Wagic’s releases are more sporadic (the last release was more than 3 months ago) but always of greater quality, so I’m sure you’ll forgive us .
What is Wagic?
Damn, do I still need to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP, Windows, Linux, and N900 (maemo). We are also working on ports for other devices such as the iPad, and we are still looking for devs to help on that
As usual, this is a great release, with more than 500 new cards (including hundred of cards from New Phyrexia and Magic 2012), many bug fixes, and exciting new features. Especially, we are making Wagic even more customizable by moving more and more of the game core rules into configuration files. What this means for the player is basically that you can create your own mods for Wagic. Want to create a game where your opponent’s creatures all get +1/+1, or where your opponent gets to draw one additional card each turn? You sure can. Want to start with 100 life instead of 20, change the hand size limit, remove some phases in the game, or have two untap phases instead of one? All of this is possible too, but it doesn’t stop here. We are progressively adding more and more settings like this so that people can completely customize their games. Wagic doesn’t allow you to create an entirely new card game yet, but hopefully we’re slowly getting there, and I think some of the new features will inspire people to create new mods for Wagic.Sounds interesting? Check the detailed changelog below:
- More than 500 new cards, including cards from New Phyrexia, Commander, and Magic 2012. Wagic now supports more than 8150 unique cards (14700 total), and a total of 100 sets.
- People who want to manage their MTG collection can now go to their options and set the “grade” level to “unsupported”. This will basically unlock all the cards that Wagic doesn’t fully support, bringing the total unique cards to roughly 12’000. Coupled with the cheat mode, this will allow you to use the trophy room and the Deck Editor as a database of all Magic cards.
- Improvements to thread support for images, and overall cache/performance improvements. The experience on the PSP should overall be smoother than in Wagic 0.15.
- Files in the rules folder are now loaded dynamically, allowing people to create their own mods without hijacking existing files such as mtg.txt. As an example, added two new game modes : Hermit Druid and Stone Hewer. Also added a file modrules.xml, which in the long run will contain most of the needed information to define a Wagic mod.
- Decks and rules can be “unlocked” (useful for mod creators).
- Added a “hint” system for AI decks, giving some “guidance” on how to use a deck (experimental)
- Many improvements in the mouse handling on non PSP Platforms
- Some new abilities/keywords in the engine, including a “tutorial” message system, allowing mod creators to introduce the rules of their mods to players.
- Switched the windows version to SDL, merged the “keyboard” and “mouse” versions together, there is now only one Windows version.
- Countless bug fixes in cards and the engine
If you enjoy Wagic, please consider a donation. Thanks in advance!
The download is PSP and Windows only for now, but Linux and Maemo versions should be updated to 0.16 in the days to come
As usual, enjoy this new release of Wagic!