HBL running on the PS Vita, Sonic says Hi
Update: one important clarification: this video shows HBL running on the latest firmware 1.510. The firmware update that happened today does not patch the exploit, unlike what some sites are saying.
A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been).
What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP.
Yes, I’m running an emulator inside a hacked emulator on the Vita, that’s kind of cool. There’s lots to say about this ongoing work, but first let me state that, for once, this HBL port is entirely my work, except for the underlying PSP exploit which is initially from Teck4. I’ve been testing other people’s work for a while, so it was about time I got back to coding myself 🙂
Now that my ego is satisfied, let’s move on to the details of the video below. I have good news, bad news, and ugly news. But first check the video below, the first usable hack on the PS vita, 10 days after the console is released 🙂
1. THE GOOD
This is technically HBL rising from the deads, running on the PS Vita, and loading the picodrive emulator. Usually I would show you the entire loading process, but you’ll understand that some of the things I do (in particular the exploit used) need to be kept under wraps until the whole thing is made public (if it is ever made public, read more below). I hope however that given my reputation on the PSP scene this won’t be categorized as a fake, please understand that I can’t show much this time. Picodrive is one of the easiest homebrews to run on HBL for some reason, that’s why I’m using it in my test. People who’ve used HBL a lot in its early days will recognize the sound glitch, this is some 22kHz sound being played at 44kHz, or the other way around, I can never remember. That’s because the PSP emulator is using PSP’s firmware 6.60, for which HBL’s syscall estimation code seems to be a bit useless. (I am still pending some reply from Teck4 to see if it would make sense to “officially” involve more hackers on this port, and see if we can fix those syscalls problems. For now, as far as I know I’m the only one who made it that far on the Vita, and I feel kind of lonely on this new hacking scene ^^).
Another good piece of news for me is that before HBL could run Homebrews so “smoothly” on the PSP, it took us several months (I can’t remember exactly, 3 month maybe before we got it running “ok-ish” ?), while here it took me 3 days to get it to a usable state. Clearly, we didn’t lie when we said HBL would be portable to new game exploits 🙂
So, that’s the good, I’ve proven to myself that it is possible to run HBL and actual homebrews on the Vita. With little effort, HBL could probably be improved to some extent on that exploit, and run a few useful homebrews.
2. The bad
There are slightly bad news too. One is the syscall estimation algorithm being busted, as I explained above. I discussed a bit with JJS, and it is probable that if a function is not imported by the game itself, we might not be able to use it at all. I’ll have a closer look (if I decide to dig further on this) to see if this can be improved, but that could greatly limit the amount of homebrews that can be played on this.
Another issue is that the time currently needed to load/run homebrews for the “end user” is a bit too long to my taste. In its current state, for now I don’t think this is (or will be, even if improved) very useful for the end user. Basically, if I want to run PSP homebrews for now, it’s way easier and cheaper to do so on a PSP, even on an unhacked one, through HBL. So, the overall uselessness of this makes me wonder if it should be kept secret in order for other hackers to do some research on it, or if it should really be released. I wouldn’t like people to point fingers at me if Sony patches some security flaws after this exploit goes public… I won’t take that decision alone (since I’m not the only one knowing the exploit), obviously, and there’s still time until the US/EU release, but I’m seriously considering the options here.
I have also yet to find a “good” way to install and run homebrews. I thought I had found a convenient way, but it didn’t work as expected. I’ll dig more on that, but it seems the PSP filesystem, as seen through the emulator on the vita, is a bit tricky and sneaky…
The ugly
There is, however, far worse than the little concerns above. What concerns me to a great extent is that I realized today that Sony can potentially spy everything we do with the content manager. Today I was forced to update my PS Vita to the new firmware. The content manager refuses to run if its PC client is not connected to the internet, and it refuses to run if the console doesn’t have the latest firmware. This means not only that Sony can force you to update your Vita firmware whenever they feel like it (something they never dared to do on the PSP or the PS3), but also that every time you copy a file from or to your Vita, some information is possibly sent to Sony’s servers. I half joked about me copying my personal pictures to the Vita and Sony knowing about it, but it really concerns me that Sony is spying on the files I have on my hard drive just because I bought one of there gadgets.
