Vita native exploit: Motion control and touch added to Vitasploit
Hykem’s work Vitasploit seems to have rallied all developers of the Vita Webkit exploit (which works, do we need to remind it, up to firmware 3.18), and this week it received a fairly large update.
With new work from Hykem, @BBalling1 (Codelion), and MrNetrix, the latest commit includes functions to do memory allocation, check the gyroscope coordinates, get touch screen input and analog stick coordinates, as well as some graphics memory allocation.
you might remember BBalling1’s proof of concept of the gyroscope tracking in action last week (video below), well this is basically what this commit contains, to let everyone play with these new findings.
Err, am I reading this incorrectly, or does it mean we have all in place for some basic homebrew here? Although I wish I had the time to dig into this myself, unfortunately I don’t, but let’s make things a bit fun: I’ll send a $20 PSN code to the first person to release a pong (or similarly basic) homebrew running through the vitasploit toolchain. Just to be clear, the display should happen on the vita screen, not on a connected PC’s screen.
Vitasploit can be downloaded here. As a reminder, you’ll need a Vita with firmware 3.18 or below in order to run this.