Instructions, Files and key information about TN-V10, the Package Installer & game exploits for Firmware 3.18
Since we are getting a lot, and by a lot I actually mean a metric f#ck ton, of questions, whining and misunderstood statements, I decided to create yet another blog post.
Let’s hope that this will lessen the work of us people helping the community.
Keep reading if you have questions about:
Installing Homebrews/Plugins/ISOs/PS1 games/TN-V itself/PKG Files…
Updating, new Firmware 3.30, current Firmware 3.18 and much more…
Installation of ISOs, Homebrews, Plugins, PS1 games and emulators for TN-V
Okay, let’s get started.
At first, I’ve made some easy to follow videos for firmware 3.01, which can help you with installing ISOs, PS1 games, Homebrews, Plugins and other things for TN-V.
Following those is recommended, since it is basically the same at firmware 3.18 (And read the damn readme.txt file of the exploit savedata!).
I am just going to link this Playlist, so watch the videos, but keep in mind that you will have to use the folder for your exploit game, instead of the folder showed in the video.
In case you are unable to install any kind of homebrew at your firmware 3.18 Gladiator Begins exploit PS Vita, simply follow this smart trick:
Download PSPFiler 6.6 and grab its EBOOT.PBP file.
Rename the EBOOT.PBP file to RECOVERY.PBP, then add the RECOVERY.PBP file to your exploit savedata folder (next to h.bin, TN.BIN, FLASH0.BIN and so on).
If you now launch TN-V and access the XMB, go into the Recovery Menu (press Select and then start the Recovery Menu) and use the “launch /PSP/SAVEDATA/*YourGamesID*/RECOVERY.PBP” function.
This should start PSPFiler 6.6 for you.
With the help of PSPFiler 6.6, you are able to move files, rename files and even open .ZIP/.RAR archives, so you can use PSPFiler 6.6 to install homebrews, PS1 games, plugins, ISOs & CSOs too.
Pro tip: I would install PSPFiler 6.6 at first with the help of the recovery menu PSPFiler 6.6, so you will be able to run PSPFiler 6.6 directly from the XMB.
Homebrews and PS1 games go into: /PSP/GAME/
Homebrews and PS1 games have to be in the .PBP format.
Plugins usually go into: /seplugins/ and have to be activated via the vsh.txt (XMB plugins), game.txt (game plugins) or pops.txt (ps1 game plugins).
The line to activate a plugin is usually: “ms0:/seplugins/plugin_name.prx 1”
It is simply just the path to the plugin followed by a space and a 1 to indicate it is active, or a 0 to indicate it is inactive.
ISOs and CSOs usually go into /ISO/.
Only PSP ISOs will work as .ISO or .CSO. Dont bother with PS1.ISO files, those have to be converted to .PBP to run them.
Questions about current firmware 3.18, upcoming firmware 3.30, TN-V files and VHBL
In this part I will answer questions related to the firmware 3.18, firmware 3.30, TN-V, the TN-V10 files for game XY and the upcoming VHBL release for firmware 3.30.
At first the VHBL: Firmware 3.30 will be most likely postponed due to the kxploit release. It will also patch the kxploit. This means no TN-V for firmware 3.30, stop asking!
If firmware 3.30 is available, it will only be possible to use the VHBL at said new firmware, and that will be possible via a new game we will release after firmware 3.30 is available, via the well known ninja release method we usually use to release things.
Next, TN-V files for MyStylist, Spave Invaders Extreme, Skate Park City, Zettai Hero Project, PawaPuro (3.15) and so on.
We are currently working on these files, just be patient, wait at your current firmware with your current exploit game. You just have to wait, thats it.
All those games are now able to run TN-V at their respective firmware limitation (e.g. Z.H.P. for 3.18, Space Invaders Extreme for 3.15, and so on), you just have to wait until we finish with the files. When we are done, we will release the files via Zload.net and also here, at wololo.net.