I’m thinking here that the upcoming hacks for the PS Vita will involve lots of legal fights. It seems to me that unless Sony can prove they are not spying on their users, it is potentially illegal to require the tool to be connected while the content manager is running. Something as big as CarrierIQ could happen to them if their customers are willing to take it to court at some point (that’s an official call to network engineers would would like to analyze what’s going on when the content manager is connected to the internet…).
Incidentally, this is also means that Sony could be already aware of the hack and the techniques we’ve been using to trigger it, assuming they take a close look at the interactions between users’ PC and the Vita.
Anyways, despite these massive concerns, I’m proud to announce that I got some homebrew to run on the Vita 10 days after its release… as said before by BlackFire, it’s like “posting a sticker on a fortress”. Not very useful, but a message to Sony that we’re around 🙂



I just thought that can you edit the PSVita content manager’s code, and remove the internet connection use of it?
This will need careful investigation of the PC part of the content manager, but hopefully yes. I’m also hoping there might be some legal solutions to that, I’m quite convinced doing this is illegal (or can be proven to be so) in some countries. So what we’ll do depends on the amount of lawyers who want to use a Vita 🙂
What about the way TinyUmbrella uses? Start a TSS Server and pretend to be both connected to the internet and the vita is running the latest firmware?
What about adding all the Sony URLs to your hosts file then installing the content manager? or does it need to connect to Sony servers to run even once? Does it have a “offline mode” for people without a internet connection? I hope Sony burn for this as you cant force this kind of DRM on people. Also everyone STAY AWAY FROM THE 3G VERSION they are probably spying on you from both ends.
How did manage to put it on the memory card?
^ And you got it to work full screen 😀 Nice!
Congrats Wololo. It’s nice to see your work first for once. Being that it’s the Vita, your name will blow up quick in the scene. Not that your unknown or anything… Anyways, maybe there is a way to make your computer believe its connected actively online so when the Vita is connected to the computer it thinks its connected. If it actually shares info with Sony then this probably wouldn’t work. For all I know, it doesn’t work. I’m no programmer of any kind… Just a thought.
HBL rise again !
Hi wololo, Nice job porting HBL(even if it is in early stage)to the PS Vita :). On the Content Manager on the pc side, why not try to trick the content manager that it HAS the latest firmware using some custom type of proxy server to track all the package that it send between the program and the server 😉 i know you guys can do it even if is encrypted data. After all, this is sony we talking about and a system that only 1-2 week old.
Hello wololo, may I make a request?
Can you please check if the PS Vita Browser (Netfront, I believe http://en.wikipedia.org/wiki/NetFront) supports userscripts?
It would be lovely to have all userscripts natively available…
Thank you.
Also, could you do a deep debugging regarding it? Things like adblock plus may be too far, but other simple things would be nice already.
wololo: Can you advise me on what OFW I should stay on.. if there’s ever a chance to run HBL on the Vita?
As far as I know, the Vita won’t let you stay for long on a lower firmware. The content manager which is a core feature of the system (and one of the vectors of hacks) won’t run if the vita does not have the latest firmware. I would say “stay on the lowest possible firmware” but I don’t think you can use the console correctly if you’re not on the latest firmware.
The hack showcased in my video runs on 1.510
wololo: Ok, but does the PS Vita request/ask what is the latest firmware by the Content manager or does it search itself when it get online? if it ask the content manager “what is the latest firmware” then you just have to patch the request from the content manager so that it think is has the latest version. In other words(send it the packages that the server send it when it has the latest firmware) but if the PS Vita request it itself, then you would just have to do the same for both ;). Alot of work but i think it is worth it if it stable to use for homebrew.
Ok. Thank You.. Id rather stay on the lowest firmware first.. hopefully something develops…
In case anyone is interested .. this is an interesting insight on the Vita Hardware.. gives alot of info I havent seen before.. such as psvita Development tools used etc.
http://research.scee.net/files/presentations/gceurope2011/VitaIactaEst.pdf
Another thing I would like to tell you (you may already be aware) is of the PS Vita wiki
http://www.vitadevwiki.com
Please, wololo, share any information you have (except for the ones that can be patched, of course). Through this wiki, all devs can gather faster and easier information to work with.
