Usermode Vita Loader, devs needed!

freddy_156

Italian, developer for fun, Android & GNU/Linux user, Microsoft hates me.

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224 Responses

  1. Chris M says:

    YES! Oh good god I am excited for this :D Can’t wait to see the kind of things that come out of this. I am not under ANY circumstances updating past 1.80 until I hear more about this. Rock on, guys!

    • Jdubs says:

      OMFG! You guys are gods! Wish I was smart enough to do something to help, but I will be on the sidelines watching and cheering you guys on! Speaking of….GO COWBOYS!! :D

  2. MikeeM says:

    Wololo, sorry for asking this stupid question. What is a user mode Vita Loader? Thanks!

    • Batman:Beyond says:

      Emulators on Vita at max speed

    • Elratauru says:

      Basically, its a way to run code off the Vita’s User Mode, as in “making the Vita say Hello World” or pretty much any homebrew you can imagine. Imagine as if you were able to program a game and running it for Vita without a Dev Kit.

      It’s not kernel mode though, that means that no iso loading, and even less, OS modifications and stuff.

    • John says:

      It’s the same way that they can run homebrew without signed code and stuff with the PSP (via user mode), but with the Vita.

  3. empc says:

    Awesome News !! wish i could help , i have some programming skills but idk anything about psp/vita programming , promise ill study hard so one day i can help you guys. for now all i can do is say THank You !! and keep it on!!

  4. Elratauru says:

    Well, that’s a nice achivement you have there Yifan! Running unsigned code on the Vita would be pretty much badass, actually with a little more knowleadge It would lead to pretty awesome homebrew and emulators using that lovely Vita CPU/GPU we all know.

    I’m definitively gonna keep an eye on this one.

  5. MikeeM says:

    Wow! That would be awesome. Can’t wait for this to be released to the public.

  6. Dj Android says:

    I would be honored to work with you guys. I have worked with coding and others. Im a active user on androidforums.l, so this should be easy to me.

  7. Terry Rigopoulos says:

    this user mode hack will be through a ps vita game, right?

    • matt says:

      definitely a Vita game, or a Vita app. probably a really awful game, if the PSP exploits are representative of easily exploited games as a whole.

      • Terry says:

        thats great! it would be so much easier for everyone to get the hack, since we can just buy the vita cards at stores, as well as the PSN.

  8. ndh777 says:

    I appreciate VHBL, but it is time to move on lol good luck to you guys! I hope you can get this project running. I’d love to use my Vita at its fullest potential because Sony is not doing the job they promised us and these devices are capable of some amazing things…I can feel it! Good luck devs!

  9. James Way says:

    Yifan Lu is the best. He was the first to hack the Kindle touch and lots of thanks go to him. Nothing crazy or illegal of course, I bought the fully paid for 3G version but I wanted to get my own pics on it for the screensaver.

  10. >_> says:

    Just Released a HUGE Blob of jizz directly on my phone screen soon as I seen this
    No homo

  11. Mr. Shizzy says:

    This is indeed great news – BUT:
    I don’t like the part that says: “VHBL is a very nice piece of work, but it’s about time we move on”

    Hopefully vhbl is still going to see a release? :O

    • wololo says:

      Yes. Freddy’s personal opinions do not impact the VHBL schedule :) As a matter of fact, even if progress is made on other leads such as Yifanlu’s one, I think there are good reasons to keep working on VHBL as well.

    • MakoChild says:

      Vhbl will definately see more releases. This UVLoader won’t be out for some time I assume so vhbl will most likely remain alive. Just that the UVLoader makes more sense to be on the vita rather than just VHBL.

  12. Stormchaserr says:

    Does any one know if we could run games like TES: Arena & Daggerfall…or even possibly morrowind for Ps Vita?

  13. Chase says:

    Im sticking with vhbl

  14. Multiboy2k says:

    I am also all for progress as well.

    BUT, it should not have to come at the expense of insulting the work that came before it.
    The ‘moving on’ statement reads as harsh towards the creators of vhbl. If there is a personal problem with the creators, separate that sentiment from the actual work. VHBL has been a blessing to those who use it. And, I am not new to the ‘scene’. I have been covertly involved since the wondrous haydays of the Commodore 64. I have seen MANY groups come and go. I may have even spearheaded a few in my day.(yes im older) And, the one thing I know for certain.

    Everyone wins when we can ALL work together.
    Ego, Greed, envy, and the lust to be “number 1!”, all of these emotional defects are what I call, Scene destroyers. Just remember why you decided to contribute your work in the first place. The moment you forget about the love of it all and it becomes about status or $$money$$, you have instantly conceded to failure.