And do us a favor and read the damn readme.txt, instructions.txt and how they might be called, files. They should be able to answer most questions regarding your specific exploit game.
Currently running firmware 3.18 – No exploit game 🙁
For those of you, especially my australian friends, that were unable to get either the Z.H.P. – Zettai Hero Project or the Gladiator Begins exploit game, for whatever reason, I have to tell you, do not worry.
It might take a while – to be exact until the release of firmware 3.30 – until we release another exploit game, but as long as your device stays at firmware 3.18, you will be able to run the TN-V eCFW at your device.
After firmware 3.30 is available, we will prepare a ninja release for a new exploit game, I will just call the new exploit game the 3.30 game.
When the ninja release has been finished, we will publicly announce the 3.30 game and people will be able to get the 3.30 game with their firmware 3.30 PS Vitas and they will be able to run the VHBL at firmware 3.30 via the 3.30 game.
If you are asking what this has to do with you sitting at firmware 3.18 and waiting for another exploit game, keep reading.
If you use the new 3.30 game at a firmware below 3.30, it will be able to run TN-V with said game.
So if you firmware is between 1.00 and 3.18 (including 3.18), and you are using the upcoming 3.30 game, then you can run TN-V.
If your firmware is higher than 3.18, for example firmware 3.30, then you are only able to run the VHBL via the 3.30 at your firmware 3.30, since firmware 3.30 will very most likely fix the kernel mode exploit (like I’ve said above).
There is also a high chance that firmware 3.30 will fix some private exploit games, like it has been the case in the past, and those once private exploit games, that are now blocked by firmware 3.30, will be made public, so you can use them at firmware 3.18, since they only work for up to firmware 3.18, due to firmware 3.30 blocking them.
I hope you understood everything, and I know that I’ve repeated myself in some my sentences, but I did this to stress certain things, since they are important.
The Package Installer – How, what, why, …
What & How:
In the End I would like to talk about this special application that the package installer is.
It is a hidden application that can be accessed at a retail PS Vita, and allows the installation of foreign PSN store content, as long as the content is DRM-free.
It can not install: PSP demos, full PSP games, full PS1 games, full PS Vita games, any kind of PS2, PS3 or PS4 content.
It can install: PS Vita demos, PS Vita applications and other DRM-free content – Regardless of the PSN store region!
To get access to the PKG Installer yourself, try to use either the Zload.net version of the email script, or register yourself at Wololo.net/talk and use that version of the email script.
If you can not get the email, try to look into your spam folder, check if services like gmail block 3rd parties from accessing your email content or simply use another email address / email provider.
If pressing the email inside of the Email app will return an error message, instead of launching the PKG Installer, you might have to update your firmware, since the method to invoke the PKG Installer might has changed between different firmware versions.
Why now?
SKFU has found various entries to invoke the PKG Installer and decided to release one for the public. Check his blog for more information and different IDs to try to invoke different applications.
The Package Installer is not the only thing hidden inside the PS Vita.
How to install PKG Files?
I assume you got the PKG Installer running at your PS Vita, and you just need to know how to transfer PKG Files from your PC to your PS Vita.
In case you did not manage to open the PKG Installer, scroll up, re-read what I wrote and check the videos.
We need 2 things to successfully install PKGs at the PS Vita: A DRM-free PKG (e.g. Hatsune Miku: Project Diva f 2nd demo, eBook Reader application, etc) and Codestations QCMA (for Windows, OS X and Linux).
Download the demo version or the application to your PC and download the QCMA version for your operating system, be it Windows, Mac OS X or any kind of Linux.
Install QCMA and keep in mind that uninstalling the Sony CMA (& OpenCMA) including the PS Vita driver might be necessary for QCMA to work.
For the uninstallation of QCMA you will have to remove the PS Vita driver too, if you with to return to Sony/OpenCMA.
Refer to the thread linked above if you have any kind of problems with the installation of QCMA.
I assume the installation of QCMA was working and you also got one or both of the linked .PKG files.
