Game Review: LIMBO
I love indie games, I really like how indie developers put their creativity in these games with no limits, and I really enjoy
the simple mechanics of indie games.
LIMBO is a masterpiece, in my opinion, I started playing it just two days ago, but now I can’t stop.
This is a perfect example of a simple yet awesome game.
Made by Danish developer Playdead, it was originally released for Xbox Live Arcade only, and recently ported to Windows, PS3, Mac OSX and Linux (using wine).
It’s a sidescroller puzzle game, with very simple graphics and environment interactions.
Even if it looks simple at the beginning, it starts getting harder and harder every level. The game never stops, but each puzzle is a chapter, so if you die you don’t have to start from the beginning. If you play it for the first time, it’s impossible to complete the game without dying: the only way to find the solution for a puzzle, is to die first.
The graphics are dark, in fact, sometimes the game looks almost horror: in this game you’re a boy, looking for his sister in a creepy dark forest. You’ll meet other human beings and animals during the game, but none of them will be friendly.
The animations are one of the best parts in this game: sometimes, the death animations will make you feel bad for the poor boy.
This game has only one problem, basically: it has no plot at all; the task of looking for the boy’s sister looks more like a “placeholder” than a real plot, also the game starts with no context at all: you’ll find your objective only at the end.
Some people think that this game is too short, I can just say that if it was longer, I would never have been able to complete it.
As I said, this game is available on multiple platforms: you can get it on XBLA, PSN, on Playdead’s official website, or you can get it with the Humble Bundle V along with other 3 (4 if you’re generous :)) games.