    My 2 cents on that.

    • wololo says:

      I think it’s just wording. I won’t speak for Freddy, but I’m pretty sure he has nothing against VHBL, and this was just a weak choice of words because he’s not a native English speaker.

      • freddy_156 says:

        That. Read my comment below. My native languages are italian and spanish, so I apologize for any error or if my words sounded arrogant or anything, I honestly didn’t mean to offend HBL or HBL in any way.

        • Multiboy2k says:

          I am very relieved to hear that. Thank you Freddy for responding. Thanks Wololo for clearing that up.

          I dont know Wololo personally but I have been following him since the inception of Wagic.
          His dedication ranks amongst the top tier of all whom have contributed to the scene. Even now his contributions are stimulating the Vita community in a way that even Sony cant compare from a certain perspective. He is keeping the scene ALIVE. All of the excitement generated around HERE would not exist if there was no VHBL/HBL in existence. Alot of us are Wagic fans. However, HBL opened a door of new possibility when the PSP was all but on it’s final stages at one point. And now with the Vita, even greater possibility is present.

          It’s a wonderful day when all programmers/coders/hackers and even fans of the scene can respect one another. Wololo deserves our respect. Period.
          He hasnt a charged us a dime for sharing his passion and hard work in all of this.
          The only price fans have ever had to pay was with the currency of patience. And, that’s so that WE would gain better benefit from a more complete product.

          Sorry for the long post.
          It needed to be said.

          ATTN VHBL FANS:
          If you truly want to show the creator of VHBL how much you appreciate him,
          Take the few seconds out of your life to click on the ADS in this entire site.
          Make a game out of it, see how many ads you can find in this entire site and simply click on them. It doesnt cost You anything and this is how you can say Thank You in ACTION and not mere words.

          Thanks Wololo, Neuron, and all of the contributors of Vhbl!
          *clicks the Symantec Backup Ad at the top of this page*

          Namaste

          • Davee says:

            Your posts are very utopian and not really applicable to real life. Also, clicking on ads isn’t going to help the developers who are actually porting VHBL. If you really want to help developers message them and ask them if they’d accept a donation. Some would, some would ask you to donate it to a charity. That is how you help devs.

    • Davee says:

      This post is ridiculous; very utopian.

      • Multiboy2k says:

        Lol…somehow I expect this response from you Davee. No disrespect but an observation.
        I stand fully by my post 100%

        I find your view to be somewhat dystopian.
        Equally unrealistic because you dont seem to understand how ad dollars work.
        I make close $1100/month in just ad dollars. This is just pocket change compared to what major sites make. But, I digress.

        My motivation and intent was clear when I posted. It had YOU in mind.
        …but, im not so sure what your motivation was in the reply other than to insult me and methods to help You. Could there have been a nicer way to ‘educate’ me on this matter?

        As for donations, if you remember we tried that. And, paypal became an issue. Then Neuron couldnt accept donations, etc, etc..all old news. *sigh*

  15. snailcomment says:

    Question: Why is this exploit’s code being posted publicly before release? Won’t this allow Sony to patch it before the exploit is ready?

    • senas8 says:

      While the source is pubic to view.. its really not.. How many can really understand the source code? I believe while the source provides the loader.. it doesn’t provide the actual method from what loads the exploit. This is an exploit, but from what? Not sure yet.

    • Yifan Lu says:

      It’s not the exploit code, it’s the payload (what we run WITH the exploit). That’s perfectly fine and I’m hoping it can easily be ported to future Vita exploits.

    • matt says:

      As Yifan Lu noted, the code being posted doesn’t do anything to identify the exploit that he has. The code is for an exploit-neutral loader to monitor resources & handle requests from whatever homebrew Vita applications are ultimately written, I believe.

  16. TrECeNTeRs says:

    So I have a question. This is a User Mode Exp for the Vita. Once this is complete will it be possible to use all of the Vita functions? Just wondering what all would be available.

    Camera, Touch pad, Right Analog, Card reader, Expansion Port, Wireless Card and ect…?

    I am guessing it will only use what the exploited program is able to use? If that is the case this don’t need to be answered.

    Also wondering if this could go as far as loading up an OS.

    Sorry, I just didn’t see much about what is possible other then that it is VHBL for Vita User Mode.

    Thanks Guys, Congrats!

