But did you know that each new firmware on the PSP or the Vita ships with a “blacklist” of those savegame exploits, hashes that help the console identify “bad” savegames? The games themselves are never patched, it would be way too costly to contact the development studio, recompile the game with a patch, go through a release process… not to mention how impractical it would have been to distribute patched UMDs back in the days (as far as I know, the “patched” version of GTA was actually just shipping with an updated firmware that had the blacklist thing implemented).
As a consequence, each new PSP firmware (including the ones on the Vita) ships with a growing list of hacked games, what I like to call the “battle scars” of the PSP in Sony’s fight against hackers.
For those interested, that blacklist can be found in savedata_utility.prx (thanks to neur0n for the screenshot below).
devs zer01ne and wth have compiled a full list for us. Most of those names remind me personally of a specific event in the 7 years history of the PSP scene, while some of these games will not remind you of anything.
It turns out that some games are actually blacklisted by Sony before any public exploit release is made. Leaks? Or Sony taking preventive measures against some specific games because the dev studio is the same as another, hacked game? This is probably the case for the latest addition in Vita’s firmware 1.80, 7 Wonders of the Ancient World, which has been patched probably because it was developped by MumboJumbo, the company behind Super Collapse 3.