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Writing a binary Loader

wololo

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61 Responses

  1. CoOL KiD 1880 says:

    off topic but y is yur win chinese?

  2. kiddyshaq34 says:

    I’m having problems with my exploit. the binary loader doesn’t run, and the game just froze. It’s just that nothing is happening. 🙁 PS. How do I set a breakpoint on the binary loader?

  3. KHRIS says:

    wololo..
    como rodo iso no psp 3000 farware 6.37…
    como desboloqueio….
    ou pelomenos rodar emulado…
    to com um emulado mas nao consigo rodar no farware 6.37 psp 3000….
    so da dados conrronpidos

  4. xerpi says:

    I have a problem, the EBOOT.BIN of the game (iso) doesn’t contain the “sceKernelDcacheWritebackInvalidateAll” function, so I can’t replace the “sceKernelDcacheWritebackInvalidateAll” adress in the loader.S because this function doesn’t exist in the game.

  5. xSpectrum says:

    Is it possible to use this with the PSP Go?

    Also, I can’t check the games on my Vita, I have made a new account. How big is the chance that VHBL would still work with the exploit?

    School is starting to simmer down, so I would really like to try, even though I only have a couple of PSN store PSP games.

  6. john says:

    couldn’t you create a save game hack using cwcheat by putting codes and directories to the executable file?

  7. Ruggiero says:

    Hi Wololo, can you tell us some ways to crash psp games please?

  8. Dark_Alex says:

    sloppy, post new work.

  1. January 2, 2012

    […] 14, 2010 in HBL | 35 commentsThat’s it. You found a user mode exploit in a game, you were able to write a binary loader, so now what next? Well, as you probably know if you’ve gone that far, the PSP scene […]

  2. January 2, 2012

    […] 14, 2010 in HBL | 35 commentsThat’s it. You found a user mode exploit in a game, you were able to write a binary loader, so now what next? Well, as you probably know if you’ve gone that far, the PSP scene […]

  3. January 4, 2012

    […] used the opportunity to refresh my two guides, how to write a binary loader and how to port HBL. The guides […]

  4. March 2, 2012

    […] Al parecer, y según el conocido wololo, es el juego Motorstorm Arctic Edge el que contiene un fallo en su código que permite ejecutar el conocido exploit (más información sobre el exploit aquí) y hacer funcionar un ejecutable. […]

  5. March 18, 2012

    […] running on a PSP with a 6.60 firmware (CFW of course) for this to be 100% compatible with the Vita:Write your binary loaderWhile displaying your hello world in psplink, type malloc 2 test l 204800, this will give you an […]

  6. April 18, 2014

    […] you load simple pieces of code, such as a “hello world”. I describe this process here: Writing a binary loader. Many hackers prefer to write a simple hello world before writing a binary loader, but writing a […]

  7. April 20, 2015

    […] the US, later found to be easily exploitable using player name (you can read more about it here and here). Now it looks like the game hasn’t said its last word yet and can be used to run eCFW on PS […]

  8. April 21, 2015

    […] leave as an exercise to the reader the work of creating a hello world, the tutorials are here and this game is really easy to […]

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