  17. Tonyuk73 says:

    I was thinking about the “moving on” thing just yesterday we have to, my psp 1000 will not last for ever in fact its on its way out and same goes with the ps3 scene too, them hot phat models are not going to last for ever running 3.55 cfw, even the slim models will start to fail in another few years then what.Same goes here.We have to move on.

    And yes i can run psp homebrew on my vita which is so cool.but will be nice when wololo releases his first Vita_brew.

    • gunblade says:

      yea think ill be using my ps3 as a backup server like my fisrt gen xbox wen the new playstaion comes out oooh day nasne thing would be cool

  18. freddy_156 says:

    I didn’t mean to insult VHBL, it’s an awesome project , and UVLoader itself will be based on HBL according to yifanlu; I only meant to say that it’s time we start looking into the PSV, that’s all.

    • TrECeNTeRs says:

      Freddy, It wouldn’t matter what you said people would find a way to twist it. You said “VHBL is Very Nice” so there is no reason for people to say anything.

      “but it’s about time we move on, isn’t it?” Great quote!, This got me excited knowing that there are people pushing past the PSP Emu roadblock.

      You shouldn’t apologize for anything. Good Post!

    • gunblade says:

      well dat was bacis plan wen hbl came out it was jus da sense dat it was like the fist vita hack thus da hello world

  19. w00tguy123 says:

    ZOMGOMGOMGOMGOMGOMG!!11 This news is the best news :O F5 button prepare to be pummeled into molten plastic.

    If I had any idea how something like this would be programmed I would love to help. If nothing else, I’ll make sure to contribute some early vita ‘brews!

  20. Cercata says:

    That would be F***ing awesome !!!!

  21. rofl says:

    wooohooo it means we already grasp psvita memory structure :3

  22. yyy says:

    I hope that this wont lead to much piracy. The Vita really doesnt need to get this at this point. Even if the effect of piracy cant be messured, it is a fact that many western developers used piracy as a reason for not making games for the PSP. Who knows if it was more of an empty excuse or if it was an acctual factor that determained the PSP support or not, but at least this is one reason that was given by some developers. The Vita isnt exactly overflowing with games at the moment, so i hope that this hack wont make the situation even worse.

    By the way, what advantage does this hack gives compared to Playstation Mobile?

    • thevoiceover says:

      I get angry when developers blame “piracy” for not creating a game on a product to cover their main cause. $ony itself has made issues that keep the developers away (promising OtherOS and then taking it from us, etc..) Look what $ony said on the bluray front, “choose this way, hd-dvd has been hacked and we won’t anytime soon” then cinavia, etc… That and all the proprietary memory formats and devices (MD, etc, and content manager) they have enough problems that make developers angry.. My point, piracy probably hurts, but if the product is good enough and the games are good enough – people buy them and developers profit well.

      • yyy says:

        First i must say that MD (Minidisc) is not a proprietary device. Other companies like Sharp, Panasonic and TDK made MD stuff. MD was a solution that was tried before MP3 players took over. And if Bluray wasnt hacked at the time when Sony said that, then it is a fair selling point i think since no one knew when Bluray would be hacked at that time.

        About piracy, it is impossible to say how much affect it actually has. I agree that games that are very good have a good chance to sell very well despite piracy.

      • yyy says:

        I forgot to say one thing, the OtherOS stuff was more of a principle rather than actual usage. OtherOS was afterall available for about 4 years, but hardly any homebrew developer made much stuff for it, at least from what i know. I can understand the principle, but at least it wasnt something that affected tons of people when we talk about actual usage.

        • Rowan says:

          the reason OtherOS was removed is at the time it was cheaper to buy a ps3 then it was to buy a blu-ray player for your pc and you got the gaming side as well so what people did was buy a ps3, install linux and then rip blu-rays and upload them to the pirate bay

    • Yifan Lu says:

      I can’t say for future Vita hacks, but this one is basically what you have for PSP with HBL. You can load homebrews but it is physically and technically impossible to load ISOs/backups/pirated content/roms since we don’t have kernel access. In addition those stuff are encrypted and we also need kernel access to even think about decrypting.

      Now the advantages. 1) PSM has a limit on how much ram you can use. I think it was like half the ram on the vita. 2) PSM does not have access to back touchpad and camera and other Vita specific features (it can only use features found on psm android phones as well as vita). 3) PSM uses bytecode which is relevantly slower to run. That means no high performance emulators like N64 or PS1. There’s more reasons but I don’t have the time to type them all.

