Sony Patents ‘Playstation Remix’, Directly Linked To Gaikai

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18 Responses

  1. Ninjakakashi says:

    Pictures are quite simple:o

  2. Sonofskywalker3 says:

    I would say that “Determining Triggers” rather than meaning the use of physical trigger buttons (which the ps1 had) refers to the act of determining which in game “triggers” or events will cause a mini-game to launch instead of the legacy code. For example, in a mega man game where they replaced one of the robot masters, the trigger could be opening the boss door. when the door opens the emulated game stops running the legacy code and runs the new code, and you see the different boss.

    I agree the second point seems quite obvious.

    The third I would say is exactly what it sounds like, conversion of haptic (vibration) events into screen (visual) events. I don’t know why this would be useful other than for using vita remote play or a vita version of playstation remix. since the vita doesn’t vibrate, it could take those vibration signals and convert them into, maybe a screen shake or flash.

    Just my two cents worth.

    • mlc says:

      ^ This. It’s presumably about the methods by which they plan to find and utilize particular variables and (perhaps with more difficulty) particular portions/scenes/action segments in the game.

      If I want my minigame to be the Bowser boss battle in X Mario game, I care about the literal code/emulated functions to find and start that specific battle, along with the end and the variables affecting things like health, speed, and (perhaps, if I want some sort of custom menu) when the game ends due to Mario and Bowser dying. They are presumably working on a way to make this easier or more automated, as opposed to making every minigame from a “new” game require someone to pore over the entire compiled code of the game. (i.e. if you know all games using engine x or made by this specific developer will have event/action sequences that start in a particular way, you look for only those types of events and only those which have “boss” variables or occur in a general range where the specific desired minigame is probably found)

      I honestly despise the sorts of things they’ll give patents for, though. If a method is obvious given current knowledge, even that of a layman, you shouldn’t be able to claim exclusive control of it. It seems to me that the limitations on who has access to the old compiled code, plus the new code Sony creates for this purpose, would prevent any actual harmful competition. (Sony isn’t going to be doing this to Nintendo games, and Nintendo won’t be doing it to Sony, until one or the other exits the market)

    • GuitaristMatt says:

      Yes like achievement triggers from a previous patent.

  3. Lennyvita says:

    Cloud based games sucks. you are dependent on internet connection and the service itself. it is bad enough to connect online and use online servers.

    Some people have internet bandwidth caps, this only costs more streaming games.

    The PS4 is more than capable of playing PS3/PS2/PSX games but NO that wouldn’t make money for $ony. The bottom line is $$$$. So for PS3 games, well ill stick to my PS3 and those that have a backwards compatible PS3 good for you.

    • mlc says:

      My biggest problem with them is games that only ever come out as online or cloud games. I can’t go back and relive Everquest unless someone remakes it or the company rereleases it. Probably one of the biggest reasons that I rarely miss Japanese-exclusive phone games, since I figure I’ll never have the time to play and understand enough to enjoy it. And then it will inevitably be gone forever in a short time, barring a rerelease on a console.

      But Sony is essentially targeting a more “general” audience with these scammy cloud services. Most of us older gamers that have collected games over the years will have maintained/kept at least the very best of that collection, and therefore will be inclined to emulate or use a previous console. Computer savvy people will also be inclined to emulate many older games as well, if the only other option to get the content is to subscribe. So this technique can easily be successful and make up for the downsides in numbers of users and the demographic targeted, but the strength of the minigames and new content will determine how many long time gamers join in.

      But I agree, without some really low pricing and high quality, there is very little that can encourage people to prefer this to emulation. (Sony’s argument could easily be cost of hardware, though, if BC PS3’s were an indication) Rom hacks and websites can already let you do some of this stuff, so Sony needs to be *really* novel while tying in “social network” type competition features to the new minigames.

    • Acid_Snake says:

      You are partially wrong. The PS4 can’t play PS3 games without PS3 hardware inside, it may be able to emulate the RSX, but emulating the Cell Processor is far out of question, PS1 games are also out of the question due to the lack of CD playback, only PS2 games can be played from disc. But as we all know, Sony no longer cares about backwards compatibility, they stopped caring a LONG time ago when they realized there was money in reselling the same games over and over and over again, so you are right on the money part.

  4. Hazer7 says:

    They better enable PS2 games.
    And some PC games.

  5. mlc says:

    Oh, I didn’t even look at the diagrams. The diagrams themselves show that they’re planning to take a “snapshot” of the “physical” state of the emulated game at the start of a battle, and another at the end of the battle, and then perhaps emulate and run only what is required for that portion of the game?

    It really depends on the purpose of “suspension request” (it could be something silly like pause, lol), but I hope they have a complicated method of doing this. This idea is too obvious.

  6. DudeGuy says:

    Hopefully they also use it to enhance games by adding new elements. I remember playing around with lua scripts for an NES emulator that added a map and a menu to turn off and on abilities for the original Metroid. It really made the game a lot better for people who prefer the system from Super Metroid.

  7. Valhalla says:

    What I would really love to see is some kind of cloud based hybrid emulation that relies on assets we already have on a disc… But just does all of the difficult calculations in the cloud before transposing them onto our assets somehow. For instance maybe they could just emulate the last 20% of a PS3 on the PS4 then do the rest of the work in the cloud.

  8. Hazer7 says:

    If PSnow comes out they should let nonPS+members/Unsubscribed members to play some demos. Maybe for a limited time at least.

    Effects:

    *Lower the memory cards and HD sales.
    *PS3 Market could take a hit.(b/c rental services).
    *Decrease intensive towards Piracy.
    *Happy Vita gamers :)

    (Honestly I think Sony will lose money unless the Subscription $ is really high)

  9. fithry12 says:

    noob guide to install TNV4 for PS VITA to play ISO games

    http://www.youtube.com/watch?v=V6AavfZ21Lc

  10. jeje says:

    waaaaaaaaaaaaaaahhh they release the ps vita 2000 i feel bad now that our old vita is not the newest anymore… :( i hope they release it between 2015..

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