PSP: Under the hood of 6.61 Infinity
Infinity was the latest (and probably the last) full fledged exploit released for the PSP. Released by Davee in 2016, more than a year ago, Infinity allowed a permanent custom firmware to be installed on all PSP, even those that did not support custom IPLs.
This week, Davee wrote a lengthy explanation on how Infinity works (link to the article below).
Infinity in itself was not a custom firmware, but a permanent hybrid firmware that allows, among other things, to boot into a Custom Firmware, or launch a recovery menu. Sadly, as Davee points out, an actual recovery mechanism for Infinity was never created, and it is likely that today most people still use Pro CFW “as is”.
Davee’s writeup about the exploit is a trip down memory lane, but more importantly shows once again the mad skills of the hacker, as well as the clever reuse of older concepts dating back to the early days of PSP hacking.
In the developer’s article, you’ll learn a bit about PSP’s hacking history, the giraffe bug he used to exploit the PSP OS (and why size checks are important), as well as the hybrid firmware concept used for Infinity.
Source: Davee
He also explained on Twitter that, because of bricks reported, v1.02 has been retracted and v1.00 is the downloadable version on the website. He wasn’t able to reproduce, but doesn’t want to take any chances potentially bricking people’s PSP(go)’s.
isnt the last model PSP street E1000 5st only released in europe ”unhackable” ?
As explained in the article, Infinity initially boots 6.31, which isn’t supported on the Street. This means that Davee’s initial exploit can’t be used to start a CFW at boot time.
However, signed CFWs that you have to manually start from the XMB still work on the Street, as they appear to the system as legitimate retail applications.
isnt the last model PSP street E1000 only released in europe ”unhackable” ?
There is no such thing as an “unhackable” device..
Become a hacker and hack the crappy little thing to bits!
Use SIGN_NP.EXE (version 1.03) to sign any of psp ISO and run directly from menu!!! CFW isn’t required to run BACKUP games for all versions of PSP!!! CFW is required for plugins only (tempar, cheatcw etc… )
1st
you have failed, now walk away in shame.
hahaha lol
On a whim, I decided to install Infinity on my PSP 3000. Took a little trial and error, but it does work! I can shut it off, turn it back on, and it’s still hacked and ready to play all my games. I probably won’t be doing this with my Go, however… not if I have to sacrifice the pause/resume feature for it.
firmen suchmaschine,firmen finden im internet,adresse suchen mit telefonnummer,firmen finden nach plz
Why do we care anymore? Not to be rude, Davee’s work is definitely appreciated and still used, but what’s the point of this article? The PSP scene is done, Davee got a ton of praise when he released Infinity, and there’s no reason to bring it up again unless it’s relevant to active scenes like the 3DS/Vita/PS4/Switch. Even if people do learn how Infinity works, what’s the point? The PSP has already been hacked to death, and that knowledge probably won’t be too useful in hacking more secure devices like the 3DS and Vita.
It’s interesting to read about the specific exploits involved and the techniques used to find and take advantage of them. It doesn’t have to be practical information to be of interest. Even if it was an exploit on a PS1 I’d be interested to read about it.
Because for some people the point isn’t only piracy, it’s the hacking process itself. How does this article hurt you any? What makes you think there’s any more relevance in your commentary about the article? Just move along.
Why are you mentioning piracy? I never did. The relevancy in my comment is pretty obvious.
Infinity go tijdmachine hybride plz