      • yyy says:

        Thanks for the info :) Since unsigned code can be run, how likely is it that future hacks will be possible? With PSP, HBL first came after that the PSP was hacked if i’m not mistaken. This time with the Vita, it seems to be the other way around, that HBL comes before the Vita is hacked.

        I see. Yeah, Playstation Mobile isnt really Vita specific, so i can see that it has more limitations to make sure that the PSM games will work on multiply devices.

      • gunblade says:

        well wy not guess write da dev app slap it on a modified game cartige n try boot the apps wit full vita game catrige saport probly even extra memeory

    • CATPowah says:

      I don’t blame dev for their lack of game library. If I were one of the devs, I too will have problem developing a game. You have to think about the character design, BGM, this story line and that. So much things to think about and you want it to be as perfect as possible. That’s probably the reason Vita don’t get that much game. The only thing we can do now is wait and wait until we see what’s out in the store and PSN.

      • yyy says:

        I think that the game support for Vita isn’t that strong yet is because publishers doesn’t believe that much in the sales potential of the system.

    • gunblade says:

      well sony way to deal wit piracy now days is there mobile apps since fully marketed games wer getting easy to aquare wit out purchise i guess they decide to make money on a 100 five dallers games den two fifty daller games

  23. Azezzara says:

    HOLY SHIT :O i can’t wait til the Emulators is so fast. Think about it! N64 almost flawless on the vita!! and snes and all the other older consoles WILL run flawlessly.

  24. Lodad says:

    All I want is counterstrike on the Vita

  25. Ryp says:

    HOLY SHIT, THAT is good news !
    Can’t wait to hear about an hello world on the vita !

  26. mirko8054 says:

    when can be released? maybe the beta!!

  27. HSV says:

    Hope one day the Vita can load PSP backup games!

  28. warfaren says:

    You’ve got a typo in there: that’s actually UserLAND Vita Loader

  29. Minimur says:

    is it like the vhbl but you can acces it straight from your vita not on a psp game ?

    • w00tguy123 says:

      Not really. They’re similar in that they both load homebrews, but VHBL games won’t work in UVL.

      UVL has the potential to use the full power/controls of the Vita, unlike VHBL, which uses the power/controls of the PSP.

      Developers will need to make games/apps from scratch, or adapt their PSP programs to work with the Vita hardware. I’m really excited to see what happens when the Vita is open to this development.

  30. what language is the UVloader based off of :P?

  31. jasonhdkr says:

    I’m not sure, but I think that is C

  32. Chris says:

    THIS is what I’ve been waiting for. Native emulation for Vita would kick some serious ass I bet. Thanks to the extensive functionality of the hardware homebrew could also be very creative and fresh compared to what has been done on PSP. I very much hope there’ll be a vibrant homebrew scene on Vita someday and that this is the first step towards it. Keep it up!

    • gunblade says:

      still not nowing wat hardware the vita may have saying dat wen the new slim ps3 came out wit the new cheap set there firmware came prety hard to crack is dat anything need to worry about wit da vita thiking dat dea is a reason wy they have a system report thing going on wit the vita wont sony be able to lock a hack vita consle like they do wit ps3 from getting on dea psn network

  33. PsVITAHackbeginner says:

    YEAA I CANT WAIT FOR THE RELEASE!SO I NEET FOR DEV A VIDEOGRABBER TO RECORD THE VITA SCREEN WITH SOUND!IS THE A REAL IDEA?

  34. dimy93 says:

    Questions:
    1.How an usermode exploit can be used without specific info for Vita’s hardware
    2. Would it be instantly possible to use the potential of the exploit e.g will there touchscreen support, full use of vita’s ram and processor(as much as the user control enables) etc from the very beginning or it would take time to find the usermode calls for all that
    3.Is there any plans for release

  35. shades says:

    If this is true, then we may be one step closer to the gloriousness that is an Android and iOS emulator. It’d be as though we just turned the PSVita into the single most universal device in the world :D

  36. >_> says:

    I’ll be set with a usrrmode exploit, as long as I don’t get banned fron SEN with full speed emulation this will be the ultimate device
    Tbh i expected u devs to hold off this kinf of exploit for a few years to let the game library grow
    thank you yifanlu,

  37. psvita_user says:

    cool

  38. z-up says:

    Hi,

    i`ve some basic knowledge of Programming and C/C++, but i cant connect this to the hardware part. For example I wonder, how something like the UVL is compiled?

    cheers

  39. 7 says:

    I have broken into NASAs main security, and have mastered all programming languages and I also would like to help, btw I am not affiliated or do not work for Sony as head security definitely am not :)

