pyMenu 0.4 is in development: what it is and what it used to be


I like beer.

27 Responses

  1. artmaze7 says:

    Nice work Acid_Snake! 🙂

  2. Orohu says:

    That planeswalker looks suspiciously like Jace.

    • wololo says:

      Yeah, pyMenu’s background is taken from Wagic. Wagic uses awesome fanart made by our forum member Kaioshin. You can check his deviantart page here: (some of his artwork was created for an entirely new game running on the Wagic engine, that sadly we never released)

      • Orohu says:

        I like what I see of his Magic-related artwork, very cool!

        I haven’t checked in on Wagic in a while, so have most of the Double Sided cards from ISD/DKA been coded? I’d like to make my IRL Werewolf deck in the game for playtesting when alone.

  3. tony says:

    if you are using a ark and running a homebrew called pspda, it allows you to access the music folder on the memory card. is there a way to design a psp homebrew that will run on ark or vhbl that will allow all of the files on the memory card? eg; vs0:apps/homebrew/blabla ect…

    • hgoel0974 says:

      No, you can access the Music and photo folder because they have been made available to the emulator (because some games use it), the PSV folders are useless to the emulator so it can’t access them

  4. Chris.Beanz says:

    Close to 1st, oh well lol. Can’t wait for this update though, great work guys.

  5. be0ut says:

    Great work acid_snake..looks very promising. thanks for the contriubution

  6. cesa says:

    try 1 device bluetooth send games for TN_V

  7. MadZiontist says:

    I like pyMenu, and v0.4 looks to be a promising improvement. However one feature that’s a major deal for me is the ability of a menu to view the PIC1 images of EBOOTS. A couple of the other CEF menus offer this feature, but these menus fail in one way or another, so that the PIC1 feature doesn’t make the use of the menu worthwhile in many ways: tnMenu glitches out big time when you have PIC1 images enabled AND have “too much” eCFW content. gMenu was an ambitious start to what could have been an amazing eCFW menu, but remains sorely underdeveloped at this stage (and may very well just stay that way with the upcoming release of TN-V). SO, all that to say, that since pyMenu has the technical capability of displaying PIC1 images, why not GO FOR THE GUSTO, and implement it?

  8. SlutterShy says:

    So boring…

    That’s all i have to say.

  9. DS_Marine says:

    The question here is…
    Is the random number from the BSOD, really random? 😀

    • Acid_Snake says:

      I use sony’s random number generator:

      def getRandomNumber():
      return 0x4F7A

      it was chosen by a fair dice roll so it’s guaranteed to be random

  10. ablizno says:

    You guys need someone who is good at design, because it always looks so chunky, it doesnt have to be this way. Make things smooth, use a better font (heck even helvetica is fine)

    • Acid_Snake says:

      isn’t it simple to change the background image and font? stop demanding stuff that you can easily do yourself, and if you can’t do it better, or can’t do it at all, then don’t complain

  11. Cris says:

    I do not think Sony will release another update soon, at least until there is a new hack for ps vita, we need hack for 2.05: ((

    it’s *** boring to know that you have a quad core and run *** console games like ps one

  12. SMOKE says:

    Good work Acid!

  13. Metze says:

    can’t use it anyway without a exploit….-.-

  14. Davee says:

    The interface looks really cluttered to me, things look out of position (such as the keyboard). Maybe could be an idea to look out for somebody to help design a UI.

    • Acid_Snake says:

      I understand your point, and I too think the keyboard looks out of position, but this is not the final product, there’s still a long road for this to be what I want it to be, I just wanted to show how it was going and some of the features it was going to have

  15. hard_boy says:

    Good news for Vita: In japan, raking hardware, now is NUMBER ONE…applause 🙂 Via:

  16. Yuu says:

    @Acid_Snake, excellent work and thanks for the history on the app, it is certainly interesting to read how much of time goes including the ups and downs a dev has to face.

    Wish you and the team the best. I like the feature set thus far, please keep us updated.

    Cheers 🙂