N64 emulator for the Vita in development – Early stages
The folks over at RetroArch just never stop developing for our beloved console. N64 emulation is a frequently requested thing by the Vita community so everybody will be happy to hear this news!
Why N64?
N64 emulation is pretty demanding on hardware but that didn’t stop developers from attempting to port it to the Vita. There’s even a version for the PSP (DeadulusX64) for PSP/VHBL users but we all know it’s not awesome. Compatibility is pretty bad but it’s a miracle to see an N64 emulator on that platform nonetheless. Sadly, there’s no way to access the GPU in native Vita homebrew so certain stuff can’t be ported over easily. That’s what we know at least…
What about the N64 emulator on the Vita?
Yes, yes, this is the most important part! Retroarch (libretro) have started working on an N64 emulator for the PSVita. It’s still in very early stages and it uses software rendering but who knows, maybe it’ll have some degree of compatibility with less demanding titles. Performance, according to the folks at RetroArch isn’t awesome and that’s to be expected. We can only wait and see as there might be some unexpected developments which put the port light years ahead!
Conclusion
As was mentioned, this homebrew is still in very early stages and it’s not much more than PoC. It’s important to note that there is NO download link as of yet but that might eventually get released to the public. The fact that work started was reported by libretro’s official Twitter account so it’s quite a trustworthy source.
P.S: Don’t bug the folks over at Retroarch for an ETA or a VPK. Just wait and be patient!
Source: https://mobile.twitter.com/libretro/status/821321500133326849
That’s great news! Libretro devs have done an amazing job porting most of the cores to the Vita, I’m sure they’ll do their best
oh i’v been wanting to hear this XD so glad there working on it 😀
why did this make me dance around to busta rhymes woo haa I got you all in check
Thats nice to hear , perhaps some day 😀 Android Emulator 😀
well i was looking forward for this port
Great…. I dream with dreamcast and sega saturn emulators….. Psvita or ps3
Stop dreaming this will never happen .delusion is delusion
Well… it may not be as impossible as it may at first sound. The PSVita’s GPU is a PowerVR chip, the same chipset was also used in the Sega Dreamcast. Although in fairness, I believe there were special 3d rendering methods used in the Dreamcast chip that have since been discontinued. Though the shared chipset may still make Dreamcast emulation nearer the realm of possibility on the Vita than it would be otherwise.
thanyou to everyone that is woring on this 🙂
(hope someone would release a gamecube emulator for the vita **.**)
A GameCube emulator would be awesome, but (Most likely) slow.
Are you *** kidding me. Get real stop dreaming of stupid things you’ll never see gamecube or ps2 or even saturn .think about it logically and you’ll see how stupid you sound
PSP n64 is playable on a few games, Mario 64 runs well. I hope this will bring Zelda and Mario kart in!
If you can get past or through the lag in DaedalusX64 then it’s not a bad emulator at all. For example, Pokemon Stadium is very playable with audio; although not full speed, you can tell what the announcer says. Especially being the only N64 emulator as of now with Adrenaline.
Without access to the gpu we won’t be having any fun on the vita for a while. GPU access should be priority #1 IMHO.
Done.
I’ve been able to get away with using the PSP emulator running n64 emulation. but this is great news!
An emulator, to run an emulator. isnt it interesting.
So native ps vita homebrews such as retroarch are not using the GPU ???
Emulation is largely CPU dependent anyways.
I was just looking for this! I still have n64 but no system lol great news! Good job retroarch!
Hydrogen bomb. Check. Pollio vaccine. Check. Man on the moon. Check. Stable n64 emulator. Errr.
“Sadly, there’s no way to access the GPU in native Vita homebrew so certain stuff can’t be ported over easily.”
So, please explain what is the point of Vita SDK for Henkaku again?
Developing apps that use the CPU for software rendering. Obviously.
Is the GPU is not “accessible” then how is the GPU overclock able? Scratch that, because clocking a CPU to 444mhz is not overclocking if the CPU is 2GHZ easily said.
Whoa typo,
*If the GPU is not “accessible” then how is the GPU overclock able? Scratch that, because clocking a GPU to 222mhz is not overclocking if the GPU is 800mHZ easily said.
“Sadly, there’s no way to access the GPU ”
Why not? (A technical answer would be welcome)
What? No GPU access? That makes no sense the vitasdk has all sorts of gpu library’s….
Can some one help my vita won’t turn on the ps buttom keep flashing orange but with a wierd blinking almost like it have a short circuit..
And then….. There was light!http://wololo.net/2017/01/22/dark-days-vita-homebrew-gpu-usage-homebrew/ P.S All your ads are disruptive