  40. keane says:

    This is amazing news!!! Good luck yifanlu, wololo and the devs involved and to be involved, you are one great dev, yifanlu, very impressive, just like Wololo, neuron, Kgsws, Coldbird, Davee, Raing3 and so many more :)

    Again best of luck! :)

  41. Rusty says:

    All I just want is for you guys to NOT release this AT ALL. Seriously, you’ve given us non-hackers and jailbreakers enough problems, especially when your hacks happen to screw over a struggling game company trying to mass-market a struggling game console to the public, all the while being pummeled by the likes of Apple and Nintendo.
    Can you for once please think of the consequences for doing such an action?

    • Yifan Lu says:

      My goal in life is to destroy everything gamers cherish and love.

      • No1 says:

        Well, at least you take responsibility for your actions? :)

        • dimy93 says:

          as we opened the topic:
          I do not want to be a bad oracle of sth but when this gets released there is great chance for Sony to go after Yifan Lu because he is violating some of the long terms and conditions of device use as they did with geheot

          • No1 says:

            Does he live in the US? Nothing happened to the Fail0verflow guys, and most of them live in Europe. One of the guys live in the US i think, but i dont think anything happened to him either.

      • JMJorge19 says:

        I support Yifan Lu, even in his sarcasm

      • Jonathan Tung says:

        Please tell me you’re being sarcastic. Also, I agree with No1: Releasing this exploit will be like using a double edged sword: one side could lead to improvements to the system while the other would only lead to mass piracy, killing off the system entirely.
        Do you really want the latter to happen?

        • No1 says:

          This exploit shouldn’t allow any piracy to work, so Yifan wouldn’t enable this by himself directly. I’m more curious if this will lead to more exploit being much easier to find though.

        • dimy93 says:

          Do you really read…………
          It’s only usermode and i really doubt to see native kernel exploit on Vita any time soon so this remains purely on the possitive side.
          Moreover like all exploits a very limited group of people would take advantage of it(this is a wild guess as I don’t know exactly which part of the FW is exploited but Vita has many security measures to prevent massive number of people to hack their console as you can now on PSP).
          Last but not least in the lifecycle of every console there is a moment when piracy becomes available to the mass public. Is not that bad as you think especially taking under consideration the limitations that i introduced thus far.
          Last but not least not the exploit is what we should fear from but its commercial use (the thing that happens with the PS3 scene right now).
          In conclusion, you are far from the truth my dear friend

    • No1 says:

      Hacking a system could increase the hardware sales and awareness. But if piracy happends, and software sales doesnt increase, then increased hardware sales alone doesnt mean much for the companies, especially with Vita in specific, which is sold with minimal profit, or maybe even sold with a loss.

      But i agree with what you say about responsibility. Hacking a system could lead to a lot of stuff, good things and bad things, so there is a responsibility that should be taken here in my opinion.

    • thevoiceover says:

      Nintendo seems to release the games and have been EASY to hack on every system, what has that destroyed for the nintendo fans? They still release fun systems with some good titles. As for apple, IOS happened the way it has b/c of the hackers, remember IOS was once web only and the hackers created the first apps for it.. along with that, the direction apple took with it has been apparent from hackers (even many of their patents are things hackers did first.) Xbox, hmmm XBMC sure looked like the 360 Dashboard. Come on, linear minded people like you are the end to creativity and thought.

      Imagine where this world would be now if all software was GPL (yeah some pissed of developers as they have made tons from it.) I think the same concept goes for things like pharmaceutical companies, yeas R&D needs support, but should children and others (in many countries) have to pay that much (some thousands a month) for HIV and cancer medication? No, share info for the better of our people (at least info that really helps this world.) I think this is the general way these people think and supporting these things I believe lead to the struggles our world already is in. Take the greed out, let these guys continue doing what they do for knowledge and yes keep your beliefs as someone soon will hack it anyway.

      • thevoiceover says:

        Ohh yeah and chill out guys, nothing has been released yet and who knows if it will by this team. I would only hope so and wonder why people think these releases are the reason $ony is not profiting. Hell we all are paying x amount of dollars to purchase a game to enable homebrew. Surely we would all purchase a game that is actually good on a system that is engineered for the people, not against them.