Also, about you being lonely, maybe you can get in touch with SKFU (http://streetskaterfu.blogspot.com)
“The tool is ment for those who will join the VITA scene as a little sign that you are not alone ;-)” – SKFU on his first VITA firmware extractor http://streetskaterfu.blogspot.com/2011/11/ps-vita-firmware-xtractor.html
I think that’s all, thanks for everything, wololo.
As a sidenote, this is all very nice, but what we are really starving for is some VITA level homebrew! Just to imagine it makes my *** erect…
its over… this exploit will be patched soon, US/EU will never see HBL.. man this sucks.. cmon wololo there must be something you can do to prevent this…
Hey check this guy out:
He found a way to access some kind of Recovery Menu on the PS Vita
Just to tell u that this is safe mode also found in the ps3 nothing new here!
And who you think said about this Kind of recovery Menu, this guy just saw what diffuse few days ago about glitch/debug mode
If the update information is coming from over interwebz, you should be able to decrypt the information pretty easy. So you could just throw a localhost answer.
But Gz, seems you are the real deal again ! 😉 (though it was an unfair competition!)
did you forget HTTPS Public-Key Cryptography ?
Nostalgia!!!, i want to play Sonic & Knuckles again!
Let me get this, i f i ever get a vita i will be forced to:
– Forced to install windows to transfer music/videos (yes, i am on Linux).
– Forced to have an internet connection at the time i want to transfer anything (i am a notebook user so i won’t have internet access most of the day).
Wow, this console is getting less and less worthy everyday 🙁 . At least i assume that it won’t be that hard to reverse the ContentManager protocol (since this app is the weakest link of the chain) to create a custom client that one could use in offline mode (IMO this must be one of the first steps on the vita scene since it blocks the firmware updates and sony spying on us). Just my 0.02 cents.
i wonder or you can use a firewall to block any connection from the file manager to the internet.
wait so is it impossible to put content on the vita without being connected to the internet?
Maybe it will be better to parse Content Manager in pieces, and write your synchronization software from Pc? I say this to the fact that Sony can sue for changing the program code (or simply “hacking”). And no one says you can not use third-party software synchronization, for them and so do not exist, and if that after just dismiss such there is nothing I do not know how it goes just happened to write a “miracle of heaven.” Although it is funny but in a USA could still work. While on the other side of the laws in different countries are different and the same Africa do not know what the “internet”. I am sure that the translation is terrible, I hope you will understand the essence of the text.
Wololo, explain me one thing. How exaclty does the Vita “does not run without the lastest firmware”? I mean, Does it check for new firmware as soon as you use it on wifi / 3G and refuse to turn on again / run games/ whatever until you update it or as soon as you plug it on the content manager after a new firmware is released this information is passed over to the vita and then it refuses to boot until you update it?
The content manager doesn’t run without the latest firmware. PSN connectivity won’t be available without the latest firmware. Those two components are core parts of the PS Vita, therefore it seems to me the Vita is serously crippled when it’s not on the latest firmware.
However, it will still run games, etc…
HBL is back! Awesome! I’ve thought about purchasing a Vita, but I had no idea it forces you to update. Plus that Content Manager stuff worries me too. Thanks Wololo!
Do you know if:
TyRaNiD, Fanjita, nem, Davee, neur0n, m0skit0 and others from Prometheus and C+D plan to get back?
Also, could something similar to a Pandora Battery be possible? Why nobody has talked about it until now? Isn’t it a magnificent hack?
Furthermore, why don’t you make a team? That should speed up development. I know all these people I mentioned are highly capable, as well as you.
Thank you and please answer! Keep up!
It’s too early to talk about it right now… be proud of what we have right now and what we know, it’s a question of time but don’t ask with questions like that ;), be patient.
Sorry, I was just wondering about the possibilities and got driven by excitement…
Are you working with wololo for now? If so, then that’s already a “team” you know? Maybe you could get teck4 and neur0n that are active on the PSP scenes, and there is a great start! Create an irc, talk about developments, things would be done much faster, trust me! hahaahah here I go again… Sorry
Anyway, good luck!
Silw is not working with me, and is not involved at all in this hack. I never heard of him until yesterday, so he is literally coming from nowhere.
I talked to him yesterday and saw as many reasons to trust him as reasons to not trust him, so for now let’s keep it at that. He has some knowledge, but also assumes too much, from what I could see. Also he is lacking the core dev skills to understand the basics of hacking.
