Roadmap for RetroArch 1.7 and beyond released – SNES/NES Classic and Original XBOX/XBOX 360 support incoming!
The folks over at RetroArch have been doing a great job for a number of years now and they still strive to make RetroArch even better. Yesterday, they released their roadmap for the future of RetroArch and quite a few interesting things emerged. This article is here to make the full roadmap article more concise, less technical and ultimately easier to read.
What is RetroArch? What’s this roadmap all about?
As you probably know, RetroArch is a ‘manager’ for various emulators (called cores). This means that with one program, you can play all your retro games (such as NES/SNES/MD/PSX/(even) Wii and more) so you don’t have to worry about having lots of emulators and files in different places. RetroArch is more useful on consoles (both portable and handheld) in which you can’t manipulate and open folders that easily, so for some people, RetroArch is a god send as it’s a relatively simple way to manage and run all your retro games
The roadmap has the following highlights:
- Support for the original XBOX and XBOX 360 will be coming back soon. This is because the folks over at RetroArch have reverse engineered the Makefile targets for Visual Studio which makes maintaining these platforms a breeze.
- The team over at RetroArch have also acquired some devices such as the NES/SNES Classic, Steam Link and GCW Zero. This means that we’ll eventually see a port on these consoles. On the S/NES Classic (probably a port that a good amount of you want), the approach to implementing the cores will be different as RetroArch may be an extension of the S/NES Classic’s regular UI rather than a whole UI altogether. This will make RetroArch look much better since it’ll integrate directly into the UI itself. A good deal of work needs to be done before we see a S/NES Classic port so don’t pester the hardworking people at RetroArch for a release.
- Windows 95 support (yes, 95 for people that love utilising their old computer to he maximum) will also be officialy implemented soon thanks to Brad Parker (as he seems to like extending backwards compatibility to older versions of Windows).
- A Direct3D 8 fallback will be implemented so RetroArch will run on every card newer than the Geforce 3(included – excluding the Geforce 4 MX) and ATI cards released in the same era.
- OpenGL 1.x support will eventually come to RetroArch so lots of older cards will be supported but don’t hold your breath as they don’t know when it’ll start working.
Conclusion
If you wish to read more about the roadmap, you can visit the link below. On a different note, RetroArch 1.6.9 has been released with various fixes and some new features/enhancements so you can get that in the mean while (available for many platforms such as the PSVita/PS3/PC and more).
RetroArch 1.7 and beyond roadmap (this article is a less detailed version of it): https://www.libretro.com/index.php/retroarch-roadmap-for-v1-7-0-and-beyond/
RetroArch 1.6.9 release post: https://www.libretro.com/index.php/retroarch-1-6-9-released/
First
Seriously, what kind of idiot gets on here to simply say, “First”?
Those pathetic imbeciles need to come up with something constructive to say on the subject matter at hand…
Or perhaps that’s just it; they can’t.
second!
third!
Seriously what kind of idiot even goes to the hassle to complain about someone posting “first”.
Those pathetic imbeciles need to learn to ignore such posts.
Or perhaps that’s just it, they can’t
first
Wait… Xbox360? Will this be on PSVITA? Probably not but worth a shot.
There is already RetroArch for PSVita …
I’m not sure about stable but nightles for 100%
I doubt it because the Vita isn’t powerful enough. The steam link might come to vita though and that would great for people who don’t have a NVidia graphic card so can’t use moonlight. The only other use of this would be streaming to an exploited console in another room.
GBA on RetroArch doesn’t work all that great on Vita. So no, 360 won’t come close to working on Vita.
The PS2 is a stretch. Based on this information…
First
Hi, Quake here
I’d like to tell ppl about my small new apps on my site.
I call RetroList, and RetroSync – vrs 1.0.5
RetroSync:
* Sync your Roms with your Thumbnail Images
RetroList:
* Make Rom Playlists RetroArch doesn’t detect.
You can find out more by visiting my site here:
http://trading-post.sytes.net:6969/forum/viewtopic.php?p=999#999
You can post it as a release if you wish or not.
Thanks,
Quake aka SubZero DeZigns
aka the writer is out
makes me think i could better use a toggleqa exploit for rewriting lol
Said it before and I’ll say it again: super stoked to see the Xbox 360 get some love again. Emulators on that system are just so lack luster compared to what’s available on the original Xbox.
Xbox 360 on vita ??
So, now I can play through my PC, vita and PS3 and soon Xbox360 and share my saves! What a time to be alive!
hmm thanks for making me rebug 4.81 via 4.82 writer
now enjoying gta2 psx while i still searching for gta2ps2 or gta2ps3 …
but never the less all those gta2 mods for pc where the max via hd patching and modding
i wonder wheter psx could be patched hd … maybe i should try that
the steps where simple .. read idps482 dump482 write482 …
maybe those should be joined in one service server
nor for CECH slim … allthough i didnt have a good look at the numero
then flash overflow481 v1 v2 v3 v3 v4 v5 v6 v7 v8 then rebug 4.81 via usb
is there a way to host all the flashs ?
so i could netinstall them one by one not having to jack usb
great work tho really enjoying gta2
allthough gta2 pc hd never got to see the light again
psx is still around
I hope they manage to squeeze good PSOne emulation out of the classic Xbox, because as it stands now, what’s available ranges from barely acceptable to ridiculously slow. Sure, I could just use my Android TV for that, but I’d prefer to have an all-in-one solution.
“Support for the original XBOX and XBOX 360 will be coming back soon”
XBOX360 on PS3?, was this done before?, can this be actually done?
This is not what they ment. The support for 360 means they will release up to date version of the program for the 360 since the current available for 360 is ANCIENT to say the least. Now they will be able to release the same version for the 360 as any other.
This is sweet
Conclusion i pledge retroarch cfw ps3
One thing I wish someone would implement is different archetypes for retropads. Not all controllers are shaped like SNES controllers with L2/R2 buttons and joysticks. Most could probably fit under 4 archetypes: (S)NES, PS/XBOX, N64, and Genesis.
it was not worth i think
situs togel terpercaya
xbox on vita? ***
bandar togel terpercaya
The amount of people not understanding that support for Xbox 360 means retroarch running ON Xbox 360, and not a 360 core to emulate 360 WITH Retroarch, is too damn high
Last!