8 Days of Gaming, day 4: the Bit wars

Acid_Snake

I like beer.

38 Responses

  1. Acid_Snake says:

    nobody can say they are first now

  2. Aneudi says:

    Second!

    • Blerb says:

      I’m so happy for you. Really.

      I’m crying tears of joy on your behalf.

      :’) That’s how happy I am for you. Remember me when you become famous. If only I could have been second, then maybe I would be famous like you, some day.

  3. Timber says:

    Very cool article, I enjoyed the read. Brought back fond memories. I used to have a Super Wildcard addon for my snes. It was sweet.

  4. Darkchris says:

    Fourth! Lol

    • Blerb says:

      I’m so happy for you. Really.

      I’m crying tears of joy on your behalf.

      :’) That’s how happy I am for you. Remember me when you become famous. If only I could have been fourth, then maybe I would be famous like you, some day.

  5. Skars says:

    Until Playstation 2 I was still used to refer to consoles by bits, due to the PS2 being the next gen console after the Nintendo 64, I’ve called it 128 bit.

    Noobness is limitless.

    • nyrol says:

      You’d be forgiven, as the processor in the PS2 was marketed as 128-bit. Mainly because it used 128-bit registers and had instructions to operate on 128-bit words.

      • Acid_Snake says:

        The processor was 64 bits MIPS, it only had some 128 bit registers and word load for the GPU (vector graphics) and FPU (quad precision floating point).

  6. jd20dog says:

    the 32x only ran an extra 16 bit processor, but split the work across the 32x and genesis
    (16+16=32 made sense back then some how…)kind of like the jaguar
    the saga cd was pretty good for its time but more of an issue of the technology not being ready to support it yet
    but the Saturn’s downfall was the opposite of atari 2600, to much control over 3rd party game development…if sony fires an idiot for very stupid ideas, he might not be a great guy to hire as your lead controller of 3rd party games licensing. this idiot only wanted 3d games on the Saturn in the us, this is why games like magic knights rayearth went from a mid lifespan game for the Saturn to the very last game for the system in the us…many games companies were hurt by this ***, and several were literally bankrupted by this ***…

  7. solidsnake says:

    I was so bummed when they discontinued the 32x

  8. JCK07115 says:

    The video on this site was epic, I couldn’t help but laugh, laugh and laugh some more.

  9. TuVieja says:

    The CPU was a 8 bits one.
    The GPU (HuC6270 ) was 16 bits.

    😉

    • Guild says:

      😉 Because everyone knows exactly what you’re referring to without any sort of context whatsoever. 😉 😉

  10. NNNRT says:

    I think I have read that CD thing between Philips, Nintendo, & Sony in one of your previous articles.

  11. omnipotent says:

    Does the term bit in this sense still hold true to eight bits equals one byte?

    • JCK07115 says:

      I guess so. Bits, bytes and other primitive and object data types are standard units of measurement in the CS world.

    • Acid_Snake says:

      Yes, 8 bits is still 1 byte. It’s a standard measurement that can’t change unless you want to f*ck up all computer systems and software made up to date.

      • Guild says:

        That’s pretty much the only measurement that hasn’t changed. Now if you type “kb” nobody knows whether you mean 1024 bits, 1024 bytes, or 1000 bytes, and there are plenty of marketers out there who take advantage of that.

        • Acid_Snake says:

          bits or bytes thing is easy KB = KiloByte, Kb = Kilobits.
          As for 1024 or 1000, it’s 1024, only memory manufacturers use 1000 as it means that 1GB for them is actually less for you.

  12. 007 says:

    The TG-16 aka PC-Engine had a 8 bit cpu and 16 bit graphics not a 16 bit cpu…. if your gonna blog it get the facts straight.
    CPU: 8-bit HuC6280A, a modified 65SC02
    GPU: A dual graphics processor setup. One 16-bit HuC6260 Video Color Encoder (VCE), and one 16-bit HuC6270A Video Display Controller (VDC). The HuC6270A featured Port-based I/O similar to the TMS99xx VDP family.

    • Blerb says:

      WOULDN’T THAT MAKE 40 BITS!?!!>>!? GET YOUR FACTS STRAIGHT!!!!!1!

      • 007 says:

        My facts are straight and no that wouldnt make it 40 bits as the 3 chips are not parallel processing the data.

        And how much more straight can my facts be when Im listing the exact silicon chip that is soldered to its circuit board?

        • Blerb says:

          NO ITS 40 BITS. THEY ARE WORKING AT THE SAME TIME THAT MAKES THEM PARALLEL PROCESSING.

          “And how much more straight can my facts be when Im listing the exact silicon chip that is soldered to its circuit board?”
          BECAUSE LISTING A RANDOM COLLECTION OF RELEVANT LETTERS AND NUMBERS DEFINITELY MEANS YOU’RE RIGHT.
          Hudson Soft HuC6280. NOW WHO’S RIGHT??? IT’S ME, ***.

          • Blerb says:

            MY POINT IS, BEING ABLE TO QUOTE A MEANINGLESS STRING OF RELEVANT INFORMATION DOES NOT AUTOMATICALLY MEAN YOUR FACTS ARE STRAIGHT.

          • 007 says:

            8 bit cpu = 8 bit processing power the end lamer.

          • Blerb says:

            SO THE CLEARLY 8BIT CPU = 1.21 BIT PROCESSING POWER. GOSH YOU’RE SUCH A NOOB. HOW CAN YOU COME OFF FEELING SUPERIOR WHEN YOU’RE SAYING SOMETHING AS STUPID AS 8 != 8. YOU DIDN’T EVEN REPLY TO ANY OF THE THINGS I SAID IN MY POST, YOU JUST PULLED THAT RANDOM INCORRECT STATEMENT OUT OF YOUR FARTHOLE.

  13. mlc says:

    No true gamer would hate on the Nintendo 64. ;P

    (insulting the 32X and the Sega CD is excusable, though they both did have a small number of high quality games)

    • Blerb says:

      GENERALIZATIONS ARE ALWAYS TRUE.

      NO TRUE GAMER WOULD HATE ON THE WII U.

    • Acid_Snake says:

      Despite being a system with great games (as one would expect from any Nintendo console) it had a lot of flaws that were its ultimate doom against the far superior PlayStation.

  1. August 24, 2017

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