@Silw: no offense, that’s just how I see it for now, trust is not something I give easily, and on the scene, until proven otherwise, someone is fake by default
mmm i didn’t see that post.
Lacking the core dev skills ? funny funny, when i was talking about making a native arm of mips program, you told me it’s impossible, also i was talking about silk and i have many reasons to think the PS Vita use this… i found strong possibility though the PS3, the web browser, just to let you something else, the PS Vita memory is a simple Micro M2 with encryption and it’s possible to check what have inside with
Who talk about hack in here ? i don’t need to know how to hack a platform to work on this platform, dev and hack is 2 different think.
Anyway i’m gonna stop to say something about my works in here, you don’t have any respect for other people that show you different possibility to exploit something and you think you are the only know about how to work, redescend sur terre, tu n’est pas le seul à travailler la dessus et je reviens sur le fait d’éviter d’être aussi égocentrique et de ne pas crasher sur l’aide des autres, avant de me juger, commence par apprendre le respect.
Je te souhaite merde pour la suite 😉 je suis pas du genre à me prendre la tête la dessus ou à critiquer mais évite de me juger, sous prétexte que tu m’a seulement vu débarquer.
Killua, this is not a movie, what are you expecting, “avengers” to rise as soon as a new console is out? I know a bunch of devs, but not so many who own a ps vita or are interested in it for now. The console was released in Japan 10 days ago, and is not even out yet in other countries, give it some time before people start getting interested in the device and start working together.
About pandora, again, the console just came out. The pandora for the PSP was released 2 years after the PSP release, so don’t be too impatient 🙂
Sorry, I always get impatient with these things, it’s so much excitement…
Loved the avengers metaphor, though!
Good luck with everything!
PS: Could you please explain basically what the Pandora did and how it was discovered? Thank you!
Pandora came about due to an utterly enormous amount of Sony messups, which all happened to coincide, so here is story time…
There obviously had to be a PSP recovery mode for Service Personnel. When leaks started to surface about a battery that would make the PSP boot from serial/USB/Memory Stick, people were playing with it.
Then Sony sent back a repaired PSP, to a customer, with a funny looking Memory Stick still inside it (derp). This was dumped and analysed but nothing much was on it, but it was a clue.
The next step was dumping the bootrom from the main processor, which showed them that battery serial FFFFFFFF would make the PSP boot from a MagicGate protected sector 0 bootloader on a Memory Stick. This must be encrypted (properly), so they used a number of bugs in the security processor to slowly brute force a working, hacked bootloader.
A side channel timing attack returned a FEW bytes of the encryption key, which was an enormous oversight. When they discovered that the decrpytion buffer was not cleared when a piece of the bootloader is decompressed, they used that to store code that would allow reflashing unsigned software, and signed a very small piece of header (by bruteforcing) that jumps to it.
It’s a bit more complicated than that, but yeah.
So, this doesn’t apply to the Vita because:
1. They most probably have used an ARM protected boot on-die rom (this is an industry-standard, ROCK SOLID means of booting mobile devices securely). This probably cannot be broken.
2. I don’t imagine service mode is going to be activated by a dodgy battery serial again. That was a seriously stupid idea if you ask me. There will be a service port on the mainboard that will interface properly over JTAG, and won’t accept anything less than a signed, complete firmware package (like the PS3).
3. I would imagine they have actually studied y2k security principles now, and that there is some kind of supervisor ensuring that out-of-buffer jumps come from VERIFIED executables. The system should crash when the simple bugs that blew the PSP to pieces are attempted. IT SHOULD, but Sony never seem to get runtime security right.
I can picture the PS Vita being hacked the same way the iPhone was: luck and loads of backdoors.
tl;dr: PS Vita isn’t succeptible to the PSP boot chain hacks, and they really really probably don’t use a battery to start service mode. Probably
Yeah i kind of feel left out here in the US.
