Release: Fixed TN-V11 files for various 3.36 & 3.50 exploit games!
In the last night Qwikrazor has released various savedata files for some of the exploit games.
Due to a slight oversight in a file of the TNV_54321 folder, it could happen that the (Open)CMA did not properly copy said folder.
This has been fixed as of now.
Previously you were unable to successfully copy the TNV_54321 folder from your PC onto your PS Vita, unless you were using Codestation’s alternative CMA: QCMA.
This pretty much prevented you from successfully using the TN-V11 eCFW on your device.
The oversight has been corrected in these updated files, and any of the 3 CMA’s (default, Open or QCMA) should now properly copy the savedata folders from your PC onto your PS Vita.
This should fix most of the C1-2858-3 errors, which appeared due to missing files (the TNV_54321 folder).
Keep in mind that the files for HotBrain & World of Pool are still not 100% working, and that they still have to be fixed.
The exploit savedata files for Ape Escape: On the Loose (3.36 & 3.50), Pool Hall Pro (3.36 & 3.50) and Numblast (3.36) should be working as of now (as you can see below).
Patapon 2 and Arcade Darts cannot be used to launch TN-V11 via their respective exploits, therefore they won’t receive any new savedata files at all.
Download fixed 3.36 TN-V11 & 3.50 TN-V11 files
Download: 3.3x TN-V11 & 3.50 TN-V11 files. Select the files that match your exploited game.
So, the “best fw 3.18” will not receive Tn-v 11?! How disappointing…
ARK works. Is there any particular reason to want TN instead?
There is TN-V 10 on 3.18, which is vastly superior since this is a leaked and unfinished buggy version of TN_V 11.
Don’t know why OP complains about -___-
I agreed with noob +1
Need a full tuto
Ape escape ps vita 3.50 usa. Screen freeze when I trigger exploit save file and get error
is numblast getting updated for 3.50?
I’m using Sony cma. Transfer both folders to game save data & still screen freeze on save game
Hello when i try to put a psp iso he don’t appear but The QCMA transfer work
and my iso name is YUGIO.ISO
Use PSPFiler to move it to the ISO folder.
Crzo how move my file my iso didn’t appear when i’m in PSPFILER my folder iso is empty so i can move nothing
But QMCA transfer the file ..
Are you sure your computer isn’t hiding known extensions? This could make your extension double YUGIO.ISO.ISO
Also, I think that you are looking in the wrong place, when you transfer your savegame from your computer to your Vita, your ISO will be in the savegame that you put it on and NOT on your ISO folder.
And you move it FROM the savegame folder TO the ISO folder.
Pool hall pro tn-v not working on fw 3.50 please help !
Same here error on Pool hall pro tn-n error apear on red screen C1-2858-3 and yes de 660.PBP is in the tv folder.
and the file was transfered with QCMA
People on 3.50, please READ carefully and learn the way to create the tools of eboot to use to move ISOs into your psp/game folder.
http://wololo.net/talk/viewtopic.php?f=56&t=42441&start=10
Really it works perfectly,. especially with PSP filer and Vita FTP
then you can add your ISO’s at least to your folder. I added a new ISO yesterday.
I already have ARK working on 3.36 through NumBlast. Is there anything I can gain by switching to TN-V11 (for example, audio on PSX games)?
do the installation, enter the folder: saved utilily date and appears Numblast game file and another file written: corrupted data.
I’m using Numblast 3.36.
I try to install: install.zip and the file does not appear.
please someone managed to install homebrew on 3:36 Numblast? how?
.iso already tried and does not work.
I would like to install at install.zip in 3:36, do not have as?
And why this writing corrupted data?
help me the Z
The file isn’t corrupted, you have to put the INSTALL.ZIP inside a savegame and transfer the savegame. If you put the INSTALL.ZIP into the CMA the vita will think is a corrupted savegame.
I managed to purchase Ape escape from the PSN website but it seems like VitaUpdateBlocker isn’t working so I can’t use it to transfer the game. Any news on that?
I used patapon 2 exploit and i run tn-v11 on 3.36.
What savedata did you use?
This was my process: crimson room reverse as base game for vhbl with patapon 2 exploit. i ran into several issues cloning my base game for ark2 so i decided to use a different base game. Went with Riviera and then installed ark 2. After tn-v11 was released for 3.36 i used the fake np bubble method with my crimson room reverse eboot and tnv iso. It took a little while using different tutorials but I promise you it loads tn-v11 with the patapon 2 exploit as it is the only exploit game ive paid for. I can try and put together a tutorial if needed
Yeah you can make a tutorial about it, you can even post it on wololo’s tutorial contest, win yourself a PSN card and make it to the front page 😀
No one cares to explain how to do it with patapon 2 exploit xD
Can’t we use ape quest for tnv?? using arcade darts exploit
So I have ape escape and I’m running 3.50 but I have a blank folder in my save file after trying to back up with qcma, what does that mean?