Real! pspjoke’s [insert game name here] buffer overflow exploit
pspjoke and N00b81 were kind enough to contact me regarding the recent game exploit found by pspjoke. As others who’ve been trusted with this information, I swore not to reveal the game’s name so don’t even ask.
In order to test, I myself created an overflow in a savegame for that game and could confirm the vulnerability (I’m amazed to see that it takes 10 minutes to create that overflow when I spent 3 months crafting mine on the libtiff back in 2009, talk about wasting time :D)
So, people can stop asking if it’s real or fake, it’s real.
The only question is: will it lead to something useful for users? Maybe, maybe not. N00b81 and pspjoke are actively working on an eLoader (a program that would load homebrews) for this vulnerability, but it is still unclear if this will ever be publicly released.
As usual, it’s not that the devs are selfishly keeping their exploits for themselves, but rather that, as soon as the exploit is made public, the game will be removed from the PSN Store by Sony, making it basically useless. In other words, PSP3000 and TA88v3 owners who can’t enjoy the power of Chickhen may hope for an eLoader in a near future…if they can afford an extensive UMD. PSPGo owners already know that there’s pretty much no hope for them in game exploits, and can try to contact Datel and beg for them to create a signed homebrew Loader, or look for exploits in the firmware itself.
Anyways, as long as no eLoader or HEN is ready for that exploit, knowing the name of the game is useless for most people. People who would have the knowledge to use the information should rather dig their own UMDs and start looking for their own exploits using my awesome guide
This post is not to tease people. It’s to confirm that the exploit is real, and if you see people claiming it’s fake, tell them I said it’s real. You can quote me on that