Sony Patents ‘Playstation Remix’, Directly Linked To Gaikai
As it has been noted that Gaikai streaming will be playable in US ‘hopefully’ in mid 2014, just before Sony has decided to file a patent for ‘cloud based emulation’.
PlayStation have been very quiet on what they have in store for us with Gaikai, but with this recently published US Patent, we get a bit of a better insight as to what they’re up to.
SCE has published a patent known as PlayStation Remix, which seems to be cloud based emulation, but also something else where developers can ‘incorporate new content’ to existing games being emulated, which does make sense being as the name is PS Remix.
Here’s a quick description of part of the service:
methods providing developers to ‘quite easily’ create mini-games within cloud-based, emulated legacy titles. It’s called ‘Suspending State of Cloud-based Legacy Applications’
Next up is a description on the basic details of it:
The present disclosure is related to video game emulation. Among other things, this application describes a method and apparatus for emulating a video game that includes generating snapshots that can be used for incorporating new content into the emulated video games.
It’s no doubt that this’ll be used to stream ‘legacy’ games to the PS4, but I’m very interested in the ‘remix’ part of the service, adding new content to existing games….. I wonder.
Here’s a few more bits of information on the page:
 Finding new ways to play preexisting video games can increase the longevity of older games. Instead of replaying the same level or completing the same missions repeatedly, gamers often desire new challenges when replaying legacy games. In response to this need, game designers have begun to produce mini-games. Within a mini-game, the gamer can be instructed to complete new objectives or challenge their friends for high scores in a format that was not originally designed into the legacy game. Further, since the mini-game is derived from a legacy game, the gamer already knows the characters and basic components of the game, and is therefore more likely to play the mini-game.
 Mini-games often do not begin at traditional starting points that were used in the original game. For example, the mini-game may begin near the end of a level, just prior to facing a final opponent, or the boss of the level. A boss is an enemy-based challenge which is found in many video games. Bosses are generally seen at the climax of a particular section of the game, usually at the end of a stage or level. Due to the climactic nature of fighting a boss, mini-game designers may choose to use this section of the game as their starting point. In order to make the mini-game more challenging than the original version, the game designer may also want to limit the number of lives a player may use, or change other game parameters such as the amount of health the main character has remaining Other game scenarios may be chosen as starting points for a min-game. For example a mini-game may begin with the game player being the batter in a baseball game where there are two outs in the bottom of the ninth inning and the batter’s team is down by one run.
 However, in order to generate mini-games that start with these specific circumstances a game designer must reverse engineer the underlying code in each game and then rewrite the code to enable the mini-game to start under these specific conditions. This process is time consuming and expensive, because it may require multiple engineers to redevelop a single legacy game. Additionally since mini-games are shorter than full-length games, there is a need to produce mini-games in larger quantities.
Above the few paragraphs shows some other patents that SCE seem to have filed for, and here they are:
 This application is related to commonly-assigned, co-pending provisional application Ser. No. 61/666,628, (Attorney Docket Number SCEA12004US00) filed Jun. 29, 2012, and entitled “DETERMINING TRIGGERS FOR CLOUD-BASED EMULATED GAMES”, the entire disclosures of which are incorporated herein by reference.
 This application is related to commonly-assigned, co-pending provisional application Ser. No. 61/666,645, (Attorney Docket Number SCEA12005US00) filed Jun. 29, 2012, and entitled “HAPTIC ENHANCEMENTS FOR EMULATED VIDEO GAME NOT ORIGINALLY DESIGNED WITH HAPTIC CAPABILITIES”, the entire disclosures of which are incorporated herein by reference.
 This application is related to commonly-assigned, co-pending provisional application Ser. No. 61/666,665, (Attorney Docket Number SCEA12005US00) filed Jun. 29, 2012, and entitled “CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS”, the entire disclosures of which are incorporated herein by reference.
The first one I could only comprehend as somehow using triggers for PS2/PS1 games, and the second one seems interesting, if this is attatched to Gaikai, this confirms there’ll be PS1 games to play as ‘Haptic enhancements’ comes under vibration feedback, so for the few PS1 games that never had the use of dualshock’s capabilities, this would mean they will be ‘remixed’ to have ‘haptic enhancements’
The third one, I’m completely lost at. But anyway, here’s some pretty photos to look at:
Oohh, how interesting!