The last time we spoke of RetroArch was quite a while ago, where it was confirmed working on the PS-Vita’s TN-V around last year December. Libretro’s now getting back to releasing yet another great update from the multi-system emulator, RetroArch 1.2. Although the 3DS version is still under development, we can expect this update for the PSP in the coming weeks. This new update brings a lot of new goodies such as:
– Brand new ‘eye candy’ menus
RetroArch now lets you select between three menu display modes:
* RGUI – a very classic, low-resolution menu
* GLUI – a more advanced GL-based menu that lends itself well to touch-based devices
* XMB (a horizontal crossbar menu that is the most eyecandy-rich of all three right now. Similar to the PS3’s and PSP’s menu.
– Scanning files/directories and adding them to the system collections
With this you no longer have to browse your file system all the time looking for a ROM to play. If RetroArch finds a match with a known game on a given system/emulator, it will then add this game to a collection based on the system/emulator of that game.
– Downloading cores online
You can now download cores from RetroArch’s buildbot within the program. Go to Online Updater -> Core Updater and select any of the cores you’d like to have updated/installed.
– Built-in input mapping
To access this option Go to Settings -> Input Settings and select ‘Bind All’ to bind each and every button one at a time, or bind the actions individual.
– Ability to remap controls
Similar to what we saw on a recent PS4 update. To access this option, go to the ‘Quick Menu’ and select ‘Core Input Remapping Options’. From there you can change the controls for each core, which are then saved into a config file.
– Multi-language support
This is self explanatory.
– Box Arts!
And a bunch of other cool stuff with more details. You can check them all out here!
I’ll conclude by quoting what Libretro had to say about their PSP/3DS updates:
Some other notes (3DS / PSP version)
We could maybe push out a PSP version of RetroArch 1.2 in the upcoming weeks. I’m hoping to get back with the main contributor (aliaspider) who worked on these ports so that we can be assured that we can at least push out the PSP version in a more or less stable and decent state.
Regarding RetroArch 3DS: it’s still very much a work-in-progress and I don’t think either me or aliaspider would feel comfortable to ship anything right now in terms of official release at this stage, and we need a lot of work done on the cores before we can render some of them playable on the slow 3DS (it’s even slower than the PSP it seems).
If all goes well, maybe we can expect a Vita port sometime? 😉