The GekiHEN Wishlist: Stuff I’d Like to See on Vita (Part II)
Before I start this, I want to thank everyone for the amazing feedback you all gave to Part I of this series. Your enthusiasm, ideas and suggestions have not gone unnoticed. I would also like to remind you that since entries into the GekiHEN Contest are accepted until January, this series will continue until I (or we) run out of ideas, but with so much open-source stuff out there, hopefully that won’t happen anytime soon. Part III may come in a week or two and when I finish that, I will create a thread alongside the article where I will allow you to sound off on what you would like to see. Now I will address some of your suggestions before the list begins, so let’s get into that shall we?
- Halo: Sorry but not gonna happen. This time it’s not related to unreal specs PCSX2 but rather to the fact that the game has no open-source port and being closed source, unless you find a way to emulate Windows Vista on the PS Vita, it is not gonna happen. Sorry TheGiant and Thedude 🙁
- Android: Forget emulation, that’s impossible. Even if the Vita hardware can theoretically run Android natively (only a 4.0 or minor version) since we don’t have access to the hardware that is never gonna happen. Even if we did there would be the problem with drivers since the mad developer who attempted this would need to probably code every single driver almost from scratch.
- Skyrim: Nope.
- OpenMW: Even with source, the specs are probably too much. Remember that the Vita’s ARM architecture is not comparable with normal x86/64, especially since the engine is in development and still unoptimized. You could try however, but I would spare myself the disappointment.
I believe that’s most of it. However I have found many good suggestions in the comments, some of which I had already on my list, others I had not. If I list something you have suggested I’ll try to give you a shout-out but don’t be mad if I forget someone, human eyes are fallible.
dosBOX:
I am honestly surprised that this hasn’t been ported yet. Libretro have their own version as part of RetroArch, but that one isn’t working yet. If I remember correctly, dosBOX might have been one of the first homebrews I used on the PSP that really tingled my nostalgia (and probably the first version of this application I ever used), allowing me to play portably stuff that I never thought I’d play again. It worked really well on the PSP (and I imagine it still does through VHBL) but it’s one of those homebrews that needs updating so we don’t have to rely on the PSPemu. I swear I read someone suggesting this but I can’t find that comment apparently. Sorry!
Update: before I sumbitted this article I found out that RetroArch dosBOX is now able to actually load games. It is however, unable to have keybinds. So I guess we’re still stuck there.
Descent (dxx-rebirth):
This is another one of those games I have not played nearly as much as I probably should have and a Vita port would go a long way to fix that. Descent is a self-entitled six degrees of freedom shooter game taking place in space that was released on PC in 1995. Its success was so great that it actually got a few expansion packs released for it and two sequels. Dxx-rebirth also allows you to play Descent 2, though I have not looked into that yet. Descent was ported to the PSP and there is also a PS1 version that was released some time after the original PC version, even if I believe the PC version running under dxx-rebirth would probably be superior (though the PS1 version has the best soundtrack, that comes from the Mac version).
PCSX-R:
I know I am in the minority on this website, but I could care less about reaching PS1 emulation on the PSPemu using Henkaku. What I really want is a functional port of the best (in my opinion) Playstation emulator for PC: PCSX-R. There is already an ARM fork of PCSX-R created by the libretro PCSX-ReArmed, although we haven’t seen progress on that front in a while. PCSX-R would offer more features and better resolution on our consoles than the vastly inferior Sony one. It is passable, but the the pixelisation is terrible and the lack of filter options doesn’t help. Libretro may or may not come through with this one for us, but as we’ve seen with mGBA, we can sometimes rely on people outside of the libretro team to come through for us.
(Atomic) Bomberman:
I can think of few games that I discovered by mistake that I have had so much fun with. One of those games is 1997’s Atomic Bomberman. Atomic is a much different game from any other in the Dynablaster/Bomberman series since it was licensed by Interplay from original developer Hudson Soft, but developed in the West instead of Japan. In my opinion (and having play a few others Bomberman games) it is the most fun because it is so fast-paced. Everything feels much more chaotic, and playing with up to 8 players on the screen is a complete blast! The only source I could find is called SDLBomber but it is not compiled and I can’t tell how much of it is working or not. There are a few other alternatives online to port Bomberman (which you can find here) but most of them are not very advanced/playable. If someone could port this and somehow get netplay working, this would be one of the most fun games ever released on the Vita.
T.O.M.E 2.3.x:
T.o.M.E, better known as Troubles of Maj’Eyal is a game for sale on Steam. It wasn’t always that way however. Originally known as Tales of Middle-Earth, it was a very popular port of the roguelike Angband. As with many roguelikes you create a character (within Tolkien standards for the most part) and instead of adventuring around Angband (like the original game) you adventure through Middle-Earth, solve quests and make a name for yourself as a hero or villain. When the developers of the game decided to go commercial however, it had to drop any and all Tolkien references because of Warner Bros and Tolkien estate having the final say in everything that use Tolkien’s work as a base. The original T.o.M.E is however still available for free online and its code was for a time maintained by fans till version 2.3.8. The commonly available version is 2.3.5 and can be found here along with its source code.