Start QCMA, right click the QMCA icon that should be somewhere in your system tray and then go into the settings.
At the very bottom you can see something that refers to packages. That path can be changed but you can also keep it like it is.
You just have to know that your .PKG files will have to be put in that path, so QCMA can find them and you can install them via the Package Installer.
Be sure to right-click the QCMA system tray icon and refresh the database after you’ve added or removed files, since QCMA can not do this on its own (yet).
This wasn’t necessary with the Sony/OpenCMA, but it is with QCMA. You will get used to it.
If you did everything right, you should be able to see the .PKG Files listed inside of the Package Installer application and the installation of DRM-free content should be successful, e.g. the Miku 2nd demo or the japanese eBook reader application.
Some finishing words
I do know that qwikrazor87 and Total_Noob did the most work here, by programming the kernel exploit and creating TN-V, respectively, but I do wish to express that this ‘community service’ I am doing for you guys is pretty exhausting.
Having to tell people everything ten times is very stressful and I hope that I could help you folks with this article and the videos I’ve made at my youtube.
In the End I wish for the incredible amount of duplicated questions to lessen, if not disappear at all, but we both know that this won’t happen, so I will keep it at lessen.
Enjoy running the TN-V10 eCFW on your PS Vita, be it via an older firmware like 1.81 or with the most recent firmware 3.18, and have fun with foreign store content via the Package Installer.
Note: you can donate to Qwikrazor87, the person behind most of these exploits, here.
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When tn-v for 3.15 games (Skate Park City etc.) will be released?
F***k i just bought the gladiator begins and i already have patapon!! if only they announce all the exploit game for 3.18, what a waste.
I got a quick question.
I brought patapon 2 and got the ecfw. But im not sure if there is a vhbl or halfbite loader work on thier, what if i download z.h.p iso and install it through ecfw and run the z.h.p exploit would that work ? And then run halfbite loader that was made for z.h.p.
Okay so i have the gladiator game and when i moved a save data to my computer o do not have the h.bin file. am i missing something?
never mind. i have all the files i think. now the problem is moving the file to my ps vita. the content manager says it has been copied but it does not show up on my memory card when i load the game.
Are all 3.18 games currently still on PSN? (except Z.H.P)
Should I upgrade from eCFW ARK (vPRO) on 2.02 to eCFW TN-V 10 on 3.18?
Does eCFW ARK UNO feature anything that eCFW TN-V doesn’t?
… thank you!
I can confirm that all 3.18 games (except Z.H.P) are currently still online in the US store.
how do i trigger the exploit? i fallow the readme but it does not trigger
What’s the name of “Gladiator Begins”, “Tekken 2” and “Sports Superbike 2” in JP PSN store?
Cant get the psp filer to install??? what is the problem … renamed it and everything
please send the pkg installer link email also with unformatted link ( visible link). because don’t work if disable wifi (or active plane mode).
the email looks empty.
I have the error on installing 660 files. Psvita US . I renamed to 660.PBP and it still wont install??
I’m getting the exact same error
Error opening 660.PBP (0x80010002)
The file is renamed correctly. I got the file from zload.net and renamed it, the way it’s supposed to be renamed and I added it to the gamesave folder of Gladiator Begins.
I got the 660.PBP from here now but the error remains the same 🙁
This file -> http://wololo.net/downloads/index.php/download/947
I did not the the Go version. Just the regular version from the wololo.net link.
did you fix the problem ?
Make sure to put the 660.pbp file inside of the game exploit folder with all of the exploit files. I had the same problem because I had it one directory back from the said folder.
Ok, it’s working now. Apparantly something went wrong during the copy process of the gamesave data.
What I did is, go to the content manager on the Vita and pressed ‘Manage content on Memory Card’. Then I deleted the gamesave data from the Vita and did the copy process from PC to Vita again.
So I can’t seem to find the US patapon 2 files. Can I use the EU files with it? Lolwutdo?
