The 7th beta release of taiHEN (or HENkaku R7) has been released a few hours ago and it contains some changes that consist mostly of bug fixes and more polish.
Unless you’ve been living under a rock or you’re absolutely not interested on the PSVita scene, you’ve probably heard of of taiHEN. taiHEN is the successor to HENkaku, both of which are Homebrew enablers but taiHEN is a whole framework that makes it easier for developers to code system-wide plugins, similar to Mobile Substrate on iOS. taiHEN’s first beta was released on the 1st of November 2016 and Yifan Lu has been polishing it up ever since to provide a better experience for the end user
Apart from having compression support for fselfs (Vita binary files) enabled in the toolchain, there are some user oriented changes that aim to make the experience a tad more pleasant:
Install payload has been compressed decreasing download sizes by 60%
molecularShell now supports refreshing taiHEN config.txt without rebooting (only for user plugins and only works in non-safe mode; press Start to see the option)
molecularShell now has full ux0 access again when unsafe homebrew is enabled (must quit and reopen to see changes)
Re-enabled shell patches for version spoofing. This does not enable PSN but it should prevent CMA update prompts provided you set the spoof version to 3.63.
As one can see, most updates are little changes and it should be noted that PSN SPOOFING DOESN’T WORK as of yet. While it’s more of a minor release, it shows that we might get smaller homebrew binary files and a final release soon, both of which are very welcome things. For those holding off on HENkaku R6, taiHEN is quite stable and you can use Adrenaline with it (i.e ePSP) so by now, it’s mature enough to be used daily (you may use SwitchKaku to switch between stable and taiHEN testing builds for the offline exploit)