XL Engine:
While I feel that OpenMW might be too powerful an undertaking for the Vita, I can’t say I feel the same for the XL Engine. This is a modern port of the engine that powered Elder Scrolls II: Daggerfall, Star Wars: Dark Forces and One Whole Unit Blood. From what I’ve been able to test with Dark Forces, the engine runs like a charm and in the 3-4h I’ve played I have not had one crash/finding anything broken. Since this engine is made to run games from the DOS era, I don’t see why it couldn’t be possible to port it over to the Vita… if a developer was willing to actually do so. If we can’t have Morrowind, we can at least try to have Daggerfall, right?
We’re done with Part II of the GekiHEN wishlist! I honestly have tons of fun doing this, since I get to explore old games and see if there are modern open-source ports of them I can use on my Windows 10 laptop. It is quite the adventure and hoepfully we see some of them brought to the Vita. It worked for Tyrian 2000 so one can only hope right?
Remember to leave your feedback and opinions in the comment section! I will reply as I can but remember that I am constantly busy hunting for releases (and other projects) so I may not be able to see your comment and reply to it. I do enjoy reading most of your comments so please, sound off below!
You can find me on Twitter here where I usually rant about anti-consumer BS, give opinions on games or interact with other people as social media was meant to be. You can also check my recently-started YT gaming channel here if you want, where I mostly do Lets Plays (PC).









I have only one item on my wishlist: WAGIC
I second that! (Guessing the Skyrim suggestion in the article was mine 😉 )
Live long and prosper!
Not sure if you meant Halo 2 which actually did require Vista or higher (but ran on XP anyway with some modding), but Halo 1 actually runs on Windows 98 (I used to play it on 98 myself back in the day, but it had better performance on XP). That being said, even though you can run Win 98 in DOSBox, you’re not gonna have an easy time enabling hardware 3D acceleration on it to be able to play 3D games.
Yes, that’s what I meant lol I completely forgot Halo 2 came out for PC. I played both on the Xbox way back when and never played Halo 2 on PC. I do remember playing Halo: COmbat Evolved on my PC however, that might have been the source of my confusion.
I stand corrected. Thanks warfaren
I really would want to see VNDS interpreter on Vita and emulator of RealLive scripting engine to play Clannad etc.
Clannad was already ported on PSP so thats definetly possible. But it looks like Clannad for Vita is getting an english release, prototype was showing a Clannad Vita in english on TGS.
Besides N64 emulation, the thing I’m looking forward to the most is some way to play the Crash Bandicoot games on my PSTV. I mean, it’s probably a matter of blacklisting, right?
Book / Comic reader! ^_^
I would really like an OpenBOR port for the Vita, or an Ikemen one (Open Source Mugen clone)
Wagic on the Vita would certainly look better and have shorter load times.
Mount vita memory card as removable storage on pc.
My wish item.
Tamagotchi would be a great option. We could have a Dropbox and Google Drive ports too if possible.
Also, an Headcannon Engine port would be sweet, but that’s only on the hands of Stealth
I’d like to see a better browser on the PSVita someday. (and an ePSP exploit but eeh.. my PSP is still alive). A port of ZDoom would also be awesome because playing Brutal DOOM on the go (and all the other mods that work with ZDoom) would just be amazing!
Would of be nice to see some of these and I hope one day I will be able to contribute
A working MAME with Mortal Kombat support in full speed.
A good amiga emulator would be my wish, pspuae for psp made me enjoy the handheld so much.
YGOPRO, is a YuGiOh simulator runing in Windows, MAC, linux, Android and IOS, also is open source and popular also, so will be a lot players interested in this (i think) and ofcourse Wagic, wagic psp isnt good enough, must be ported for PS Vita or port other many simulators like Forge OR a Simulator where let you play many card games based on “plugins” using a manual system since ps vita have touch screen.
Openelec would be sooooo cool…. 😀
I want a patch for 3.61, hahaha!
Lol. I guess my Ikemen open mugen port is not viable then. I sugested it before.
like to see black ops zombies dlc
plus kodi
I like the part when you talk about pcsx_rearmed port to vita through retroarch. I’m personally asked the creator of retroarch about vita port of pcsx. But the creator only said (not ready yet)
For more information about this. see this link please:
https://github.com/libretro/RetroArch/issues/3331
Anyway my wishlist is to port ppsspp on vita as you said you would like to get pcsx port for better resolution. Me too we need ppsspp for this reason as well. Just imagine to play your favorite psp games on vita with full hd upscale. I hope to get it soon.
