HBL for Teck4′s exploit succesfully ported and updated to EU/US versions

I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader),  which is a new personal record, thanks to the scripts included in HBL’s repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn’t that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned… well check the FAQ I wrote yesterday.

I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since there’s a high risk this gets used by only a small amount of people before it gets patched, I’ll probably leave it in its current state for now. It’s probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesn’t get patched immediately by Sony, I’ll update it accordingly.

Now let’s all wait (I’m probably more excited than anybody else about this release, really…) :)

  1. Iono’s avatar

    Is just me it or does it look like you are giving your self a self-esteem boost?

    Reply

    1. wololo’s avatar

      Yep, I do need those once in a while :)

      Reply

  2. JJS’s avatar

    Nice!

    The EU versions of hostshots golf had an additional language select screen. At least for Everybody’s Golf 2 this meant that 4 byte of the overflowing name couldn’t just be random data or it would crash before the exploitet function was run.

    Reply

  3. ???’s avatar

    I think there is a chance that Sony will not patch this immediately because this will not hurt PSV game sales, hence this will be another reason for ppl to buy a PSV, thus helping PSV sales…………

    It will be like: “Screw you guys I’m going to play Wagic on my PSVita”:-)

    Reply

  4. frommalaysia’s avatar

    wow, gambateh, even though i dont have a psvita, but i m excited for the hacking too :D

    Reply

  5. Beavis’s avatar

    Well done Wololo! Keep up the good work and thanks :)

    Reply

  6. h4ckNsl4ck’s avatar

    I cant wait for this to be released. Though I hope its a store bought game as it will be quickly patched like wololo said if its a digial download.

    Wish team M33 would come out of hiding

    Reply

    1. rafael707’s avatar

      i dont think store bought psp games will work. no umd drive… the weird thing is that my psn account was made in taiwain, i hope they have the game up on psn.. so far only like 10-15 psp games are up…

      Reply

  7. UraniumDude’s avatar

    Can’t wait to play DOOM!!!!on ma vita oh yeah just a quick question have you tested out how long can it last when we run the emulator?

    Reply

  8. svenn’s avatar

    Seems weird reasoning, i will not work on compability cause sony might patch it, sure, sony will patch it sooner or later, but since HBL is so OOP (I assume this since you can port it this fast) why not increase compability to enhance your next exploit-to-release time ?

    I will prolly never own a PSP Vita but for now this is the only lead for homebrew on PSV :)

    Reply

    1. wololo’s avatar

      Well basically HBL is as portable as it can get.

      Every change I can make from now on will be specific to the game and cannot easily be reused for next exploits, this is why I don’t want to spend too much time on it, unless that game proves to be usable long term by a large amount of people.

      Reply

  9. Camarade’s avatar

    Bonjours wololo.

    D’abord merci, pour le se port du H.B.L. sur la PS-VITA de l’attention que vous aller porté a ce msg
    (Dsl pour les fauteS, je sait que sa soûle les gens qui s’avent très bien écritre. J’ai fait tout ce que
    j’ai pu ) Je suis l’un de vos lecteur et je suis a fond sur sur les différend mondes underground’s,
    (depuis la XBOX-1.1). bien que je ne post pas trop en générale…

    voila si j’écrit, ce n’ai pas pour ramené ma science etc.. mais pour soumétre une idée a un problème au quel
    la comunauté underground de la PS-Vita va étre confronté. Je parle de la réactivité de SONY face au
    Half-Byte Loader compatible PS-Vita… Sa va étre très chaud d’étre là ou simplement disponible au
    bon moment pour lancé le téléchargement du jeu Je pence aussi a ce qui serron en cours ou au boulo..
    De mémoire au moment de la PSP-Go! la fenétre avais été très courte. Méme pas quel que heurs…
    si je me souviens bien.

    J’y est réfléchit et j’ai trouver un début de solution pour le procédé de diffusion afin qu’un
    max de personnesSSS puise profité du H.B.L. Vu que de touts façon le nom du jeu va étre donné
    pour que l’on puise utilisé la faille avec le H.B.L. . Tant qu’à faire, le mieu serais
    de ne donner que le nom du jeux pendant 24-48h ou jusqu’a se que SaNY décide de stopé le jeu
    pour éseiller de trouvé la faille sans le H.B.L. dans les main (avec de chance il le remétront surment aprais 2-3 jours
    avec avec +ou- de modif. Aprais à wololo de nous redonné le feu vert si la faille est toujours présent).
    Puis kand beaucoup auront eu le temps de le télécharger sur le PSN, finalement de donné le H.B.L.

    Se qui pourrais être aussi sympas, c’est de crée un évènement d’alerte pour avertir dabore les membres
    de manier non publique, par Mail ou autre…

    Signé : Un Camarade qui bave d’impatience.

    Reply

    1. StepS’s avatar

      on parle anglais ici, je ne sais pas si c’est une règle ou non…

      Reply

    2. wololo’s avatar

      Salut Camarade. Ce que tu proposes est assez proche des idees que j’ai en tete pour la release. On verra comment ca se passe.

