Wagic project on hold

Hey guys, I am a bit sad to announce that as of today, we don’t have a single active dev in the Wagic team. Those of you who have been following the SVN might also have noticed that there hasn’t been any significant activity in the past months.

What this means is that we don’t have any plan to make a new Wagic release in the foreseeable future. Nobody will be fixing bugs officially either.

Still alive and kicking

But does this mean the project is dead? No. For one, I still plan to work on it, “one day”, when my free time and priorities shift again (for now, my main interest is in the Sony scene). But more importantly, we still have a very active community on the Wagic forums, that can help you with your issues, and constantly creates new content: new cards, new themes, mods, etc… This is where all the action will be for now, and this is where I suggest you go if you have questions about Wagic.

Wagic is not your typical “it was promising but will never be complete” type of homebrew. Since day one, it was a complete game with goals, victories, stuff to unlock, customizations…, and over the past 4 years, we’ve kept adding to it, while always maintaining a high quality bar. The latest challenge for Wagic was a port to android and iOS. We somewhat succeeded, even though we would have loved to see improvements in the interface.

Nevertheless, as I type this, Wagic is by very far the best MTG “simulation” (I don’t like to call Wagic an MTG simulation because it is much more than that) you can get on iOS and android, including official commercial products.

Wagic is far from dead. The latest version, 0.18.6, still runs perfectly fine on a wide range of devices. It is available on the PSP, the Vita (if you have VHBL), Android, iOS, Nokia phones, Windows, and Linux. It supports more than 9000 cards out of the official total of 13’000 MTG cards. It is available in many languages, and open source.

How can you contribute?

If you’re a dev and want to contribute to Wagic, please do not contact me with an empty “I’d like to take over” email. Instead, send me a patch (we have lots of bugs that need attention) directly by email at wagic.the.homebrew at gmail.com, and if it’s good I’ll add you to the list of SVN contributors, and you’ll then be able to submit your work directly to the svn.

The wiki is back

Some of you contacted me to tell me the wiki was dead. Yes. Long story short, it had been invaded by spam bots, and one of those bots thought it would be clever to copy paste entire pages from other websites. So I got a cease and desist for plagiarism and copyright infringement, well done. But fear not, as I’ve copy/pasted the most important parts of the wiki to the google code page.

I’ve created this website initially to blog 100% about my work on Wagic, so, needless to say, I am not happy to announce we don’t have the bandwidth to maintain it anymore, but hopefully this is just temporary. The best you can do if you like Wagic is to be active on the wagic forums, to keep the non-coding side of it active :)

  1. npissoawsome’s avatar

    This whole project is coded in C correct? And iirc, it uses a library called JGE++ or something?

    Reply

    1. wololo’s avatar

      Right, actually it is C++, and there’s a bit of Java glue for the android version. We do indeed use JGE++, but a heavily modified version (the original JGE++ was not maintained anymore, so we improved it and fixed many bugs)

      Reply

      1. npissoawsome’s avatar

        I thought the PSP didn’t support C++ though? Wish I knew that earlier

        Reply

        1. wololo’s avatar

          This doesn’t make much sense. Any device can support any programming language, as long as somebody makes the compiler/interpreter for it.

          Reply

          1. npissoawsome’s avatar

            I meant natively ahah

          2. wololo’s avatar

            Which still doesn’t make sense. No machine natively support anything else than nachine code. This is whh you have compilers or interpreters.

  2. Whysocereal’s avatar

    I am sad

    Reply

  3. Kyle Hassen’s avatar

    i agree. im sad as well. i was hoping for a better support on iOS. its not even playable half the time. it chooses when to work and when not too.

    Reply

  4. Lion_Amongst_Men’s avatar

    have you tried running the exploit through powerstone collection i figured if you were to script The save in place with the Vhbl you can run it through the game itself throeing you into the VHBL instead of the game i tried this with powerstone and i thik i messed up on a code cause when i loaded it i had to restart my system and delete the saves with CMA…
    if you plan on doing this back up your game saves just in case

    Reply

  5. asci’s avatar

    anyway, there was not much left to improve wagic :)
    maybe multiplayer online? over pro-c?
    thx for the great time i had

    Reply

  6. MageKing17’s avatar

    Sorry to hear that, Wololo. Still, 9000 cards is nothing to shake a stick at! I only hope Incantus’s database gets back up to our old record of 6000+ sometime this decade. :P

    Reply

  7. Elfo’s avatar

    Sad news… I came to see if there were any improvements on tablet versions (android, ios), cause they are almost unplayable. PSP version was amazing, but since i sold mine to get my ipad, ill guess ill be playing the same 10 pre-built decks on Magic 2013 for a while…

    Reply

    1. wololo’s avatar

      Apologies for that. There are many things that still need to be achieved on Wagic, and we don’t have the manpower to do any of them right now :(

      Reply

  8. Jeremiah Attento’s avatar

    Umm, why is the Android version in Chinese? I downloaded it for my Galaxy Y, and the menu is in Chinese. Please help…

    Reply

  9. emmanuel’s avatar

    ojala y pronto halla nuevos desarolladores siempre descrague wagic todavia recuerdo cuando lo encontre por primera vez en la internet.

    Reply

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