Bumps in the road to VHBL

Hey guys, just a quick update to my ongoing port to VHBL, with sadly, not-so-good news so far.

as I posted a few days ago, I have access to a few interesting user mode exploits in PSP games, all of them candidates to a VHBL port. One of them is actually ready (the one I showcased in videos so far), but for various reasons it cannot be released.

I’ll stop with the secrets here, and give a few of the reasons:

First, it’s basically the only user mode exploit I have with a fully functional port of VHBL. I’d like to have at least a second one available, as a “backup”. Second, the owner(s) of this exploit are not really inclined to make it public for now. Third, the game is not available in the US store, and this would dramatically limit the amount of people interested in the exploit.

Now, what about the other exploits? I have been working on a promising one for the past 2 weeks, but sadly, it’s a tough nut to crack. I could get super simple homebrews to run, but not more complex ones such as (sigh) the VHBL menu. I am still not giving up on this particular exploit, but it is taking much more time than I initially imagined (I’ve already spent close to 30 hours working on that exploit alone). You can see a few details here.

Some other exploits just don’t have the necessary functions required for VHBL. In particular, many old games do not import the function sceUtilityLoadModule, which is today a central piece of VHBL. Thankfully, it is easy to detect these issues early in the development process, and discard the games.

Other exploits are just incomplete (I hate those) : basically, the author of the exploit sent me a lose proof of concept that only works in some very specific conditions (example: set your language to Spanish and run the exploit on a Tuesday night during a full moon, while singing some Justin Bieber song), without giving me any sort of indication. So, I basically have to figure out why the exploit works for them and not for me, then rewrite the exploit from scratch in a more portable way, which is taking lots of precious hours.

Finally, other exploits have “political” issues. Things such as “yeah, it’s a great exploit but XXX is using it as a way to access their kernel exploit and we’d prefer not to release it publicly”. In essence, the exploit I showcased in the recent VHBL videos is one of those. I don’t think it is actually being used by anybody, but it has some good potential and shouldn’t be used for VHBL if alternate solutions are available.

I was hoping to have some good news today, but sadly this is not happening yet. I am still investigating a few user mode exploits. In addition to the ones I already know about, some new leads come regularly to me, thanks to you guys. Remember that one person alone cannot drive the whole hacking scene. VHBL wouldn’t be where it is now if it wasn’t for the help of many “not so well known” hackers who have provided the user mode exploits in the first place. Finding user mode exploits is not that difficult, but very helpful. If you find some, get in touch with me! Despite what others might say, we always need fresh user mode exploits :)

  1. Wololosupporter’s avatar

    Thanks wololo for everything of I was literate in any of this I would definitely help but unfortunately I cannot. If there was some way to break down how to look for exploits I would definitely help. Anyway thanks for everything

    Reply

  2. dimy93’s avatar

    It was about time to save some VHBL exploit from being publicly exposed.There must be some of these in case sth big happen(for example someone decides to reveal publicly a kernel exploit)

    Reply

  3. youngoz’s avatar

    Thanks Wololo for the update and all your hard work. I will continue to have faith that one day I’ll be able to enjoy VHBL on my vita again!

    Reply

  4. auron’s avatar

    Thanks for the effort wololo, have you tried “Tony’s” PSP CFW on the vita? If so whats it like?

    Reply

    1. wololo’s avatar

      I can’t disclose too much on that for now, but I’ll try to give details in the near future

      Reply

      1. auron’s avatar

        Alright I understand completely, I really look forward to it!

        Reply

  5. WTF’s avatar

    :) btw, jpn psn has many psp demos runnable on vita, i wonder if they’r exploitable

    Reply

    1. ???’s avatar

      Why not try to find out yourself, wololo put a link above on how to find user mode exploit and he said that it’s not that difficult

      Reply

    2. Sharo’s avatar

      is this true? if yes i wouldnt mind trying to find an exploit…i have a japanese PS vita and the psn jpn account, but i have to wait for my psp to return…

      Reply

  6. vhblfans’s avatar

    Thanks Wololo,good luck!!!

    Reply

  7. Wistine’s avatar

    Wololo I sent you looks a private message!

    Reply

  8. Green Ranger’s avatar

    That would be great Wololo :)

    And i have a question…what you mean with ““yeah, it’s a great exploit but XXX is using it as a way to access their kernel exploit” ?

    Are they differences between the exploitable Games to reach Kernel Access ?

    Reply

    1. Hene193’s avatar

      well i try to explain it to you. If wololo relases the exploit it will get patched and the xxx person cannot anymore use his/her kernel exploit in new firmware. That’s why.

      I hope that i helped.

      (Writen on PS Vita)

      Reply

    2. wololo’s avatar

      basically as Hene193 said, above, in general there is nothing special about these exploits, it’s just that it is inconvenient for the people working on kernel exploits to have to find a new user mode exploit if the one they were using so far becomes public.
      Of course, they also need to have an exploit in a game that imports the functions they are exploiting for kernel access, which, depending on the kexploit, could be a rare situation, or not

      Reply

      1. Green Ranger’s avatar

        Thanks :)! So we need a user mode exploit to be able to exploit a kernel vulnerabilty!