The pandora battery is just an end user level version of the jig kit sony used themselves to rebuild the software on bricked psp’s…..the answer isn’t a battery for a unit that doesn’t have one thats removeable. Wololo is “assuming from prior knowledge of his work” trying to run a homebrew environment that loads homebrew NOT iso,cso or hacked games and what not. This is the more difficult route but the safest. However for anyone capable, to do anything more we’d need a custom way to safely enter and exit debug mode first. Good work so far wololo….I understand your not doing anything but perfecting your hbl atm but that by itself is the start of the vita homebrew scene, but I assure you that you are far from alone in that respect. There are a hundred new and improved brick walls up that we gotta take apart piece by piec3, there’s quite a few folks working on other aspects of the device to make it less “evil” and more user friendly.
@silw
Can you PLEASE have a look at this: https://github.com/MayhemYDG/4chan-x/issues/81
We want to see if VITA’s browser can run scripts.
PLEASE have a look at that.
If you talk about Silk, it’s not a browser but more a client, don’t work without connection/cloud, it’s a lite version of the actual silk of amazon kindle fire… pretty limited in action, you can run scripts right now, they
You can’t run script right now, you can’t use it as a explorer localhost… it work with specific direction.
Silk -> search -> Cloud -> yes no maybe -> Silk display what the cloud said.
Could you PLEASE post this on github link I gave and discuss with the userscript developer? PLEASE!
For you it’s easy, but I don’t understand anything about browsers…
Just talk to him about these things you told me, an account on github is created in 1 minute (not even email verification)
PLEASE and THANK YOU!
Silw, try to get your facts straight. Until proven otherwise, there is nothing indicating that the PS Vita browser is using Silk. The documentation says they are using Netfront, and I would find very hard to believe that Amazon sold a Silk licence to Sony or anybody else.
There is the word “Silk” at the end of the user-agent string
Yes, I saw that but it’s not a proof. If you compare to the Kindle Fire’s user agent, the Kindle Fire says Silk/1.1 while the PS Vita says Silk/3.2 (In a completely different pattern too). Amazon would run their tablet on an 1.1 version, and let Sony benefit from a 3.2 version? I doubt that, it doesn’t make any commercial sense, and where did version 2 of silk go? Also, why would Sony say they use Netfront in the System information panel (they don’t mention Amazon at all) if they are actually using Amazon Silk? Finally, it simply doesn’t make business sense that Amazon is offering Silk on such a minor platform.
In other words, what we see in the user agent seems unrelated to Amazon’s browser. I can be wrong, but so far all the information I get point me to this browser being netfront, not something else.
Yes, I also think the web browser is most likely to be NetFront Browser than Silk. Also, IIRC, the web browser make direct connection to the web site and not via cloud server like Silk suppose to do.
Hey wololo, can you use a system similar to the one used in the pokemon hack? You know changin the IP address to sent the pokemon from your computer to the DSI, a similar tactic might work on the Vita…You know, just saying.
Great work. You should make custom firmware for the PS Vita, I know you can do it. 🙂
Um… yeah unless you want to write one without an exploit or a way to transfer the necessary files i don’t think you’re going to see a custom firmware anytime soon.
Good news!
So when do we play games for free?
We look forward to playing CFW.
We dont want to pay *** sony consoles games.
Pay no money and fun game lol
Yep. This is the inevitable end of all this hacking.
HBL cannot technically be used to pirate games, because it only provides user access. For your piracy needs, go to another site, as it’s not what I do.
Riiiiiiiiiiight. ;D
I know its tempting, but try thinking about the work that was put into that game the next time you want to save 40 bucks. And also ive never tried it but supposedly you could play backups with hbl by running a psp emulator, such as jcpsp, on your computer through pspdisp.
Seriously, do you only think about playing games for free on the Vita?! From my point of view i only want HBL on the Vita. ”we don’t want to pay … sony console games”. If you can’t even support the developpers of the games like killzone, CoD, Gravity daze, Uncharted, etc. They won’t make games anymore. So stop thinking about piracy. 1st of all it’s illegal and second piracy doesn’t support the game devs and Sony. Geez you can’t even save 30-50 bucks for the games. why do you even bother buying the Vita then? You can pay 250/300$ for the Vita. But when it comes to a game for 30 bucks you say no, it’s too EXPENSIVE i want to pirate, i want to play for free. I mean the games for the vita aren’t THAT expensive. They only game that has a little high cost is Uncharted Golden Abyss for 50 bucks. And that isn’t so much. So you better think at HBL or homebrew games instead of pirating the best games. Like wololo said go to another site if you want piracy
that sucks! vita is getting more annoying! Offtopic: is saw wololo’s face when he flashed the vita logo on his psv.