I also created the thread about vita port of ppsspp and for more details about it see this link please. The creator of ppsspp is so friendly and agree for any ideas related to this:
https://github.com/hrydgard/ppsspp/issues/8947
Tell him how much we need vita port if this.
My final wishlist is to could get dolphin port to vita this would be amazing.
Thanks…
im suprised i havent seen Touhou Bad Apple video yet, it has been portet to over 20 consoles / things already!
Just watch Bad Apple on YouTube xD
For fans of Sega arcade game OutRun.
A port of CannonBall – The Enhanced OutRun Engine would be paradise.
M.U.G.E.N
Super Mario war
For example
OpenRCT2 and/or openttd. you’re welcome…
Well technically halo could come to vita. But that scene died a long long time ago.
The Project was called Solitude for PSP.
The Dev team worked so hard but just died.
It was powered under a heavily modified quake engine. So it very well could on vita if its still acquirable
Though I could very well he wrong with it working on the quake port on Vita’s side. Idk the converting process but would love to see it happen
libretro’s dosbox is already working …. The control mapping is a pain in the a**, and you ain’t playing fallout 1 pretty soon. But you can run basic programs.
overclocking ps-vita cpu
i would mostly like to see usage of the usb-port as memory device for the vita tv. to not have to buy the ridiculous expensive sony memcards, would make the vita tv perfect!
Yes, yes and yes! This would blow the VitaTV wide open! Not sure if UX0: could be redirected which would be awesome. I just bought one of those low profile sandisk 64gb high speed at bestbuy for $16……meanwhile an imported Vita 64gb is $100. Even if it couldn’t be used as UX0: allowing us to mount it and use for .vpk installs ot playing media like mp4/mp3 would stilll be super useful. I second, third and fourth your request bro!
I have a homebrew game for the wishlist: SQUAREZ for PS Vita ^^
That’s my favorite homebrew game of all time and a lot more enjoyable and polished than some games that are sold at the PSN Store and Google Play Store.
The last version of this game PSP was simply perfect but I think it could get even better with a little upgrade in the graphics and the many new improvements that could be achieved with the Vita capabilities: touch-screen, dual analog sticks, accelerometer, rear touch-pad.
I have a few ideas like creating a new mode that allows you to control two squarez at the same time, drop bombs with a simple touch the screen, manipulate objects/weapons with the rear touch-pad…. there’s a lot of cool stthat can be done here.
I hope you guys/devs consider this suggestion 😉
a decent nintendo ds emulator because I think the one available has a small compatibility list (pleaaaaaaaaaaaaaaase at least tell me something from the 6th generation is possible)
Xbox Media Center or how its Name was back in the days of old xbox homebrew days
Or some other good Media / network Player with less restritions like the one from sony
And maybe some quake 3 engine Port (maybe I want to much from the vita)
I really want to see super mario wars
Can I have a stepmania clone or port? I know there’s a psp one, but that one stopped being updated ages ago and it’s not a vita native game either.
Maybe some kind of plugin for psp or psone games that renders the picture a bit nicer.
Some kind of Homebrew repository, allowing for direct install of a large list of prepackaged homebrew, using some kind of client program on the vita.
Run games from a usb hard drive connected to the vita tv, somehow.
Torrents, everybody needs torrents.
Different icon shapes, I want a cube.
Patch injection plugin, some kind of standardized translation patch setup, allowing you to use an unadulterated dump or cartridge or download, with a patch.
Someone already mentioned wagic.
A vita tv plugin that lets you control the (non-existent) gyroscope.
A color inversion plugin, because I like color inversion.
A voice controlled assistant eg. siri, cortana, etc.
A plugin allowing you to remap the handheld vita controls onto the gyroscope.
A plugin to make adhoc signals go over the internet instead, preferably compatible with Xlink Kai lobbies.
Multiplayer on psone titles. There are multiple approaches. Make it happen.
I’m done brainstorming for now..
still want to see a see the Vita Remote Desktop or something similar made for those of us that dont have nivdia based pc. Would love to use it with my pstv and stream just about anything that i wanted.
MVSPSP ported to Vita … MVSPSV? It’s the superior Neo Geo emulator and I’d love if it was Vita native. Could use that extra juice.
PSPKVM 3D. True 3D Java games were not ported to PSPKVM on PSP hopefully one for PS Vita. 3D Java game like Asphalt Urban GT 3D.
All I want is M.A.M.E I want to be able to play Mortla Kombat 1,2,3 arcade. Snes version. Just doesn’t do it for me 🙁
I have always been a huge fan of Super Mario Wars and that has had successful porting among many consoles. Hopefully this fantastic game could come to the Vita with ad hoc or internet multiplayer.
a N64 and DS port… my life would be full with those emulators, I know there is a N64 emulator for VHBL but it’s not the same as run it at full speed with the power of the PS vita
I had thought to an emulator for the amiga computer 500 see Genesis 32 X to play to the game star wars arcade or virtua racing
No android 🙁
How about a ps2 emulator?