Release: Tom & mr.Gas publish custom Bubbles trick for PS Vita!

The Zett

I am usually located at the end of the Alphabet.

139 Responses

  1. Darkstorm

    Great job and btw First!

  2. The Budds

    Best Christmas ever?… I very much think so.

    Very nice, got the minecraft update now this? I don’t want nothing else for this year 🙂

  3. FreeMyVita

    Thank You to All of the Developers who were involved and also thank you to all the people who helped bring us the information. Happy Holidays. 🙂

  4. lollypop

    just christv works and it isnt even decent freeware 🙁
    uknow its been over ten years ive been searching for livetv-dlna

    nice bubbles !!!!!
    XDDD

  5. Neph

    I am a bit confused here , what is the point of this in basic terms?

  6. Fox

    It won’t work on TN-V?

  7. rob3d

    Very confused on how to go about this. I know u need to change the folder names with psp filer, but before that you need a signed eboot, and before that you need an iso of the home brew you’d like to sign, and before that you need a way to convert a homebrew eboot into an iso. Is there a tutorial from beginning to end for a complete newb to take the pspFiler homebrew and go through each step to create these bubbles?

    Also once a bubble is created will you need to spoof the folder name of another game to add a new bubble to the vitas home screen? In the proof of concepts people were creating multiple bubbles of the same game. Can that been done with this current method?

    any help would be appreciated.

  8. BirthByRight

    too bad im on the lower firmware but does not have any exploitable game.. hahaha.. you had me going there.. >.<

  9. mangosteam

    but the downside is u need a double copy of pbp so it eats a lot of memory card,,, or after u rebuild database it automatically merges the pbp files and delete one??

  10. Reckless0

    Nice to see a release! I take it however that this is not the method used to turn FFT0 into a bubble… Just based upon the size that is…

  11. Northkorea

    Good stuff, this better lead to piracy, and FIRST for the win.

  12. raiden

    I think post should start like this
    ” even though I was a douchbagg and told you all that you won’t get any Christmas surprises…..”

  13. perfig187@hotmail.com

    Good Xmas present. Hope I can make this trick work or I’ll need a guide for dummies 🙂

  14. kevinalbis

    wow that good!!!thnx guy keep working 🙂

  15. Towa

    This is probably a stupid question, but just to make sure before i go through the trouble myself… This can work on a PSTV right? thank you to anyone who takes the time to answer.

  16. Ruben_Wolfe

    OH, thats great. Thank you mr.gas and tom for the release.
    But how do I convert a psp eboot to iso?

  17. LaFLex

    If .iso/eboot.pbp < exploitgame then this trick is near useless for people running talkman tokyo (17MB), amiright?

    • :v

      It doesn’t necessarily need to be the exploit game.

    • Anon

      Yes, assuming that it’s their biggest PSP game, and they will have to buy a bigger game in that case. I’d recommend GTA Vice City Stories (it’s pretty cheap for its >1.5GB size, at least when it’s on sale).

    • Rayes

      i figured out a way you can double the size of the game continuously to add more games to it.

      • Rayes

        so if you have a game with 1gb it can go up to 2gb but it’s pretty easy just put the same game folder as your exploit use cdma upload it into it delete game and reinstall using cdma and it should work i yet to try it you should give it a shot.

  18. muzz

    I love the fact old tools and basic observation achieve this. Please, tell me the other way is more innovative (not that this didn’t require innovation). lol Sony is an old dog that needs new tricks, y’know what they say about old dogs? Where is the keymaster, Neo? :p Guess once you build your home’s framework you can only do so much with it unless you knock it down and start again completely from scratch. The house has been cased, only a matter of time for pure genius to emerge with the lock picks. Nice work, gentlemens, and thank you!

  19. warfaren

    Nice, thanks a lot for the release!
    Reminds me of the trick used to launch homebrew back in the days of the PSP OFW 1.50, where you would put MyHomebrew and MyHomebrew% in ms0:/PSP/GAME

  20. qwerty

    soooo, this won’t work on 3.35??

  21. asho721

    Z,qwikrazor87 can i do this to ps1 game? and if i can is it the same way to psp game?

  22. vita

    The ps vita never will be hacked thats the true

  23. Derel

    Well, Z and his friends have had 3.3x exploits for a long time and are keeping them secret. So I’m glad this Crownable dude is sharing.

    • The Z

      You got a free way to run any PSP game you want as a damn bubble on 3.35 (which is basically better than a kxploit) and you still complain.

      Good job, Tom. You should’ve kept this for yourself. Some people dont deserve free exploits.

      I have an idea, why dont we SELL exploits? 50$ each exploit, that might be a good idea for people to see the value in this work.

      /s

      • FreeMyVita

        That’s a terrible idea. There were bound to be ungrateful ppl there always is? That doesn’t mean you should ignore the ppl who are. The first 3 comments are thx m8t. A play on the PSP emulator and a way around ecfw for all those who were without. Once again thanks everyone!

      • Derel

        I’m complaining about you. Not the people who actually do things.

  24. bugen

    help needed! im on 3.18 and i have 1 psp psn game which is patapon 2, when i run tnv on patapon 2 and use pspfiler homebrew to rename the patapon2 folder with the same game id but with an & at the end, it doesnt work, like its protected or something it just reverts back, any suggestions?

    • T

      You probably shouldn’t try to do that if your only PSP game is your exploit game, you won’t be able to load back into tn-v if you replace your exploit game.

    • anonanon

      I’ve been having the same issue, psp filer isn’t able to rename or delete files within the game folder for me. Could potentially be because the game is in use, since we’re running tnv using it.

