Xerpi releases ViiMote, control your Vita with a WiiMote

22 Responses

  1. Recked says:

    Cool

  2. Si says:

    Could this mean local multiplayer on emulators?

  3. Xyrem says:

    Great news ! Gonna try it out
    Now hoping for a plugin to use with DS4 controllers !

  4. Handy Fox says:

    how hard is it to do this with a ps4 or ps3 controller? I thought Sony would have made it possible.

    • Typhoon_Neon says:

      Yeah, you’d think so wouldn’t you? But considering everything Sony did to the Vita was as low effort as possible, it isn’t that hard to fathom 😛

    • neoman4426 says:

      It’ll at a minimum require a computer I think for the initial pairing similar to how it works on some Android phones, need to use a program to write the correct Bluetooth MAC address of the device to the controller. After that it might be possible to do a similar thing yeah

    • TehCupcakes says:

      The PSTV can pair with both of these, if I’m not mistaken. Given that the Vita is running the same firmware as the PSTV… It really shouldn’t be too hard. Just a hidden flag or two that needs to be toggled. Unless there’s some difference in the hardware that I’m not aware of which makes pairing with these controllers possible. Someone with better knowledge of the internals could shed some light on this.

  5. ArugulaZ says:

    Okay, can you use this with a Playstation TV? And can you connect controllers like the classic controller to the bottom of your Wiimote and use those too?

  6. mdmyzery says:

    were does the viimote.skprx go? ux0:tai/viimote.skprx is were i put it.

    • ArugulaZ says:

      You have to put it in ux0:/plugins (create the directory if it doesn’t already exist). Once it’s in there, power cycle your system and run the Taihen hack again. It should work then.

  7. mdmyzery says:

    I did that before and it froze when i went into settings and gave me a error. Ill try it again.

    • ArugulaZ says:

      You need to change config.txt and put that in the proper place (ux0:/tai I think). Otherwise it won’t know the plugin even exists.

      • mdmyzery says:

        Yes I edited the config.txt in ux0:tai. I still get a error and freezes up when going into settings.

  8. mdmyzery says:

    this is my config.txt (# You must reboot for changes to take place.
    *KERNEL
    #
    henkaku.skprx is hard-coded to load and is not listed here
    *main
    # main is a special titleid for SceShell
    ux0:app/MLCL00001/henkaku.suprx
    *NPXS10015
    # this is for modifying the version string
    ux0:app/MLCL00001/henkaku.suprx
    ux0:plugins/viimote.skprx )
    Not sure what i have done wrong, but when i create the plugins folder in ux0 with the viimote.skprx in it, then i go to settings and get error c2-12828-1. Without the plugins folder, settings work fine.

  9. mdmyzery says:

    Nevermind! I had the part in the config.txt wrong. Fixed and working now.

  10. Sky Yuki says:

    You know I just realised
    Now I can play Taiko no Tatsujin with wii drum!! (I think I will have to try it first)

  1. December 26, 2016

    […] I was working on the article for ViiMote, I noticed a lot of people were asking for the same tool for DualShock4 controllers. Developer […]