English Patapon 2 US files here:
https://twitter.com/YeeRMaaN/status/511386985605632000
Just copy it over with the CMA and load it inside Patapon 2. It’s that easy.
i have gotten to the psp part with the purple/pink. i can get to the filer by pushing select, then push down then push X. from there i select the option to use the recovery.b~~ (cant remember the extension.).
here is where my problem is. i cant get the .ZIP files to be moved on the save file. i name it INSTALL.zip and inside is psp file and another file in that with the eboot file right after that.
I do see an Eboot file in the save data though. is it as simple as creating a new file under the psp and but the eboot file in their?
Okay I figured it out. it was because i was naming it .zip and not .ZIP. i did not think that capitalizing it would change it so it would not be copied..
Please could anybody tell me how to install PSP-ISOs via the Gladiator Begins Exploit. I already know how to install homebrews and Emulators and also installed a few of them, but I simply don’t check it how to install ISOs…
Pleaaaaassssseee help me. I really need them…
Just put the ISO file inside of the exploit folder and copy the exploit over again, then install said iso from the xmb..it will copy the iso over with the exploit save.
hello everyone i am glad the ps vita scene is starting to pick up. i have a question. i was able to install TV-V10 with gladiator begins that was no problem. my issue is trying to install emulators on the ps vita. how do i go about doing it? i donwloaded PSP Filer 6.6 and when i go into recovery menu and click it, it just crashes. can someone help me get this up and running i would appreciate it so much. i spent hours today and all night trying to figure this out. hope someone can help me thanks
Grab your SNES emulator or whatever you are trying to use, add it to SNES.ZIP (all capps) or whatever name you want, then place the .ZIP inside the same folder as the exploit, re-copy the exploit save over, it will copy the emulator over with it, and then you can install it from the ePSP xmb.
help!! got blue screen of death and It cant be restarted so I turn it of and still its not turning off it just have a blue light in ps home button,. I think its brick
got the same issue. just long press the power button of your ps vita until it restarts and gives you the ps vita recovery menu. then just select restart ps vita. However, BSOD is still there. I also need help on this.
hi guys! im a newbie on this ps vita world.. can i use this tn-v’s here in kuwait region? if so, what region i should use (EU or US ), im on v3.18..thanks! please anyone help..
i dont know where to download those things, the tutorial was easy, the problem is where can i find those things.
hello everyone i am glad the ps vita scene is starting to pick up. i have a question. i was able to install TV-V10 with gladiator begins that was no problem. my issue is trying to install emulators on the ps vita. how do i go about doing it? i donwloaded PSP Filer 6.6 and when i go into recovery menu and click it, it just crashes. can someone help me get this up and running i would appreciate it so much. i spent hours today and all night trying to figure this out. hope someone can help me thanks
how to transfer ps1 .bin/.cue file into psvita?……whats the fifferent between ps1 loader and eCFW?….sorry,im noob and new here
I got God of War TN-V10 to work then I cut off the ps vita and now it wont work how can I fix it. Thank you and have a good day and thanks for all the hard work
I get C1-2858-3
i have ((( pkg installer & Qcma and pkg file))) already but i still can’t see white color on that CMA
what should i do ?
my Gmail is : lalalanno@gmail.com
How do I uninstall the is vita driver? I have been on device manager but it doesn’t help a bit. Can someone tell me how? BTW I’m on windows xp
This is probably a dumb question but can you delete the 660.PBP file after installing TN-V?
Why was my question deleted? All I asked is if the 660.PBP file can be deleted after installing TN-V..
Ugh, nevermind, it’s still there. For some reason the site wasn’t showing it when I came back. :/
I can’t install any home brew with patapon 3.18 nothing works .I had uno everything worked great 🙁 anyone got working with this exploit..
I download go Sudoku from PlayStation store .everything worked perfect ,its still available on aus and euro store.
🙂
can you do the exploit for gladiator begins on 3.36 as i can only get that atm. damn sony have taken everything else off the shelf?
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