    • gunblade says:

      well its a tuff market but apple n nintendo systems were hacked hacks for the nintendo did not even faze nintendo apple jailbreaking did get shity wit virus n werd as$ spy apps but realy iphoones jus dont have a lot of room to save a lot of pichers n music but sony thens to be prick saying dat wen jailbreaking the ps3 sumbody gotn in trouble using the outher os to do outher thing they had to care dat realy they should jus leave dea systems alone wen they do get hacks would jus be easier dat way saying i would have like it alot wen i herd the first update patch fo the vita was coming out expecting sony to make updates fo there web brosers n deal wit frezzing the systems had i had it once my screen wouldent load n the sony vita home button was like glowong blue thought it was loading den was about to shut down but minets tern to hours not think i notice the system was hela hot wishing it was like the psp were i could jus pop out the batery but i had to figure fo my self to hold the power butten till it truned of n it took almost a min before it dis trun off

  42. Pirate Cat says:

    I know you asked us not to ask dumb questions but, should I keeping chilling on 1.66, or should I update to 1.80?

  43. brandon fox says:

    Fuck you hacker scum. Now they are never gonna drop the price of those memory cards :(

  44. D says:

    How about you assholes code things for PlayStation Suite instead of enabling pirates and killing off support for Vita the way CFW killed the PSP in the west?

    • warfaren says:

      How can’t you see it?

      The CFW is what made the PSP awesome
      If that console was never hacked or modded in any way, Sony still wouldn’t have been able to make it even 1% as awesome as it is on CFW. Want proof? The PS3 wasn’t hacked for several years, just look at how awesome it was before that…

      And before you think of anything like that, no, I’m not talking about piracy here. That’s not what is awesome about a modded PSP.

    • wololo says:

      There’s nothing in this about piracy for now, you are jumping to conclusions.

      About Playstation Suite, I personaly lost interest when they rejected my registration for the Beta, does that answer your question?

    • gunblade says:

      well the psp got shity in da west cuz thing like itouch n smart android fons cam out n being able to have newly hundred of apps dat let u do thing from play games to edit a picture right after u take the picher or even have apps dat let u buy coffe wit ur fon gagets dat do things like dat is wy portable gameing is low wit sony wy sony did try to get in to the app market

      • gunblade says:

        i still buy psp game cartige even do i had a psp 2000 wit cf on da like da dual 8 gig mery card i jus did not like the load time from the merory card to the load time to the disk but it wasent much i guess i also save money n space buy buy games used wen they got cheapper n have game dat did jus come out downloaded on my card

  45. Hello.
    As a game developer currently developing for a certain platform, I’d like to say this–

    Please don’t ruin this platform like the one before it. It’s a wonderful piece of hardware that I’m having a lot of fun with my team on right now, and we’d like to continue.

    I hope you’ll sort of consider the ramifications of what this means for new content for the system and are willing to somehow stop actual piracy.

    I hope you all enjoy the upcoming titles from the Playstation Mobile teams, and I really, really hope you’ll help us enable great games of what is really the last bastion of great handheld hardware and software.

    I’ve included my contact email if you wish to speak more.
    Thanks,
    Wolfgang Wozniak
    Creative Director
    Wolfgame
    @Ouren

    • Jd8531 says:

      In no way did “we ruin” the last console. Piracy doesn’t affect a console or device. You’ve obviously not looked at the iPhone which is jailbroken and you can pirate games with ease yet record setting profits are being posted. The psp isnt dying, there is still a strong community and new versions of the psp are STILL coming out over seas. I am a game developer too and in no way is a problem. If your product is good enough people will buy it. There are so many positive affects of piracy.With that said kernel exploits are way off maybe even never. Homebrew is NOT piracy.

      • No1 says:

        It is a bit different when games costs $30+. Smartphone games are like 99 cent, maybe a bit more, but not really that much more.

        But i agree that piracy is definitelly not the only factor for a game sales. It is impossible to messure exactly how much effect piracy has on sales.

        • Danniemon says:

          This is a Usermode exploit, you cant pirate games from a Usermode exploit and pirating games does not kill a system, Pc gaming is very popular and people pirate games for it ALL the time. Its up to Sony to make buying the game worthwhile by restricting DLC and multiplayer to purchased copies of games somehow and providing great customer support and service to its customers. Just look at Valve’s Steam.

          • Jd8531 says:

            I was just using it as an example, there are other platforms where it still applies. Ive seen a ton of games on the iphone run $9 and still make huge amounts of money. You can pirate games on the ps2,xbox360 ect and those are still making huge amounts of money. Yes flashing a console is harder but it is just as used as any and PC is a prime example. The only reason people pirate on there is because of DRM like on diablo. You should see the steam profits, its absurd.