        (like MatiaZ did with GripShift or like the GTA LCS Exploit)

        Reply

  9. Aizen_Idiot’s avatar

    And I was like baby, baby, baby, oh
    Like baby, baby, baby, no
    Like baby, baby, baby, oh
    I thought you’d always be mine, mine

    Reply

  10. StepS’s avatar

    set your language to Spanish and run the exploit on a Tuesday night during a full moon, while singing some Justin Bieber song

    LOL :D

    Reply

  11. ???’s avatar

    I still think this is good news

    Reply

  12. Marly Marl’s avatar

    What about that update with better compatibility and maybe a updated winners appearance from the contest you held for the Super Collapse VHBL port? I hope you still intend on doing an update for the Super Collapse port. Thanks

    Reply

    1. wololo’s avatar

      The winners for the contest have been announced here: http://wololo.net/2012/06/24/vhbl-contest-and-the-winners-are/ , not sure if this is what you ask? In particular, if you want to use Yosh’s menu in your VHBL, just replace the file EBOOT.PBP and you should be good to go.

      About VHBL for super Collapse, is there a specific Homebrew you have in mind, that doesn’t run as you expect?

      To be honest, I’d really, really like to see a few people step up and start helping with improving VHBL, instead of constantly seeing people who ask for improvements. As I mentioned several times, there is a reason it is open source. VHBL is not developed in a secret laboratory, or by a team trying to get all your money and staying closed source. The counterpart is that I’d really appreciate some help once in a while. There’s so much I can do with my limited free time.

      Reply

      1. yosh’s avatar

        Indeed updating all vhbl releases correctly, for each region, with latest hbl improvements would be some work o_o

        Reply

        1. Green Ranger’s avatar

          Wouldn’t it be better to start porting the kxploit from “Tony” to each Usermode-Exploit (If it’s possible)? I mean it would be useful if some other Dev’s can get their hands on the exploit…

          Reply

  13. SIM sk’s avatar

    I need a release of vhbl now cause I go to holidays in a few days :(

    Reply

  14. Peter’s avatar

    I have no skill in developing or c++ or what ever but i am a keen to donate real money =)

    Reply

  15. Fresno’s avatar

    Hey guys, i have reeeal goood news for you too but i will not tell you. The reason(s) are multiple, so i wont bother you.

    Reply

  16. TrECeNTeRs’s avatar

    Don’t worry Wololo, we will continue our daily visit to the website regardless if there is any good news.

    I mean at least Amazon is selling a Broan High Capacity Wall Heater for $113… To bad it is 113deg Fahrenheit here or I would buy one!

    Reply

  17. Mr. Awsome’s avatar

    Is Patapon 2 still up on the chopping block? its a functional exploit (My very first furrah into hacking actually), but the only problem is that you cant transfer the demo that it needs to work. Maybe someone can get it working for the full game?

    Reply

  18. SSJ-Vita’s avatar

    I’m not trying to sound stupid so feel free to school me, but isn’t there a way to wipe the operating system with like say magnets or something. And then from there start with cell phone os as scrath and build from there?

    Reply

    1. warfaren’s avatar

      I believe the Vita does, just like most games consoles these days, have a hard coded bootup process which are on chips that are read only (their data are permanent, and cannot be erased). During these steps several layers of security and encryption is applied so before the content of the NAND (the chip I believe you were suggesting to erase) is being read, the system is already secured and the NAND content will need to be encrypted in a way that we don’t know, in order to be read by the Vita.

      Reply

  19. plinker’s avatar

    I wish there’s a way for us to join the battle. i have this theory about the ps vita. just a thought, if the playstation suite games running on android are not emulated, is it possible that the the ps vita is actually android based and that sony is only using their kirk keys to encrypt it? or is it the other way around, playstation suite has the encryption keys to run playstation games on the android? either way, the playstation suite for android may be the way to hack our vita.

    Reply

    1. StepS’s avatar

      vita is not on android. Otherwise, it would have to be open-source, which would automatically hack the Vita.

      Reply

  20. The Aiden’s avatar

    Could some clever individual perhaps “take one for the team” with my idea? The PS Suite is a way for devs to get their homebrew apps on the Vita, correct?
    What if someone were to build a seemingly innocuous program, like a Tetris clone or whatnot, but purposefully leave it open to exploits?
    That would surely be doable, assuming Sony’s people overlook any concealed security hole.

    Reply

    1. Jd8531’s avatar

      Lawsuit to said individual that would release. Feel free if you want to do it ^_^

      Reply

    2. wololo’s avatar

      as Jd8531 said, you’d run a huge legal and financial risk by doing that. I’m pretty sure there is a point in the contract you sign with Sony that says you are liable for any problem that could happen with your program.
      Also, who in their right mind would take the risk of getting cut of a revenue source just for the sake of the scene? If I was programming something on the pss, I would try to make money out of it, by following whatever rules Sony put into it, not to double-cross Sony.

      Reply

  21. Cristal666’s avatar

    Not bad but it doesnt work for me because we have to download the game and that game is not on store anymore.

    Reply

  22. MAXIMOELITE3’s avatar

    can you try to put it on killzone liberation

    Reply

  23. hardgamer’s avatar

    i have the psvita but currently my system software is 1.69. Can u just please make one for that software because that will be the answer to anyones problem,unless they downgrade it

    Reply

Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>