Wololo, could you ten , PLEASE, check if VITA is compatible with userscripts?
Also, could something as Adblock plus be done to the browser?
Thank you!
I also believe to be Netfront due to the zoom options, 25& to 100% and lack of horizontal scroll.
If possible, could you post your findings on VITA’s browser on https://github.com/MayhemYDG/4chan-x/issues/81 ?
PLEASE, this would be incredibly useful!
Thank you and keep up!
I’m pretty sure the vita browser is not compatible with userscripts, if by userscripts you mean javascript run locally (which is what I think you mean). It’s crazy that you asked so many times about this for such a trivial matter, in an artice related to hacking the vita 😛
Anyways, short answer to your question: the ps vita browser sucks big time, don’t expect to do anything useful with it, including advanced features such as loading your own javascript on other pages.
How sad…
But do you believe, if the VITA is totally hacked, a new browser can be used on it and that will be compatible with userscripts? (here is an example of userscript that runs natively on Chrome http://pastebin.com/raw.php?i=4YLWwiwa )
Also, could you post what you think on Github, so developer can know what you say? I am not aknowledge to talk about these things…
Sorry for so much off-topic, this will be the only time I do this!
Im sure there will be a homebrew browser eventually, like netfront beta 4 for psp. But most userscripts weren’t designed to be run in mobile browsers (and aren’t even that big of a deal imo) so support for them is unlikely.
Would adblock pluas be achievable some way? By ot loading all that advertisement *** (I whitelist wololo ust to support) the network experience would already be faster.
Also, it was asked for PS VITA compatibility (not by me, but I am also interested) here https://github.com/MayhemYDG/4chan-x/issues/81 because that userscript already supports Opera Mobile.
True I wonder why mozilla even decided to take part
UMD and ISO do not work on VITA. Demos don’t as well ( I think)
So, the exploit teck4 uses is from a PSP game available on the PSN? If so, he, you and mamosuke had to buy that game?
Another question: PSP savedata is exploitable, but what about PS1 titles? Can they lead to anything?
Also, can any other thing be exploitable? Browser, Near, Twitter thing, etc
potentially, anything where you can read/write stuff is hackable with software means. So yes, the browser, etc… can all be potentially attacked
What about savedata exploit VITA games? What is different about it and PSP savegame spartaaaaaaaaaaa… thing
Can you make a tutorial as you did to PSP? Thanks
@WOLOLO please read this thread
http://wololo.net/talk/viewtopic.php?f=23&t=9732
I want to clarify something.
I don’t work with Wololo and only try to give some help, i’m a dev working on 3D stuff (comp/console video games) i’m not a hacker.
Why i said the PS Vita use Silk, it’s not only about the user agent but about routed information to the amazon servers, it doesn’t look like net front.
Anyway i’m sorry if i made mistake and if i’m incorrect, but still think it’s weird.
Now let’s show the good news
http://img827.imageshack.us/img827/3761/dsc00200kw.jpg
as you can see, i can finally connect to my local server , i’m trying to execute some scripts.
i hope i can talk more about it later 😉
Now that’s nice!
I hope to hear more about this soon!
Keep us updated!
PS: Could you test this script, please: http://pastebin.com/raw.php?i=4YLWwiwa
Thank you!
Also, do you think something like Adblock plus is possible? Just taking advertisement out would make browsing already much faster!
oh great…another emulator hack running on a new platform.
seriously man publishers should not even care for this. They will keep doing this with every new platform that comes out.
in the end these hackers who play emu on hacked platforms will never spend time playing emu on a new hacked console as they would be busy with other games on PC/Consoles.
Is it possible to see if you can edit the content manager so it redirects to a file hosted on your PC?
ur da best wololo
when the psn was down I was unable to transfer any of my legally purchased ps1 or psp games to my psp go Which basically turned it into a paper weight. Is it the same with the vita. If so thats a major problem. Also do you have to be connected to the internet to transfer content to the internet. I used to be able to copy my games from the system so long as I left the license on it. Since we have to use the content manager i’m assuming will need an always on internet connection just to transfer stuff to it.
希望早日破解Psvita。