          • No1 says:

            I know, i was just saying that there were a difference between 99 cent games and $30+ games :) It wasnt really related to this Vita exploit, just piracy in general.

          • No1 says:

            @Jd8531: Yeah, i agree that piracy isnt always as bad as someone say it is. But it can have an effect on systems. For example, some developers said that they wouldnt be making PSP games because of all the piracy. It could just be an empty excuse for all we know, but that is what someone said at least.

        • thevoiceover says:

          yes but in app purchases is where they kill you.

          I like this idea though releasing the kit like apple did – indie developers finally get to make money instead of these “teams” that work in office, expecting to make “millions” (usually by underpaying their developers) and releasing crappy titles each year with minor upgrades.

          I still think if you release a good title for a great price you will profit way more than an ok title at a high price.. This in my opinion is why apple is succeeding and many indie developers are finally seeing some money.

    • wololo says:

      Sent you an email

    • new says:

      Here is the funny part.. If you ask what people run the most on their hack PSP, they will tell you Nintendo Games NES/GBA/SNES/..second Sega/CPS1 and CPS2/NeoGEO. I have a PSP GO and I use it for GBA/GBC/GB. I wish Wololo would have another post on how they would use the Vita if they had “user mode” vita. I know that I would use it for NES/SNES/N64/Genesis/MAME/CPS1,2/NeoGeo/AMIGA.. If Sony blocks my ability to play those emulators\games with a firmware update then I will never update and Sony and game developers will not make a penny out of me. That is what happened to me on the PSP. What I’m trying to say is that Nintendo seems to be the one more affected by this “user mode vita” and should be like FFFFFF..You know that everyone is waiting for a perfect SNES on the GO:)and yes in my “opinion” Emulator equal piracy but take a look at the Digital old consoles games pricing model from both Sony and Nintendo and tell me if that looks right to you.

  46. Damon says:

    You guys are basically developing a stepping stone for the other hackers to enable pirated games to run on the vita,plz do not do this,have some respect for the developers who work their asses off only for their games to be pirated,this is just a hobby for you guys but it’s their livelihoods which will be affected,hope you understand

  47. Danniemon says:

    Where are all these people that are hating on wololo and trying to make yifanlu not release the exploit saying it will kill the vita come from?

  48. Old wise man says:

    Im still on 1.61

  49. Bob says:

    Keep it up and I may buy a Vita. Sony’s definitely not doing anything to entice me :)

  50. Asmith906 says:

    won’t this destroy what little interest devs had in making games for the system? I like vhbl because it doesnt lead to piracy on the scale that the psp was.

    • wololo says:

      This is very early work and has no intent at enabling piracy. Let’s see how it unravels before reaching any hasty conlusions

      • Rowan says:

        @wololo well atleast it will hopefully enable a decent nintendo 64 emulator that can play banjo kazooie or some other game that never ran on the psp version of dedalusx64 emulator, maybe other emulators as well like gameboy or sega, maybe even sega dream cast (a guy can hope cant he?

        • Clad says:

          To do that they would have to rewrite the entire emulator from scratch. Including removing the ME sound module which gets most of the speed that you are referring to.

      • Anonymous says:

        Whether it’s intended to enable piracy or not, they need to accept that it will. And if they’re going to freak out and pull everything like some people I’ve seen in the past *cough* Nightwolf *cough* then I’d rather they did it now than later and just let someone else take over.

        That said, it’s also a fallacy to just assume with so little basis that enabling piracy would somehow destroy the console. Sony has pushed the Vita out and replaced the PSP with it. Did piracy destroy the PSP? If anyone say yes I’m going to have quite the laugh at their expense given that the system STILL exists in some stores and there’s still the rare few releases for it now, seven years after it was first released worldwide.

        If people are judging its lower popularity to be due to piracy, they’ve fallen into the trap that the likes of the MAFIAA have been trying to trick people into for ages now: they’ve assumed that anything that reduces sales in any way whatsoever must be ultimately due to piracy. This just simply isn’t true! Remember, the PSP was competing with the likes of the DS which has a very different style of games for the most part and, not coincidentally, has appealed to a more generic (and larger) audience. That didn’t make the PSP bad or even as lacking for games as one might assume, just less popular with the general populace (who consist mostly of people who aren’t really gamers — they just want to play something for a few minutes here and there — and kids who don’t play anything serious either.)

