Mighty No. 9 might be released for PS Vita


Indie game go-to spokesperson for the PlayStation platforms, Shahid Kamal announced during his speech at Eurogamer Expo 2013 that Kickstarter project Mighty NO. 9 would be adding PS Vita as a stretch goal later today.

 Keiji Inafune’s new founded indie company COMCEPT so far has had a quite successful Kickstarter campaign with Mighty NO. 9. And now with four days and little under a million dollar away from reaching the recently added Vita/3DS stretch goal, handheld owners might see this game released for their systems.

Abstraction Games the studio behind cross platform porting of games such as; Hotline Miami, Angry Birds, Rocketbirds: Hard Boiled Chicken, will be responsible for porting Mighty NO. 9 to PS Vita and 3DS.

Abstraction Games is a Game Development and Platform Adaptation Studio targeting DLC platforms including but not limited to PC, Mac, iOS devices, DSi, 3DS, Wii, PS Vita, PS3, Xbox 360.

The official Twitter account of Mighty No. 9 retweeted me in confirmation of Shahid’s announcement during Eurogamer Expo 2013.  While the popularity of Mighty No. 9 with fans of the Mega Man franchise might ensure the Kickstarter stretch goal will be met, it certainly is telling that a brand like Playstation can’t/won’t/aren’t allowed to/doesn’t have to pay for this port themselves.

Depending on the game and what these ports might bring to their respective platforms one could argue that the Vita version will be held back due to the capabilities of the 3DS.

What do you think? Like or hate reading my articles address me on twitter @italkgame or voice your thoughts in the comments below.

*Source: EGX developer session “Playstation and Indies”

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  1. Wizard’s avatar

    Would like to play mighty no. 9 on the psvita some day.

    Reply

  2. meanmachine781’s avatar

    It will be in Vita * if it is funded. There are three days left and 1 million dollars to go for Vita version which is impossible sadly.

    Reply

    1. Archaga’s avatar

      Nah, that’s just to get people to fund more right now. They’re definitely going to expand to more platforms because it will be more profitable.

      Reply

      1. Ikith’s avatar

        Maybe later, but right now and the reason they are using kickstarter is to not have to worry about profit, they want to build a good game first, then worry about what they make.

        With kickstarter you don’t have to worry about the share holders, you don’t have to worry about the company you work for, you can go and do as you please, you can get input from the fans, etc etc.

        Reply

    2. italkgame’s avatar

      The 3DS/Vita goal has been reached

      Reply

  3. David’s avatar

    There really should have been a link to the Kickstater page.

    http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611527

    Reply

  4. Kefkiroth’s avatar

    Why would the Vita version be held back because of the 3DS? It’s being made for consoles too, so they would have to be held back as well if anything. I’m pretty sure the console versions will scale down to the handhelds, not the other way around.
    2D games generally turn out very well on Vita (see Rayman Origins/Legends, Muramasa Rebirth, and Dragon’s Crown).

    Reply

  5. Becker’s avatar

    They will first do the PC and consoles. Afterwards other company do the porting to 3DS / Vita. That’s how I understood it. So at least consoles shouldn’t be affected for watering down the graphics. Well 3DS is probably the only that’ not capable of 1080p.

    Reply

    1. Thrawn’s avatar

      But you do know that the vita isn’t 720p nor 1080p capable?!
      As for the game, it depends on what is the devs favorite platform.
      If they mainly aim for pc than the console versions will be watered.
      If their main target are consoles especially handhelds then they will focus on delivering a mostly similar product between 3ds and vita.
      If they focus on home consoles then the “mobile” versions will be slightly different, and almost no difference to a pc version.
      As for the most profit you will choose the last variant.

      Reply

  6. Hellbelial’s avatar

    Rockman copy? nah CRAPcom need to release another Rockman game.

    Reply

  7. clorbag’s avatar

    why didn’t they just label it mega man 27? i really am a fan of the mega man games it kinda bothers me they just relabeled it and changed the main character a bit, hes still BLUE! WTF!

    Reply

    1. John Xavier’s avatar

      Because he created mega man. He doesn’t own it, capcom owns mega man, so enter in mighty number 9 for copyright infringement.

      Reply

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