      I’ve had to go away for a few days and left my vita at home though, so only had 30 to play around with it before I left. Someone suggested renaming the GAME folder and trying again, but that didn’t seem to change anything either. Changes don’t seem to stick when found through ftp either.

  25. Chips98

    ok so i would like a bit more clarity with this.
    1. all this does is replace a bubbles boot path? meaning it does not make a new bubble on its own?
    2. the game that you are wanting to use as the launching game/homebrew has to be a less memory size the bubbled game your replacing? so for those users that has Talkman Travel Tokyo (18MB) have to use a game that’s 18MB or lower?

    • The Z

      This is correct. Keep in mind that you can use ANY(!) PSN game as a base for this trick, instead of only exploit games.

      You could use Little Big planet (~1.3GB, afaik) for this trick and then boot any ISO that is smaller than the base game you have used (little big planet, ~1.3GB, in this case).

      • Chips98

        is this limited to a bought (psp and not psvita) psn game? or is there a way to make a bubble from other means? as awesome as the exploits and all are its a bit troubling to keep buying games to get some hack/exploit to work (not to mention that i spent about 100+ on my vita for just the exploited games lol)

      • patapaon

        in some videos I have seen that there is’ a chance to put homebrew ? as a direct start , how can I do this’ ?

        Thank You

  26. Slynch

    Wouldn’t this technically work with PS1 EBOOTs by using the same method?

  27. cocorote

    does this work for psn demos or must be a bought game?

  28. shunsushi

    Can custom bubble be transferred by opencma?? If yes i’d find myself a lower firmware vita…

  29. StepS

    Keep in mind that the PSN games EBOOT.PBP file has to be bigger than the uncompressed content (GAME.ISO file) you want to sign!

    As ErikPshat pointed out a few years ago, this can be easily bypassed by taking out USRDIR of the ISO to the location near the signed EBOOT.PBP on the memory stick, and modifying/signing BOOT.BIN accordingly to have paths changed from disc0:/ to the new paths on ms0:/. However, I never tried this myself (haven’t got the time) and I’m not sure whether this will work for ISOs where the functionality is critically dependent on the lba positions.

    • StepS

      (Note: the first paragraph is a blockquote, but due to a bug in the site’s current design, it doesn’t appear any different from the other text)

  30. lollypop

    so is the playstation store down or whats up ?

  31. Santa Klaws

    While I have moved on to 3.35, I’m glad to see one working bubble exploit is out there in the wild. With my limited knowledge of the subject I don’t know if this can be patched or if Sony can make only valid content run.

    Thanks again for all your hard work, Devs & Merry Christmas/Happy Holidays to all!

  32. Rayes

    Thanks for your hard work Z I appreciate all you’ve done and your work on the videos your site is also very helpful to the community I always go there lol

  33. PSVitaemulationdream

    Do this bubble trick work with “Ape Quest Starter Pack PSP demo” or not please reply Im on 3.18 and have a exploit game too (Patapon 2)

  34. YZ Rum

    How do I get fake_np to sign my homebrew? I’m trying to sign pspfiler.iso but the fake_np keeps closing half a second after launch.

    • StepS

      Are you running the command line? To open the commandline in Vista/7/8+, go to the directory that contains fake_np, Shift+RightClick empty space inside the directory and select “Launch Command Prompt Here”. Then you need to use the command line as described here: http://wololo.net/talk/viewtopic.php?f=29&t=10197#p122980

      • YZ Rum

        You mean to edit this command line (fake_np [-b base_name] [-c] [iso_name] [pbp_name]) with the PSN game, ISO, and EBOOT.PBP? I tried that and it still closed on me. Nothing changed

        • StepS

          Yes. for example:
          fake_np -b my_psn_game.pbp pspfiler.iso eboot.pbp
          This will take the header from my_psn_game.pbp and turn pspfiler.iso into an eboot.pbp.
          If you are running this from the commandline, then it shouldn’t close immediately. It should instead show you an error and then let you try again.

          • YZ Rum

            I did everything you said. A new command window open and closed and then it repeated the command line. I didn’t get any errors. I’m not sure if it’s a compatibility issue with fake_np.exe on Win. 7. If it is, which compatibility mode do I switch it too?

  35. FreeMyVita

    Why uncompressed?

  36. H85Z

    Just wondering after creating a custom bubble, theoretically would it be possible to use qcma to transfer the custom bubble to a 3.35 firmware?

    • anonanon

      I would say no, since QCMA would likely only copy the NPXX00000 folder (Which should contain the game, but now contains your Homebrew/ISO) and not the NPXX00000& folder, which would contain the actual PSN game.

      I haven’t tried this, but If QCMA only backs up the NPXX00000 folder (I don’t see any reason for it to back up the NPXX00000& along with it, since according to the vita/CMA it shouldn’t exist) It’ll show up as corrupt data after restoring, if the NPXX00000& Folder is not there as well.

  37. lollypop

    can u like do make kxploit on wagic src and use it that way ?
    or is it make bubble now ?
    if u ftp upload ?

  38. Xilence

    Awesome! Thanks for the hard work devs! 😀

  39. Sleetui

    Nice Christmas Present 😀 But Sony may be able to ban you from using these Bubbles correct? And since people online can see what you are playing couldn’t you just not rename the Bubble and just keep it as it’s original PSN game? So then Sony doesn’t know whether or not its legit or fake? It’ll be more confusing if you have a lot of Bubbles to begin (don’t know which game is which) with but would this be considered safer so as to not get banned?