        No, I suspect enabling piracy really won’t make things any different. The Vita still competes with other things such as the 3DS and sadly these days even smartphones and still has a tendency towards more serious games that might be less popular in total sales (but better to those of us who don’t prefer casual games.) Besides, the 3DS will probably be hacked someday as well (and my personal opinion in the long run we’ll be using software rather than hardware methods there just as with Sony’s hardware as the 3DS is a lot more like a PSP/Vita/etc than a DS in methods and functionality.)

        In fact, I’m not convinced most of the real devs really worry nearly so much about it as people assume. Companies like Sony do obsess over DRM and such, but to some extent I think anti-piracy is more just a convenient excuse — what they really want isn’t the supposed sales that evidence does not conclusively prove or even necessarily support claims that they have have actually been lost. They want control. Absolute control over exactly what you can do with the content they have the rights to, where you can load it, how often you can use it without paying more, and so on. Piracy is more the convenient scapegoat than anything truly holding anyone back and even without it they’d just find something else to blame.

  1. September 5, 2012

    [...] [...]

  2. September 6, 2012

    [...] it looks like they might be on to something. Today, a call was made on PS Vita hacking website Wololo for developers to step up to the challenge to help open up the [...]

  3. September 6, 2012

    [...] bem, de acordo com o Wololo, um desenvolvedor que atende pelo nome de yifanlu teria descoberto um exploit de user mode para o [...]

  4. September 6, 2012

    [...] informa el portal Wololo, un modder que se hace llamar yifanlu ha conseguido hackear la nueva [...]

  5. September 6, 2012

    [...] “Developer Yifan Lu started a new project called Usermode Vita Loader (UVLoader), it will be a homebrew loader for the PSV, basically,” claims Wololo. [...]

  6. September 6, 2012

    [...] Wololo Gaming News Categories: News, PS [...]

  7. September 6, 2012

    [...] Wolodo, via NeoGAF Did you enjoy this article? If so, we’d love to hear your thoughts in the comments [...]

  8. September 6, 2012

    [...] relatado pelo Wololo, isto é possível graças a uma lacuna que Yifan Lu encontrou na nova portátil da Sony, se bem [...]

  9. September 6, 2012

    [...] Fuente | Wololo [...]

  10. September 6, 2012

    [...] relatado pelo Wololo, isto é possível graças a uma lacuna que Yifan Lu encontrou na nova portátil da Sony, se bem [...]

  11. September 6, 2012

    [...] discovery of a Playstation Vita exploit has led to a fear that it will suffer the same fate as the Playstation Portable and has decided to [...]

  12. September 7, 2012

    [...] unos minutos el portal Wololo se ha hecho eco de que un modder llamado yifanlu ha logrado hackear la nueva consola portátil de [...]

  13. September 7, 2012

    [...] running as well. PlayStation Vita: Firmware Update Required Yifan Lu is working on a new project, Usermode Vita Loader (UVLoader), which is based on an unspecified Vita exploit. It currently works in theory, with "just [...]

  14. September 7, 2012

    [...] that didn’t take long. Homebrew developer Yifan Lu has supposedly cracked PlayStation Vita and is working on a homebrew loading application for the system called “Usermode Vita [...]

  15. September 7, 2012

    [...] hacker known as Yifan Lu, best known for reverse-engineering the Kindle, has deciphered an exploit in the PS Vita hardware and is now seeking developers to run homebrew programs. There is no information about how [...]

  16. September 7, 2012

    [...] Einzelheiten nennt, sei es jedoch damit möglich, dass sich mithilfe des Vita Codes sogenannte Homebrew Spiele für den Handheld entwickeln lassen. Lu selbst habe den Exploit, welcher dafür benötigt wird, bei [...]

  17. September 7, 2012

    [...] t&#959 &#609&#1077t a whole lot better b&#1077&#1089&#1072&#965&#1109&#1077 Yifan Lu h&#1072&#1109 discovered wh&#1072t m&#1072&#1091 b&#1077 &#1072n exploit f&#959r loading native homebrew code &#959n [...]

  18. September 8, 2012

    [...] both the SNES/PSX. Emulation on the PS Vita is going to get a whole lot better because Yifan Lu has discovered what may be an exploit for loading native homebrew code on the [...]

  19. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  20. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  21. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  22. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  23. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  24. September 8, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  25. September 9, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  26. September 9, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  27. September 9, 2012

    [...] purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have [...]

  28. June 2, 2013

    [...] Esto muestra cómo de fácil es romper la seguridad del pspemu, quizá es hora de poner nuestros conocimientos en algo mas interesante… [...]

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