The Source Engine…. Sourcey!

Like I requested in my previous article, commenter vFX suggested I write about the Source engine. So here it is, and as always, if you’re expecting an in depth review of every bit of history,feature, spec. Then you’ve come to the wrong place. Sorry!

The Source engine is developed by Valve Coperation. A private company behind the ever so popular Steam and also some really great games like L4D and Portal. The engine’s code is written in C++ and has been ported to quite a few different platforms such as :
PC
OS X
Linux
PS3
PS2
Xbox 360
Xbox.

Here is a video of a recent game being powered by the Source engine, called Counter Strike: Global Offensive

Now unlike the past engines I have wrote about, this engine does not have version 1, 2 or 3 it does instead just have constant updates as the technology around us improves which is a very good idea. Since its release in 2004 it has undergone many significant changes such as features like HDR, 3D wound rendering (implemented especially for Left 4 Dead 2) and also support for consoles like the PS3 and the 360.

 

Valve, the company behind the engine is quite interesting also, they were founded by a couple of Microsoft employees (believe it or not, they don’t work for MS anymore) . They are known as Gabe Newell and Mike Harrington, in August 1996, after gaining a license for the Quake Engine later that year, their first game started development. Half Life.

In 1999 Valve did something very interesting. Because Quake Engine released their source code and Valve made their own version of the quake engine and decided to name it GoldSource/ GoldSrc. They used this modified Quake engine until they decided to get they decided to edit it more, and release it under the name of ‘Source’ in 2004

The company Valve now run all of their game franchises on their proprietary Source engine, the game franchises they own are:

Half-Life
Counter-Strike
Day of Defeat
Team Fortress
Left 4 Dead
Portal

My favourite Source based game would have to be Portal 2, apart from the amazingly challenging puzzles you can have endless fun messing around with the portals

Have you played a game using Source? If so what’s your favourite?

 

My next article for this series will be on Unity 3D, being as dragonxtamer596 (how awesome) personally PM’ed me requesting it.
Note:
This will not be how to get your suggestion onto an article, I did it because he took the time to message me, and it deserves an article anyway.
I’m always open to suggestions though! Comment below or message me.

  1. gunblade’s avatar

    u put they decided twice …played half life counter strike portal looked good but dident try it yet….

    Reply

  2. senas8’s avatar

    Whats all these weird post by noobs moderators.. no one gives a **** about it.. we care about psp and psvita news. Like the TN-V release.

    Reply

    1. gunblade’s avatar

      he said he doing postz on gaming engines i think its how they make video games

      Reply

      1. hgoel0974’s avatar

        Yes, that is how they make games these days. Big companies invest millions of dollars in making these Game Engines, then they make games in these engines. The advantage is that it becomes easier for them to make games. Instead of having a huge file full of code and having to code from scratch everytime, using a game engine, a studio can focus more on the visual aspect and once the engine is complete, there isn’t much work to do to make a game

        Reply

        1. gunblade’s avatar

          cool yea i seen a comercail one i think they was larying one wire mesh thing on one ai thing.. seemed cool lot easy but fun

          Reply

          1. gunblade’s avatar

            look easy

    2. hgoel0974’s avatar

      Seriously :|
      Are we your servants or something?
      You’re not getting any news with that attitude.

      Yes, he is doing a series on Game Engines, problem?

      Reply

    3. gunblade’s avatar

      well there was news for the vita new hbnl for 2.06

      Reply

    4. DS_Marine’s avatar

      If you don’t care then why did you enter. Just shut the frak up and move on to the next article…(or wait for a new one).

      Reply

    5. trolol’s avatar

      lol dude please….get a real life

      Reply

  3. gunblade’s avatar

    remeber pc game not to much xbox or ps2

    Reply

    1. BahamutBBob’s avatar

      Half-Life 2 was released on the Xbox, but I don’t know a Source game that was released on the PS2…

      Half-Life was, but it doesn’t use Source, it uses GoldSrc, which is different.

      Half-Life 2 is definitely my favorite Source game.

      Reply

  4. Dovahkiin’s avatar

    Didn’t Valve write the “Source engine” from scratch?
    By the way, everyone has access to the “Source Engine” via source sdk on steam. so Liam Neeson there can GTFO!!!
    My favourite game using source engine would be Dota 2.

    Reply

    1. BahamutBBob’s avatar

      Eventually, they made two branches of the modified Quake engine from Half-Life. GoldSrc was mainly just updating the Half-Life engine to keep it bug free and to support the other games built on top of it. (TFC, DoD, CS, DMC, Ricochet)

      Source had a lot of the engine overhauled and built in Havok physics. It still uses the same file types as the Quake engine.

      Reply

  5. Orochi7’s avatar

    my self really like your series or gaming history and there tool like game engines …………kids now days just want then end product don’t want to know the effort or technique use to creat such awesome games which for some is a 2nd life
    …..thx for every modretor who contrition to wololo family i am thank full to every one . if a starker since advancedpsp.tk era………. :P

    Reply

  6. vFX’s avatar

    Thanks for considering my suggestion ;D

    Reply

  7. Yuu’s avatar

    Minimur12, great job on these articles so keep ‘em coming.

    :)

    Reply

  8. Z’s avatar

    Do Frostbite 2, CryEngine 3, and Unreal Engine 4. These are the Big Three in the gaming universe when it comes to graphics. And the guy who said it looks easy, it’s not. It’s easy if you don’t really care to make a good game, because then you could just putting land and water everywhere and stuff, but if you do, then you need to think of a good map/ level size, the textures, the AI and structure placements, the character designs, the item designs, the storyboard/lines, and other stuff. You’d also need a fairly powerful CPU( especially if you want to work with big maps and/or AI, and high res textures).

    Reply

  9. Z’s avatar

    My bad, seems like there are already articles on Wololo about the last two.

    Reply

  10. kagaelus’s avatar

    Thanks for the arcticle. keep em coming please!

    Reply

  11. garrei’s avatar

    Im pretty much a CSGO addict, played the game for 770 hours since its release.

    Reply

  12. NNNRT’s avatar

    I like the word sourcey. :lol:

    Reply

  13. max’s avatar

    My most favourite Source game is definitely Day of Defeat Source.
    You’ll think now, that it’s just a WW2 Game, where you simply run around and kill the enemys with over-fancy weapons.
    Nope, it isn’t !
    Day of Defeat Source requires loads of teamplay and its shurely not that easy to stay alive. Considering to Call of Duty, players die very “realistic”. 1 to 3 shots with the good weapons, and you’re dead. also with the “not so good weapons” you still don’t need more than half a magazine to kill the enemy.

    The game is aviable on Steam for only 9$, so just give it a try, and you’ll see, you’ll be addicted to the game.

    Greets, Max :)

    Reply

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