      Et oui, l’anglais est prefere sur ce blog :)

      Reply

  10. asci’s avatar

    HBL will run in user mode in a sandwiched Emulator enviroment. Sony wants to sell PSVs. HBL will not be a danger for their software-sales but generate income if people buy the hardware they will also buy games…
    Will Sony be stuipd enough to kill their own sales? Time will tell…its sony after all :)

    Reply

    1. Coldbird’s avatar

      Yes – Yes they will.

      You fail to realize that Sony is forced to handle upon this for several reasons… the most important one being emulators.

      They will suffer a big ammount of peer pressure, especially from Nintendo if they indirectly steal money from them by ruining their Virtual Console sales.

      Just my few cents though, however I hope that I’m wrong.

      Reply

      1. Iono’s avatar

        No. I don’t think they will suffer any of that. Most of the emulators emulate outdated games that are not in production any more, so if no one is going really loose money then ‘no problemo’ for those big gaming companies. With that being said, Sony is all about statistis and money (Like you all state), so if HBL decreases the chance of someone buying thier games (By having your ‘gaming needs’ fulfilled with free homebrews and emulators rather than buying official Sony games) then it will be a ‘money wise issue’ for them (Just accept the fact that this world doesnt run on ‘care for thier customers’ and there is nothing we can do about this (This is the sad truth).

        Reply

  11. cscash241’s avatar

    keep up the good work, cant wait for the US release of the Vita. If you need debug logs or anything like that after hbl’s release on the Vita I would be more than happy to help.

    Reply

  12. mamo’s avatar

    Good news! nice work wololo!
    Please hack vita quicky!We do not wanna pay money for games. It is not in vain.
    I know you are not interest in piracy.
    But if you hack vita, another hackers are sure to make iso loader by using your analysis:-D
    Hope all goes well with you wololo!

    Reply

    1. Iono’s avatar

      Yahahahahahahahaha. You post this everytime and to me it sadly never gets old.

      Reply

    2. Guardian’s avatar

      Again, what do you mean by WE? I pay for my games, you suck, people like is the reason studios is forgetting about hardcore gamers!

      Reply

      1. syafiq tatsuya’s avatar

        yeah me too

        Reply

  13. Cercata’s avatar

    CONGRATULATIONS !!!!

    Reply

  14. Camarade’s avatar

    Hello again wololo,

    (English for the simple sentence is good.
    But for more … ^ ^ It’s too hard for me, sorry. -_-’)

    otherwise it is very good news,
    thank you wololo

    Reply

  15. Shichibukai’s avatar

    ineed help icant connect my vita on open cma because idont have a wifi router/connection so idint able to link my psn account on my vita plzz is there a solution to copy file without signing on psn

    Reply

  16. juan’s avatar

    i have a question wich format uses the psp vita homebrew? it’s always the same pbp? can you run signed homebrews in the pspvita?

    Reply

    1. wololo’s avatar

      They are psp homebrew, so yes, same pbp format. No, you cant run signed psp homebrews on the vita

      Reply

  17. natsu’s avatar

    i love playing ISO. flashing and what-notting the psp.. but i dont like the way the psp died… i just got my psp this 2011 and i can say i did not enjoy it that much,.. so i realized that piracy is bad though we enjoy it…

    having a homebrew while saving money to buy a new game is cool i think….

    but i still have high hopes that like the ps3, the psvita will be hacked…. it inevitable i think..

    Reply

    1. natsu’s avatar

      though i played most of the best titles…lol

      Reply

      1. _UE_’s avatar

        There are a massive amount of great titles on the psp, especially if you like rpgs or oddball titles. I think the biggest reason the psp failed in western countries (because it succeeded massively in japan) is that the majority of games we got over here were poor quality 3rd person shooters, racing games, fps and the worst but most prolific… the movie tie in game.

        The fantastic games took so long to come out and were never really pushed in western countries… Most of the good games never saw the shelves over here in Australia.

        Piracy didn’t kill the psp in my eyes, it was the mentality of flooding the market with crap games and publishers assuming for the masses that western culture didn’t want rpgs.

        (Which btw I have pirated games, but before I owned a GO I used to buy all my games… This stopped when KH BBS was revealed to not be coming from GO owners)

        Reply

  18. Crimson Flamebreaker’s avatar

    Is there any chance that a homebrew that will convert psp games to vita format will appear?

    Reply

  19. Daniel’s avatar

    iono… suggestion… small one… SHUT UP…

    Crimson it may be a little bit but yea most likely it will take a bit but there will end up file conversion that is if the PSN file formats change. I doubt they will though, so pbp will live on… and old titles will be compatible and iso/cso will find a converter… just takes time..

    Reply

    1. Daniel’s avatar

      oh and wololo awesome job 45 mins is a nice job

      Reply

  20. Crimson Flamebreaker’s avatar

    Déjà vu… XD

    Reply

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