Vita HBL, how the release will happen

As the release of the PS Vita in the US and the EU gets closer, I’m getting an increasing amount of requests from people about HBL on the vita. I did post a FAQ a few weeks ago, but people still seem to have questions. When will it be released? Will it allow to run PSP isos? Will it work with a demo like for the patapon 2 exploit? Does it support this or that homebrew? etc…

Let me try to answer some of these questions, with more up-to-date answers.

First of all, the easy ones: VHBL (that’s the super new cool name of HBL on the Vita, I’ll let you guess what the V means, I know, I’m super original) will not support loading PSP isos. Basically VHBL will have the same limitations and features as HBL on the PSP, and, last time I checked, running psp isos was not possible through HBL. The same HBL limitations apply to compatible homebrews. In a general way, user mode homebrews should work for the most part, while homebrews that require kernel access will not work. For now (but that could change), homebrews requiring network access might not work (or at least, the network part of them will not work). Like in the patapon exploit era, it is possible, depending on the success of VHBL, that we progressively increase compatibility if we (as a community) keep improving the HBL code in the weeks following the release. Oh, and I am talking about PSP homebrews, running in HBL within the PSP emulator. So, for now, don’t dream about a full speed N64 or psp2 emulator. What we’ll get are the PSP homebrews that you already know.

Second, the vulnerability we rely on to run VHBL is a vulnerability in a PSP full Game, not a Demo. This means you will have to buy that game on the PSN in order to run VHBL (just like in the good old days of GTA:LCS for the first eLoader on the PSP). This also means that as soon as we reveal the name of that game, Sony can probably remove it from the PSN and/or patch it.

This leads to the most asked question: when and how will this be released? Well, I have a basic idea on how the release will happen. Nothing spectacular but it should hopefully be enough to guarantee that people who are really motivated in getting their hands on HBL on their Vita will get it. I’m hoping that constantly reminding people that this doesn’t allow the to run any pirated content will attract the right people to this exploit, and not the 95% of pirates that define any console hacking scene these days :)

In the past weeks I’ve been polishing the release process, and I can’t predict the future, but hopefully it will go well.

Nevertheless, getting access to this exploit for you guys will be a matter of being at the right place, at the right time.

For now I’m thinking Sony’s reaction wil be to remove the game from the PSN within 24h of the public announcement. Worst case scenario, Sony is already aware of the vulnerability and have already patched the game. This is unfortunately not something I can test without getting any more guinea pigs… these guinea pigs will basically be you when the release happens, I can’t really do any better than that. Obviously, the release will not happen like your typical hack release (a dramatic article on every news site of the planet copying the hacker’s initial blog post). It will be, I expect, a bit more subtle than that.

Anyways, I added a page on this blog where the VHBL downloads will be available, so if you’re waiting for HBL on your Vita, just check that page (and our /talk forums) regularly for updates.

  1. santos’s avatar

    ^ quoted for truth!

    Reply

  2. technical’s avatar

    You should announce another game that isn’t the exploit first, then see how sony reacts. After then, collect the data and plan out how to do the real thing.

    Reply

    1. UE’s avatar

      sony won’t react till it sees the exploit in action… a bit hard to find out what is being exploited in a game without knowing what to patch.

      And I think they MAY loose a fair bit of business if they start taking games off their network with NO PROOF of any exploit existing

      Reply

  3. santos’s avatar

    The anticipation is killing me :) )

    Reply

  4. crap’s avatar

    Hey does this mean we can run user made apps too? such as remotejoylite?

    Reply

  5. Viral_Weaponry’s avatar

    Today is the day!!! I hope I can get my hands or virtual hands on this game! :)
    50 mins and counting!

    Reply

  6. Viral_Weaponry’s avatar

    btw what do u recommend? a physical game or a psn card?

    Reply

    1. wololo’s avatar

      the exploit is in a PSP game, so there is no physical version available for the vita. Don’t buy a psn card yet though, please wait for more info before buying anything.

      Reply

  7. Viral_Weaponry’s avatar

    Ups sorry about that, i just have my hands on this fancy hardware and its awesome. Btw pandora detects it as an android device ;)

    Reply

  8. w00tguy123’s avatar

    Very excited for this release! With the Vita’s fancy new hardware, I’ll bet some impressive new games/apps can be made (unless the cpu||gpu are limited in some way?).

    Reply

  9. gammelforce’s avatar

    are you fucking kidding me still waiting for the release of the hack and we have the 23th of feb. ? ..-.-

    Reply

  10. wondering’s avatar

    Where the hell is it already?

    Reply

  11. Dombre’s avatar

    Hello now I could be doing something wrong, I want to lead with that because this is my first time doing anything with hbl or vhbl. But I utilized the PS Vita Homebrew Preparer tool and preped a DGEN 1.70 Lite package and then installed it into VHBL. I instantly got a crash.

    Reply

    1. Dombre’s avatar

      Posted this in the wrong area plz disreguard.

      Reply

  12. XanthousC’s avatar

    You should have some kind of sign up of email to the the name of the game to. Just an idea.

    Reply

    1. wololo’s avatar

      we already have that, except it’s not an email, it’s the forum. http://wololo.net/talk

      Reply

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