of the pages.
That was done way faster than i expected it to be. I wonder how much other homebrew will benefit from this.
But my question remains : can it run custom maps and both enxpansion packs easily out of the box ?
Rinny is for sure the most hard working ps vita dev at this moment, the output is crazy …
http://wololo.net/2017/01/22/dark-days-vita-homebrew-gpu-usage-homebrew/
It is equal,there is the same porpuose?
Sorry my inglish
Does anybody know how to make the newer versions of vitaQuake propeller show the title screen demo?
“It can now be said that the PSVita has a decent FPS game that looks awesome”
You mean…Besides Killzone? Cause that is one of the best portable looking games ever made, period.
“…Always Run settings were removed from the menus”.
Good call… I can’t think of someone that would want the game to not run on the vita sometimes .D