VitaQuake 2.5 released – Now 3D (GPU) hardware accelerated!

Aurora

I'm a girl that's liked technology from day 1. Mostly interested in the PSVita/PSP scene but I've always modded my stuff when it's possible, that is :) Contact me via DM at @KawaiiAuroraA on Twitter if you have any questions/concerns about my articles or if you have any article requests.

22 Responses

  1. Adrian says:

    First

  2. Benjamin says:

    It would be great if somebody could make ports of Postal 2 and Serious Sam games, now when vita has open gl support.. 🙂

    • pez2k says:

      Quake is open-source (i.e. ID Software gave away the code for anyone to modify) whereas those other two aren’t. They’d need to be rewritten from scratch as nobody outside of the original developers has access to their source code.

  3. lambertus says:

    This version has an issue when you’re underwater – everything underwater seems to be rendering as black.

  4. caioapg says:

    whoah, that is incredible!!!!

  5. khalaan says:

    I was just thinking how nice the Tenebrae or Dark Places engines might look on the vita, I haven’t looked at the source for vitaquake yet but maybe that’ll be on my todo list for things to try..

  6. Khryzto says:

    This means that is possible a n64 emulator using the gpu acceleration hardware?

  7. 6262628638272th says:

    83726252738362963836383638th

  8. Lollypop says:

    Wait what compiling a payload
    Of i got ps4sdk env set and make
    In payloadsdk dor hen
    How do i get past the asm error in source syscall.s line 7 or adapter line 14 ?

  9. Juniorpsvita says:

    Open GL=Rinnegatamante
    GMX = Xerpi
    =Emuladors Cps3,DreamCast,N64 etc?
    Sorry my inglish

  10. NakedFaerie says:

    And where is the download link to VitaQuake? I find links to the other apps but not VitaQuake itself.
    I dont want anything else installed, just VitaQuake, none of the homebrew stores or whatever, just that 1 game

  11. yoshi314 says:

    That was done way faster than i expected it to be. I wonder how much other homebrew will benefit from this.

  12. Snippeh says:

    But my question remains : can it run custom maps and both enxpansion packs easily out of the box ?

  13. Svennd says:

    Rinny is for sure the most hard working ps vita dev at this moment, the output is crazy …

  14. Juniorpsvita says:

    http://wololo.net/2017/01/22/dark-days-vita-homebrew-gpu-usage-homebrew/

    It is equal,there is the same porpuose?
    Sorry my inglish

  15. sj33 says:

    Does anybody know how to make the newer versions of vitaQuake propeller show the title screen demo?

  16. drd7of14 says:

    “It can now be said that the PSVita has a decent FPS game that looks awesome”

    You mean…Besides Killzone? Cause that is one of the best portable looking games ever made, period.

  17. DS_Marine says:

    “…Always Run settings were removed from the menus”.
    Good call… I can’t think of someone that would want the game to not run on the vita sometimes .D